Improving Kam's Scripts to adapt IVF to 3DsMax
Registered in the Kama scripts the colors needed to adapt the cars to IVF.
I could have made my own script, but it's more convenient when everything is in one script. Previously, you had to load 2 cars into the 3ds max scene and copy materials from one car with an eyedropper and then assign them to the headlights of another. Now the list of all materials is available in Kama's scripts, you need to select GTA Material in the editor and then you can see it in the screenshot.
Also for myself from "IFP IO" to "DFF IO" part of the code, because earlier skins were normally imported without unbinding the skeleton only through the importer in the "IFP IO" script, it was inconvenient for me to open 2 separate scripts each time.
I could have made my own script, but it's more convenient when everything is in one script. Previously, you had to load 2 cars into the 3ds max scene and copy materials from one car with an eyedropper and then assign them to the headlights of another. Now the list of all materials is available in Kama's scripts, you need to select GTA Material in the editor and then you can see it in the screenshot.
Also for myself from "IFP IO" to "DFF IO" part of the code, because earlier skins were normally imported without unbinding the skeleton only through the importer in the "IFP IO" script, it was inconvenient for me to open 2 separate scripts each time.
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Kam, SergeyBog
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1637670878_menam-kam-skript.rarDownload (0.67 MB)Password: libertycity
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