most likely you are using some other texture mods that include txd files of these machines. Perhaps some Rosa project or the like. Try in the modloader set the priority higher for the pack
If the game loads and works (at least for a certain time), then most likely the reason is in the RAM, or rather, in its lack (RAM quickly clogs and the game crashes). Although I tried to optimize the pack as much as possible, it still eats more than standard box cars with SA. Personally, I tested on 8GB operka, i3 and 4GB video card, then it flies like a native one) Also, they said that it worked like normal for 4 and 6GB RAM)
That is not, it will not pull, this graphics is eating a lot of resources. V Graphics ENB For GTA SA Requires: CPU: 3.5GHz or Higher GPU: 4GB/8GB GDDR5 or GDDR6 RAM: 8GB Dual Channel or Quad Channel
I have 1 litsuha, and the second one is generally a random pirate 3.5 gig installation occupies, then it works on both. And as for the error, it’s generally even with access rights, maybe try running as administrator, but the error is unusual.
I never noticed this, I'll try to test this moment, if possible I'll write. p.s. I just tried it, pointing, shooting, blowing up the bike separately, with the cops who came, there were no sorties. Try removing imvehft.asi from the game folder and try launching the game again. Perhaps something conflicts with ivf, to make it easier to figure it out, try it out and write back
bro, I think you use it with some other mod that uses same texture files. for example bmx.txd for bike. Mb u use some rosa project or smth like that? U should check your other mods and delete same files)
just delete the bank'and those sounds that you don't like (folders bank(number)). https://gtaforums.com/topic/923407-gta-san-andreas-genrlsounds-list/ here is the list under the spoiler.
It's the first time I've seen this, to be honest. I have imvehft myself with my pack and this graphics, then the norms work. Perhaps some other mod clogs the whole picture (I see you have a replacement card and other cars), experiment even more, you will understand MB.
Check the installation is correct, or it conflicts with some other mod / plugin. When properly installed on the normal version of the game (not necessarily the face even, just a normal, not crooked version) everything works well) Usually the lack of wheels happens on vehfuncs models, but this pack was adapted for IVF and does not require vehfuncs, so this should not be a problem.
to be honest, I didn’t check it, in theory it should, but since you can’t change the vehicle.ide settings in the sump, I’m not sure about the wheels in the ground. I'll check a little later. P.S. I checked it, it works, but not as good as in single player mode, since you can't configure handling and vehicle.ide in the sump.
Most likely, the reason for the crashes is the SA engine itself, although the pack is not particularly demanding, it still pulls more than standard models, if the RAM is clogged, the game crashes, and if there are few opers, then it clogs faster accordingly. I'm glad that you liked the assembly) Now I'm working on a new update a little, but there is not much time yet
Okay, next time I'll leave the ifp in the archive, where only the animations for the car are replaced, I have it now, if I can throw it off) Or I'll leave only the door opening from the GTA4 style, it looks better there, as for me, well we'll see. And it's good that you write feedback, so I can understand what to add and what to remove to simplify :)
It changes the animation of the character's landing in the car so that the legs do not stick out from the bottom, etc., because in standard SA the scale of cars is 110 percent, and in GTA V / IV - 100 percent. And in order to adapt, I had to place the peds a little more compactly) Previously, there were two versions of ped.ifp in the archive to choose from (one with the GTA4 animation + fix style, the other with default ones), but there were a lot of questions about which one to put, what and why I decided to leave only one to simplify installation)
in new added sounds (in trucks and vans) in a normal driving style without slipping, other cars with. It's just the problem of the engine that one bank is set for everything - both the usual riding of peds and your riding on space, but I like the sound of re-gassing like in racing, so I leave them. Type I understand what you mean, well, so far.
brother, I don’t even know who it is, so that he can also steal banks from him) In the new one, I only took a few collision banks from Ezekiel, the rest is mine and huybravo. If you don’t like this pack so much, then put a minus and drove on, it makes sense to go in to write about concepts and all sorts of solobonbogons ...
As for the fact that I edited the volume and frequencies, I was playing, especially with explosions. I downloaded the source codes from different resources, where nothing was indicated by the authors, your MB and the sounds were caught (it means that I liked the good ones). Since this is the case, I will mark you as an author without any problems, well, if you want, I can delete and find other sounds.
Well, you are talking about green headlights, there is an IVF plug-in in the folder, you throw it into the folder with the game and the cars get beautiful headlights and a steering wheel with active turn signals
heh, buddy, I even put all the additional files in the archive to simplify the installation. Type you install not all files and say that the mod is bad ...
White textures, most likely due to problems with displaying txd files. Specify what other mods you use besides, mb I can understand what is the reason. P.S. I display correctly both on a clean version and on a full version (a bunch of graphic, texture and model replacements, which weighs 10 + gig). If you try something clean, or use the method of elimination to clean up other modes, purely to understand what it conflicts with.
Requires:
CPU: 3.5GHz or Higher
GPU: 4GB/8GB GDDR5 or GDDR6
RAM: 8GB Dual Channel or Quad Channel
p.s. I just tried it, pointing, shooting, blowing up the bike separately, with the cops who came, there were no sorties. Try removing imvehft.asi from the game folder and try launching the game again. Perhaps something conflicts with ivf, to make it easier to figure it out, try it out and write back
Usually the lack of wheels happens on vehfuncs models, but this pack was adapted for IVF and does not require vehfuncs, so this should not be a problem.
https://sharemods.com/gv86kd4hug28/_Update_8__HDUniverseGTAVehicles.rar.html
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Update 7 https://sharemods.com/vzoopvcgoddr/_Update_7__HDUniverseGTAVehicles.rar.html
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Update 6
https://sharemods.com/g7oeslj6pv61/_Update_6__HDUniverseGTAVehicles.rar.html
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Update 5
https://sharemods.com/casau2pmhflf/_Update_5__HDUniverseGTAVehicles.rar.html
P.S. I checked it, it works, but not as good as in single player mode, since you can't configure handling and vehicle.ide in the sump.
Previously, there were two versions of ped.ifp in the archive to choose from (one with the GTA4 animation + fix style, the other with default ones), but there were a lot of questions about which one to put, what and why I decided to leave only one to simplify installation)
active turn signals