it is already hard to believe that they will do anything globally. Most likely they will fix the simplest thing (textures), but they will score on collisions (to edit a lot). Or like in the latest update: "Stability improvements" haha
It's just that the hype has passed, and the modding potential for the trilogy has clearly not yet been realized. At least I still have the desire to do something, although it's hard to find the time
Complicated model envelope process, lots of fiddling with materials, textures and bones. I had a tutorial on YouTube for a long time, but so far no one dared to try it, apparently)
Besides, we still don't know how to change the collisions, so the added models need to be adjusted to the original (in size), otherwise the collisions will not work correctly
I made the first car (greenwood) through sweat and tears and barely finished it. With the subsequent ones it turned out easier, because. the process has become clear, but on the newest one it is still stuck, unexpected bugs appear. Might be worth trying a different model.
Besides, we still don't know how to change the collisions, so the added models need to be adjusted to the original (in size), otherwise the collisions will not work correctly
I made the first car (greenwood) through sweat and tears and barely finished it. With the subsequent ones it turned out easier, because. the process has become clear, but on the newest one it is still stuck, unexpected bugs appear. Might be worth trying a different model.
Ideally, they could fix the UVs for the vehicle) I don't think it would take a lot of time for a large team
I hope I will soon get over my fear of the Unreal Engine and make a machine too
+so far there is only an article in portuguese on Mixmods
I only changed _BC