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Archive with an incorrect file bloodra92interior128. It does not match the unfolding of the car's interior. I had to manually pull out the standard bloodra92interior128 from bloodra.txd and replace the file of the same name in your gleendale.txd to achieve correct display in the game.
And so very beautiful, plus!
And so very beautiful, plus!
8:55 "Find a laxative and add ..." Really? Add it? At the expense of grammar, it would be better not to renounce. And besides, the jokes are not funny, the diction is emotionless.
The idea is good, I liked the front end, but the execution is lame. Textures are monotonous.
Weak, partial change of shades of textures and replacement in some places, and even with suspicion of viruses.
Woooo, now it looks like a normal car! And then before - a box by a box. Nice job, I love it
And what, this is original, it looks pretty nice. I would especially highlight the M21, Dark AK (AK-12?) AK with optics (PSO-1?). They look awesome.
P.S. There are a lot of HD weapons, and these can be called a kind of rarity, ala hello from 2005. In general, cool, I like it.
P.P.S. Give it to the top!
The post has been edited by Threeton on 08-13-2015 at 18:51:34
P.S. There are a lot of HD weapons, and these can be called a kind of rarity, ala hello from 2005. In general, cool, I like it.
P.P.S. Give it to the top!
The post has been edited by Threeton on 08-13-2015 at 18:51:34
And what, cool, I like this. Will you see these new cars on the streets in a single player game? Or are they assigned specific spawn locations?
I read the description and understood everything
Post edited by Threeton on 08/05/2015 at 19:26:58
I read the description and understood everything
Post edited by Threeton on 08/05/2015 at 19:26:58
At first glance, not bad, the interior is well made - just like a glove sits, and the wheels pleased. But there really are problems with the body (if you remove the ENB and take a closer look). I don’t believe the author about the model from scratch (but this is generally not very important). The effects of turbosmooth are visible on the edges of the front bumper (sharp corners are rounded). The doors do not converge slightly at the seams and, again, the sharp ends are rounded. The door frame is also not naturally rounded. In general, I did not like the body, but the salon is valid. No rating
ZY Put it in the game ... it looks good, I'll put it plus, perhaps: D
Post edited by Threeton on 08/06/2015 at 12:52:52 PM
ZY Put it in the game ... it looks good, I'll put it plus, perhaps: D
Post edited by Threeton on 08/06/2015 at 12:52:52 PM
I would put two pluses, for the file, and for the description. A worthy description of an erudite man
Suspicions of viruses? Hey no, I shouldn't have put a plus. I'd rather download the file from the off. site.
Soap checkers, this is not SA style. And as for me, it is too big, it does not look in the hands because of its size. No rating
A worthwhile video, at the end of the viewing there were some sensations, like in horror films) And even with the voice acting I got confused, cool
Shikardos) Well, when you look at this knife, it makes you feel a little bit at the thought of what it can do to a person
Quote: Bruno Visconti
Maybe I'm blind, but I don't see any difference from the original.
Quote: An7on
Well, let's look at you smart guys when worthy counts begin to appear. modifications.
GTA 5 already has the best graphics you can get.
There must be a person who will initiate "improving the graphics of GTA 5". ... absurd gentlemen
An interesting modification, primarily because of the name. And it looks good sorry textures are too simple, or they are not at all like on wheels... Overall, I like it. Not like these stamped HD cars from a super-duper-cool conveyor belt.
It's good that there are no African Americans on the site, otherwise it would start ... or is there?
Interesting, I like it) Such a rare car!)
Just in case, I'll leave a piece of advice here: In order to get rid of the bulges of the components of the car (doors, hood, body, etc.), so that there are no black stripes along the borders, you need to normalize the pogilons. If you convert through ZModeller, then in the tab use the following functions: Surface> Normalize> Recalculate and Surface> Normalize> Smooth, in turn, on each part, this will give smoother transitions of seams, from door to body, etc. I hope I clearly explained, if you write something in HP, I will help.
Post edited by Threeton on 04/06/2015 at 19:30:19
Just in case, I'll leave a piece of advice here: In order to get rid of the bulges of the components of the car (doors, hood, body, etc.), so that there are no black stripes along the borders, you need to normalize the pogilons. If you convert through ZModeller, then in the tab use the following functions: Surface> Normalize> Recalculate and Surface> Normalize> Smooth, in turn, on each part, this will give smoother transitions of seams, from door to body, etc. I hope I clearly explained, if you write something in HP, I will help.
Post edited by Threeton on 04/06/2015 at 19:30:19
Elegant monster) But as for me, so to give the texture a more real look, not so colorful and bright.
Quote: good2me
it's in the very GTA V HUD by Dk22pac this lens effect is. This is not MatveyLuirious of it did.
It is clear, thanks!
The lens effect on the telescopic sight was impressive ... or is this the filter in the screenshot like that?
Uuuuhh, beautifully done by the author! Hammer. This is the kind of work I love. Looks very good.
And where is the drama, where is the emotion, where is the burst of endorphins !!
Post edited by Threeton on 02/08/2015 at 14:52:36
Generally, I accidentally gave a positive assessment, I prefer to remain at least neutral to such voice acting.
Post edited by Threeton on 02/08/2015 at 14:52:36
A good mod, if you also use a glue holster, then Siji's "invisible pocket" will disappear for good
it turned out this mod, the files are corrupted or incorrect
do not download