he has a command to sit down and he carries it out as the game provides, at times he runs to his door, at times to the passenger door. Perhaps the game thinks that door is closer or that there is an obstacle there.
What are you doing? do you understand at all? in the ini you can specify a maximum of 5 cars (the description says) where did you get CarException6 CarException7 ??? You just took and wrote something of yourself in there and it stinks here. CarException1 = 536 CarException2 = 575 CarException3 = 567 CarException4 = 576 CarException5 = 603 You change the ID of these machines to the ones you need and that’s it. Genius.
I'm sorry, I really misunderstood you because of the translation. But I repeat, my mod does not touch anyone except male pedestrians, female pedestrians, policemen, prostitutes and doctors. As well as not replacing any objects and not using any ID at all. The reason here is rather something else.
First you write about an impossible problem with gangs and their facilities, and now about crashes. Where is the scrlog? I have conducted both gameplay tests and stress tests with modifications that are listed, and their versions are also listed. In two days, there was no crash of the game with version 1.4.
In this mod I will do everything only for cops, in the future adding new and different features in their behavior. For those who want all NPCs there is a more universal plugin from Cowboy69. (I don't know how it works)
- Cars Divert - Change Police Weapons - Clever Trams - Fair Police Everything works without problems with my mod. - Improved Streaming - there is a conflict. to fix it in the ImprovedStreaming.ini file you need to do the following: Pedestrians [Range3] Enabled = 0 and everything will work. - Effects - I won’t check. - 90s Atmosphere Vehicles Pack Reborn 4 - I haven’t checked it yet, but it’s unlikely there could be any conflict with transport.
Set the priority of busypeds in modloader higher than other mods with pedestrians
And install: gta_sa.exe 1.0 US Hoodlum + Compact (+patch 4 GB)
Firstly: I just started a new game and completed 8 missions in a row with this mod and several of my other mods. Afterwards I loaded other saves, rode around a little, teleported around the map to places where there were a lot of pedestrians. After spending more than an hour playing, I didn’t have a single crash. Then I turned off the game and started it again and again everything was stable. If you don't have an SSD, then most likely you will have a slight drop in FPS, but I will fix this in tomorrow's patch. Secondly: Perhaps you have something not installed or an outdated version of some plugin, this is what I have installed: Silent's ASI Loader 1.3 CLEO 4.4.4 CLEO+ v1.2.0 ModLoader 0.3.7 SilentPatch v1.1 RunDLL32.exe Fix NoDEP Open Limit Adjuster v1.5.9 Thirdly: If it crashes during the game, then I am 90% sure (nothing can be ruled out) that it is due to a conflict with some mod. And writing to me about this without scr loga and a list of installed modifications is pointless.
I also wanted to add, send your scr log and list of modifications in private messages.
The problem is that the files are not unloaded from memory (at all) until the game is completely turned off, and are always loaded on top of the previous ones again. and ultimately leads to relegation. I have now gotten around this by writing all the data to ini and not reloading the models. I reported the problem with this function to the junior. If it fixes Cleo+ in the next update, then it will be possible to refuse the ini.
I didn't think people would be so interested in it. You can also add cartridges to the sawn-off shotgun while reloading. And in general you can do a lot of things. For now, let people test, I will collect more information, feedback and ideas and start working on updates.
Well, he’s doing the right thing, they shouldn’t give him the keys, but something else. In general, the script works with vehicles based on the type of engine that is turned off, and there are only 2 of them, the first is the one in the garage, and the second is all over the map. Something like this.
I want to note something, I checked the seated people with the junior mod and this question arose, but is it okay that in his fashion people just never sit down?)) in general. I believe that he cancels the task for all Persians to sit down and when you are far from the benches, he will spawn his sitting Persians there. Even the ones he has are just sitting there, they are scripted, but my mod does not touch scripted and “marked” ones because there is no need for conflicts. I think this question should be addressed to him)
If you have fire from the headlights, rear bumper or exhaust pipe, then the coordinates can be determined using this opcode: 0E5B: get_car_dummy_coord 1@ dummy 2@ world_coords 3@ invert_x 4@ store_to 5@ 6@ 7@ instead of reading from the center of the machine. And the bikes won’t have fire coming out of nowhere.
Thank you) well, as always, I posted it and continue to update it with updates, it’s convenient for me. As for reading on the go, well.. in life it may be a rarity, but for example in ZhTA 4 https://radikal.host/i/TphjGx this is common. I still relied on her. And in zhta 5 it’s the same. Maybe this is normal on that continent?) As for the animation of consumption, well, they even drink in the video while walking, while sitting, drinking, eating. It's just periodic. I understood and accepted everything else.
The archive will be re-uploaded.
but Food Eating Fix is an old and bad mod, I may make an updated version of this mod in the future
the site just sent me a notification about a new comment, even though you wrote it 4 days ago ;(
and who haven't you seen? what kind of ped? Didn't understand
Well, I try not to leave any traces of myself in the game)
it's more like two identical tracks in each group. if it’s my playlist, then I seem to have duplicated 1-2 tracks for sure.
https://libertycity.ru/files/gta-san-andreas/160988-volkswagen-constellation-24.280.html
for example, here is an option in which everything is done correctly and works as it should
You just took and wrote something of yourself in there and it stinks here.
CarException1 = 536
CarException2 = 575
CarException3 = 567
CarException4 = 576
CarException5 = 603
You change the ID of these machines to the ones you need and that’s it. Genius.
- Change Police Weapons
- Clever Trams
- Fair Police
Everything works without problems with my mod.
- Improved Streaming - there is a conflict. to fix it in the ImprovedStreaming.ini file you need to do the following: Pedestrians [Range3] Enabled = 0 and everything will work.
- Effects - I won’t check.
- 90s Atmosphere Vehicles Pack Reborn 4 - I haven’t checked it yet, but it’s unlikely there could be any conflict with transport.
Set the priority of busypeds in modloader higher than other mods with pedestrians
And install: gta_sa.exe 1.0 US Hoodlum + Compact (+patch 4 GB)
Secondly: Perhaps you have something not installed or an outdated version of some plugin, this is what I have installed:
Silent's ASI Loader 1.3
CLEO 4.4.4
CLEO+ v1.2.0
ModLoader 0.3.7
SilentPatch v1.1
RunDLL32.exe Fix
NoDEP
Open Limit Adjuster v1.5.9
Thirdly: If it crashes during the game, then I am 90% sure (nothing can be ruled out) that it is due to a conflict with some mod. And writing to me about this without scr loga and a list of installed modifications is pointless.
I also wanted to add, send your scr log and list of modifications in private messages.
Try to do something with your Cleo and Cleo+ already. Otherwise, where did 0104 come from if it says 0E40 (time check) =(
0E5B: get_car_dummy_coord 1@ dummy 2@ world_coords 3@ invert_x 4@ store_to 5@ 6@ 7@
instead of reading from the center of the machine. And the bikes won’t have fire coming out of nowhere.