Demon Horn and Destiny Cubes (VC) v1.0
Author:
Alex_Simonoff
File uploaded by:
Uploaded:
5 November 2020
File size:
409.12 Kb
Downloads:
40
Comments:
11
Demon Horn and Destiny Cubes (VC) v1.0. Now about every 40 seconds the demon horn will play with Thomas's health, rolling fate dice, and thereby adding a little insanity to the game. If Tommy runs out of money in his account, then the demon-horn will...
Buying firearms directly from the keyboard (VC) v2.0
Author:
Alex_Simonoff
File uploaded by:
Uploaded:
3 November 2020
File size:
162.63 Kb
Downloads:
69
Comments:
3
Buying firearms directly from the keyboard (VC) v2.0 The mod will allow you to buy all firearms directly from the keyboard. To do this, you need to press just a couple of buttons together (if you have a certain amount). If there is not enough money,...
Random amount of money from store robberies (main.scm) v1.1
Author:
Alex_Simonoff
File uploaded by:
Uploaded:
2 November 2020
File size:
1.68 Mb
Downloads:
154
Comments:
1
Random amount of money from store robberies (with modified main.scm file) (VC) v1.1 When robbing any store (except for three ammunition stores and pizzerias), Thomas will receive a random amount of money from the cash register (from 1000 to 10000). ...
Electromagnetic car acceleration that disperses clouds for money while driving v1.0
Author:
Alex_Simonoff
File uploaded by:
Uploaded:
31 October 2020
File size:
224.94 Kb
Downloads:
91
Comments:
2
The electromagnetic acceleration of the car disperses the clouds for money while driving (VC) 1.0 Want to drive fast? Do you have nowhere to put your money? Then this mod is for you! Now the electromagnetic acceleration of any Thomas car accelerate...
Selling all cars to the El Gomo gang for a random cost (VC) v2.1
Author:
Alex_Simonoff
File uploaded by:
Uploaded:
29 October 2020
File size:
810.33 Kb
Downloads:
92
Comments:
2
Selling all cars to the El Gomo gang for a random cost (VC) v2.1. Updated to version 2.1 - added three new pick-up points for all vehicles and removed the wanted police. Now you can sell any stolen cars (motorcycles, helicopters, boats and cars) to...
Bulletproof and shockproof vehicles v1.1
Author:
Alex_Simonoff
File uploaded by:
Uploaded:
25 July 2020
File size:
311.25 Kb
Downloads:
474
Comments:
8
Bulletproof and Shockproof Vehicles (VC) v1.1 Now all vehicles will be bulletproof and shockproof, but vulnerable to fire and explosions (even tanks). No bugs or conflicts found. Tested on game version 1.0 Installation: Drag the cs file along t...
Game without police, invulnerability, endless ammo and running v1.0
Author:
Alex_Simonoff
File uploaded by:
Uploaded:
25 July 2020
File size:
693.93 Kb
Downloads:
305
Comments:
5
Collection of scripts - game without police, invulnerability, endless ammo without reloading and running (VC) v1.0. The archive contains 9 scripts to choose from. That is, you can simply choose what you specifically need. 1. Invulnerability (Thomas...
Persecution by the leader of the cosplay gang "El Gomo" v1.0
Author:
Alex_Simonoff
File uploaded by:
Uploaded:
20 July 2020
File size:
1.39 Mb
Downloads:
90
Comments:
0
By crossing the wrong people's path, Thomas made life difficult for himself. The leader of the El Gomo cosplay gang, Remog Nospmis, ordered his people to deal with Thomas, and they immediately rushed to change, knowing his bad temper (he liked hugs)....
Search for pickups of all weapons with infinite ammo (VC) 2.0
Author:
Alex_Simonoff, =SpitFire=
File uploaded by:
Uploaded:
14 July 2020
File size:
701.62 Kb
Downloads:
201
Comments:
8
Search for pickups of all firearms (VC) 2.0 Updated to version 2.0 - now there are three types of pickups in the archive (trade, street with infinite ammo and street with vanilla ammo). Coordinate patches have been added to all three scripts (to pre...
Search for lost money (random) (VC) v1.1
Author:
Alex_Simonoff
File uploaded by:
Uploaded:
12 July 2020
File size:
344.83 Kb
Downloads:
94
Comments:
4
Search for lost money (VC) v1.0. Now Thomas will find a random (random) amount of lost walking money. A sewn-in patch ensures that they are only on pedestrian paths (which is very logical - where they go, they lose there). Thanks to =SpitFire= for t...