update: An error was detected in the mod, instead of 100 packages, there are 99. upd: There's an error in this mod, there's 99 packages instead of 100. update: The missing vehicles have been returned, as well as spawn points near hospitals upd2: Returned missing vehicles and also hospital respawn points.
Doesn't fit the game like, at all. Looks horrible. No, it doesn't look like "GTA 5", it likely looks like that someone decided to put Ultra HD textures with no mip-maps on low-poly models, without editing UV. If you look closely on 3rd screenshot, you'll see that texture of canopy is screwed up.
Because MVL changes a lot of things in the memory of the game, so many mods do not work with it. In general, I never give a guarantee of performance with other mods, it works on vanilla, so it works.
I’ve been on the site since 2013, but I downloaded mods long before that, I was amazed at the number of new features and downloaded almost every CLEO script / plugin, most of all I was crazy about Weiss and decided to learn how to do something of my own, I tried myself in mapping , modeling and scripting. As you can see, most of all it turned out to be a scripter. Happy birthday dear site
Well, in general, not to the point, comments on the mod were created for questions related to the mod itself, all other questions can be asked in the PM.
With Classic Axis, most likely, there is no compatibility, or SaCarCam.asi should be removed. All animations and I have installed through the modloader, but I have no problems. .exe must be v1.0
This is not easily done. Many .asi/cleo scripts were force-deleted due to the fact that they did not pass the VirusTotal check. Of course, there are no viruses, a false positive, but because of this, the site's rating suffers, it may lose monetization or even disappear from the search engine results. Alas, there is no other solution yet and is unlikely to be.
I found out about compatibility after the fact, and I have my own Widescreen Fix, the default option in the menu, only with corrected aiming and HUD adjusted to 16:9
It seems like the plugin is not compatible with Widescreen Fix, but it should work with the rest. Well, the version of the game should be 1.0. Another possible option is the incompatibility of the operating system, the mod was tested on Windows 10 and I can only guarantee work on it.
And here you are wrong. The first and most important flaw is that after saving the game is littered with pickup trucks and radar marks. The more times you save, the more of them, which will have a bad effect on the further passage of the game, or may even break the save. The second shortcoming is the use of global in the CLEO script. variables, their use can also negatively affect the further work of the mission script. The only way out that I see is not to use any pickups in principle, but to use the method that the game uses, i.e. if the player is within the x y z coordinate radius, then show the save screen. You can select a zone with a blue marker. So it turns out that the script greatly harms the game and should not be installed.
That's why I looked at the code. It seems that every time you start the game with this mod, the old tags are removed. But globals are used to initialize the player's auto and its speed. variables.
Lord ... yes, as much as possible, are you tired of it? Me here yes. That these “trailers”, that the mods for the Weiss card on the five engine with the ENB / Reshade gamma turned to the maximum are a hack for the sake of hype. The only good project in terms of transfer / remake was GTA Vice City 2, but firstly, a small team was involved in it, the forces / time of which were clearly not enough for such a global project, and secondly, as we all remember, the greedy claws of Take in the mouth 2 reached out to them. I won't even talk about remasters.
Well, as an example - the complete lack of updates on RDO, shameful remasters for the price of some Dying Light 2 Ultimate Edition, and bans of modifications, which, in fact, did not harm either the game or Take Two's wallet. If this is not a pig attitude, then you, dear, are a fan of screwing a plate of sweet bread.
Xs really, why, if you can draw stripes on the screen with standard opcodes through .scm. The only thing you have to do is calculate the positions of these bands on the screen, depending on the resolution and aspect ratio of the screen, because someone uses a windscreen fix, and someone likes to play with 4:3 at a resolution of 1920x1080.
upd: There's an error in this mod, there's 99 packages instead of 100.
update: The missing vehicles have been returned, as well as spawn points near hospitals
upd2: Returned missing vehicles and also hospital respawn points.
https://libertycity.ru/files/gta-vice-city/56730-nitro.html
And here you are wrong.
The first and most important flaw is that after saving the game is littered with pickup trucks and radar marks. The more times you save, the more of them, which will have a bad effect on the further passage of the game, or may even break the save.
The second shortcoming is the use of global in the CLEO script. variables, their use can also negatively affect the further work of the mission script. The only way out that I see is not to use any pickups in principle, but to use the method that the game uses, i.e. if the player is within the x y z coordinate radius, then show the save screen. You can select a zone with a blue marker.
So it turns out that the script greatly harms the game and should not be installed.
in the mouth2 reached out to them. I won't even talk about remasters.