I am aware that version 1.7 was released a few days ago, but I didn’t have time to properly test the gameplay on it. But if you want, you can use the current settings file “SkyGfx1.ini” in version 1.7. They are almost identical. You just need to add “zwriteThresholdPed=100” after the line “z write Threshold Grass=128”
No. This package is an update to version 1.0, which was included in RoSA. But this package includes many new images and updated banners. The difference between the packages is only 3 years. 3 years of work, Karl!
This is the second release (v1.01). The first version was included in RoSa (not completely - 90%). I didn't post it here. 3 years later, almost all the banners are collected in this version (you can search and find three more that have not been made). Many previous works have been corrected, improved, some completely redone. A lot of work has been done.
That is, it turns out that this version is not in RoSa yet.
Thank you very much, they helped me figure it out.. Yes, my RMB was bound to another option. Now everything works fine. Thanks for the script. Very necessary.
I tested outside of the mission and RMB does not work, no matter where the plugin is placed. In this case, in the root folder. Possibly conflicts with some mod.
The sun rises at 5 am. In theory, its light should already cover all the stars. Is it possible to change the time of appearance and extinction of stars in the settings? Screen
This file removes the borders from the original water texture (the water stops being divided into squares (conditionally and applicable to the original texture)), and not where the arrow points. There (under water) one sand texture ends and another sand texture begins and the transition is very noticeable. 01 - https://imgur.com/PX3R3NS — crossing line underwater 02 - https://imgur.com/xI5LyPw - what it looks like when diving.
Rusty Ash, adaptation is very time consuming. 3 characters a day is my speed, then I'm already completely squeezed out. But it can be done, if there is a will. Today I have one of the most complex characters of the Gothic original font, 7 capital letters in a vector: A, B, C, D, E , F and S. And these were really complex outlines for me. If you finish the job, then you can make at least 4K for any translation. Screenshot
SanLtd already has good fonts. There is no interface using ttf files and translation from SanLtd yet, but there is [SA] GTA V Hud by _AG v0.944. This interface mod uses .ttf fonts. I have already picked up all the Cyrillic fonts and translated the interface part of the shell, it remains 16 thousand (like) lines of translation from any localizer to implement in american.gxt for the correct display of characters. But nobody wants to do it.
Zhanick, well, first of all, you can't do without Photoshop. Next, you found a way and inserted characters into empty image cells. After that, you need to go to fonts.dat and set the distances to new characters in the line there. And how to bind a key and a symbol cell. I do not know. Didn't ask this question.
Hello! Magic.TXD is a packer, unpacker and viewer for TXD archives. They can add, replace and delete images. Add and remove mip-map images, change the compression format, etc. I exported an image from a TXD archive to them and edited it in Photoshop. I stretched it 4 times, replaced all the characters, edited them in the vector and imported them back to the TXD archive with the replacement.
After Reborn, my plans were to make loading screens. I didn't have time to show them, Jessica was ahead of me. And the popularity of my files today would be == 0. I just had time to show the textures of the NRG500 and that's it.
I removed the billboards for reconstruction and a break, in order for the material to become relevant again.
Thank you for indicating my participation in the project. And I apologize if I said something wrong and offended you.
Regarding the use of other people's mods, I indicate this, I do not hide it.
Regarding the consent to post my works, I remember my consent. It's about mentioning.
Regarding the mention of my participation. It is for RoSA Project Reborn, and billboards are used in RoSA Evolved and my participation is not mentioned in this version.
I am not opposed to contributing to the development of the community. I do not require any action, but only reminded that my work was used in the current project (billboards are not yet publicly available).
"- No mistakes." When leaving the garage, the radar disappears. In the garage, which is on the penultimate screen, the FPS drawdown is 20 frames. Decreasing texture sizes to 512px didn't help. The mod is raw.
RenderHook has the same setting to show the reflection of the sun on specular surfaces. But in it its size is reduced by 3 or more times. When aiming, the size of the sun remains unchanged, which means that the optical properties were not touched. It remains to find or write a script with a decrease in the diameter of the sun and add it to this archive.
Screenshot 2. The sun does not have such a large reflection on the surface. This is not a flashlight 5 meters from the object. The largest reflection diameter is 3 times smaller.
Kaspersky Anti-Virus destroys them without warning, requires active treatment with a reboot. The Windows configuration gets a little messed up and you have to restore the system settings. If you don't need hemorrhoids, downloadDimput8.DLL separately -Ultimate ASI Loader v4.59 on Github. AndvorbisFile.dll from CLEO 4 or Modloader v.0.3.7
Small wheels for a big body. Too wide rear doors, with such doors the body looks ridiculous. Decor elements look good, but they cover the cons. The texture of the taxi lantern remained in the TXD file.
Cool. I wish there was something like that in the description:
When you drive a vehicle and press the key 1 - transport is repainted, repaired and wanted stars are dropped; 2 - transport is stored in the garage (the garage holds up to 8 units of transport, tuning does not fly off); 3 - a bomb is planted in the transport.
It is a pity that this is not. But the mod is interesting.
Everything seems cool? Turn on GTX 1070tI = 26 FPS Excellent? The headlight on the left side of the car is green. And I don't care what other mod I have to install. Especially if I don't want to install it. Assessment? minus 1 point. Mod - G. With a capital letter.
These are not empty words. Think about how this can be refuted or proven. Minus, and I will add. If the mind is not enough to check the graphics, what is the name?
Well, where was the imperfection posted so early? Some skins do not match the color of the head with the color of the body. And the author most likely will not do color correction.
Three extras with air intakes - only one spawns. If you paint with the second color - it is assigned on the disks - it would be better for the roof, and the third for the disks.
This package is an update to version 1.0, which was included in RoSA. But this package includes many new images and updated banners. The difference between the packages is only 3 years.
3 years of work, Karl!
The first version was included in RoSa (not completely - 90%). I didn't post it here. 3 years later, almost all the banners are collected in this version (you can search and find three more that have not been made). Many previous works have been corrected, improved, some completely redone. A lot of work has been done.
That is, it turns out that this version is not in RoSa yet.
As it turned out, the PCM lifts the nose of the plane. Camera rotation is not assigned to any button.
Screen
01 - https://imgur.com/PX3R3NS — crossing line underwater
02 - https://imgur.com/xI5LyPw - what it looks like when diving.
This file does not remove this border.
Screenshot
Screenshot
Archive with fix "HD fonts for 1C crack (v. 1.01)»
Available here
I just had time to show the textures of the NRG500 and that's it.
I removed the billboards for reconstruction and a break, in order for the material to become relevant again.
Thank you for indicating my participation in the project. And I apologize if I said something wrong and offended you.
Regarding the consent to post my works, I remember my consent. It's about mentioning.
Regarding the mention of my participation. It is for RoSA Project Reborn, and billboards are used in RoSA Evolved and my participation is not mentioned in this version.
I am not opposed to contributing to the development of the community. I do not require any action, but only reminded that my work was used in the current project (billboards are not yet publicly available).
When leaving the garage, the radar disappears.
In the garage, which is on the penultimate screen, the FPS drawdown is 20 frames. Decreasing texture sizes to 512px didn't help.
The mod is raw.
Dimput8.DLL andvorbisfile.dll .
Kaspersky Anti-Virus destroys them without warning, requires active treatment with a reboot. The Windows configuration gets a little messed up and you have to restore the system settings. If you don't need hemorrhoids, downloadDimput8.DLL separately -Ultimate ASI Loader v4.59 on Github. AndvorbisFile.dll from CLEO 4 or Modloader v.0.3.7
When you drive a vehicle and press the key
1 - transport is repainted, repaired and wanted stars are dropped;
2 - transport is stored in the garage (the garage holds up to 8 units of transport, tuning does not fly off);
3 - a bomb is planted in the transport.
It is a pity that this is not. But the mod is interesting.
Have you checked the files at all?
Turn on GTX 1070tI = 26 FPS
Excellent? The headlight on the left side of the car is green.
And I don't care what other mod I have to install. Especially if I don't want to install it.
Assessment? minus 1 point. Mod - G. With a capital letter.
If you paint with the second color - it is assigned on the disks - it would be better for the roof, and the third for the disks.
The whole screen ripples. This is definitely a minus.