- To remove a vehicle, an actor, a pickup truck, you need to get close to it.
- It is impossible to add transport through the editor, but there is already a huge number of them (300+). For shooting, you can replace the existing one.
- As for card III, VC - SAxVCxLC 1.5 is the most developed version that can be found among the modifications at the moment. (Connected&Mixed are not completed. For example, the authors did not take care of trains, district names and much more. SA:SAS is a good prospect, but we certainly won’t see the release version for several years.)
Are opcodes for ini operations available for .cs scripts? Or just for .js? When trying to use 0AF1 in a .cs script, the script is disabled, and in scm the game crashes altogether.
1 - To drive in cs without bullying 2 - Sometimes 5, sometimes 10 hours, sometimes 0. 3 - Just making this world a better place. 4 - Yes. 5 - 2 years, a little more. I don't look into the future. 6 - Zombie theme served as modding mastering, now having gathered all my strength I am doing something bigger and much more difficult. 7 - Yes. 8 - Apparently yes. 9 - GTA VIce City. 10. As soon as, so immediately.
These mod locks are needed for hype and artificial interest in 3d games of the series. If the remasters modd, they will not get worse from this, and maybe even go to the plus. I'm sure modding on them will be possible.
1. Well, it's like a puzzle, I was able to port all the objects from the samp into the game, it was possible to build interiors by cubes. 2. Now I'm alone, although it can be said that from the very beginning of development I did everything alone) 3. I think for now I will limit myself to the goal of making 20 missions, and then there may be story updates, with new mission branches.
- Skills each time became more and more. I pay attention only to worthy and adequate criticism. - Unrealistically big. - I don't look into the future. -An interesting question, when I was on a weak laptop, my favorite part was SA, and now for me the best part is GTA V. -GTA. :) -i3-8100, gtx 1060 (3gb) -Yes, but you didn't ask which ones, and I don't feel like listing (strong 8) :) - Both this and that. -I repeat that I do not cast a glance at the distant future.
Sanny Builder - Allows you to write scripts. Map Editor - Allows you to edit map objects. FXT Editor - Allows you to write new dialogs, similar to gxt. Saat Gui Frontend - Allows you to open and change audio games. Crazy IMG Editor - Allows you to open archives with game models. Magic TXD - A very convenient and useful thing that allows you to open txd archives. [SA]MenuEditor1.0c - Allows you to edit the main menu items. CollEditor - Helped a lot with the transfer of new objects, especially their collisions.
---Plugins---
Cleo 4.4 - Nothing would have happened without it :) NewOpcodes - I don't know how I would live without it, adds new opcodes. Cleo+ - New opcodes, very convenient and useful. Scrlog - Sometimes it makes it possible to understand why the game crashed, if it's because of the script. $fastman92limitAdjuster - This is a must for global mods. The list is long, but it allows you to expand the limits, add new vehicles without replacement, add new weapons and much more.
0 - It is not clear what project we are talking about, there are many of them, I will try to answer affecting all projects. 1 - They were without a numerical number. Technical difficulties and psychological. 2 - Up to 5 people on past projects. Currently working alone on Vice TakeDown. 3 - When how :) 4 - Will. From the fact that I work alone - almost nothing has changed) 5 - I just did what I like and what I can do well. 6 - GTA 6, oh. Not yet known. 7 - Infested City Extended for the first time appeared voice acting, which was done for more than a month (20 missions), and Vice TakeDown (DEMO v2) was voiced in 3 days (5 missions). I think everything.
I don’t know what the performance problem is, I myself am sitting on the i3-8100 and the game goes to a stable 60 fps with a limiter, without it it stays at 110 fps at all. How many FPS do you get for standard GTA SA?
Oh, again criticism by Complete Team. As usual, a lot of text, even more water and not a single positive point (without a “but”). It's funny to read about how the terrible developers of Vice TakeDown did absolutely nothing, just stole the port, copy-pasted the mission.
So, now, in order:
*You called copy-paste a nice reference to the mission from the original VC. The designation "copy-paste" would be acceptable if we took the code from the original game, but no, the developers copied-pasted again, lowering the reputation !!!
*
most of the content here is third party mods
Well, I look forward to listing all third-party mods and everything that has been added to the game by the developers. If you calculate everything properly, you will see a clear, huge preponderance of the content that I wrote almost every day until 5 in the morning I sat and wrote the code.
*You are already rating the plot, although this is a "demo" version, where the plot is still being developed. (Your rabble love it so much)
*As for the voice acting, you are a little right, some moments are already being re-voiced.
*As for service traffic, I agree with you, I will increase their CD.
* Motion capture. Again, this is a "demo" version, we are just mastering the technology, in the future everything should be smooth.
*Regarding map and interiors for needs, as well as Cholos skins. Come on, I'm not going to repeat - at what stage is the development now. We need to get the opinion of the players and their ideas.
*I still don't understand these statements from your master
"Well, SkyBox isn't designed by the authors either"
. Does this have anything to do with it? How does this relate to the assessment of fashion? The authors are listed in the description, their plugins complement and improve the player's feeling of the game. God, your stupid attempts to denigrate the mod in the eyes of society have reached a new level of cringe.
Urinboyev", do not deny yourself anything. I have already spent quite a lot of time on you and I do not intend to continue wasting time. You can write at least a hundred negative comments and call it criticism, you can not wait for my answer.
It's kind of stupid to write a review for yourself, but oh well. I can say the same thing about your comment, right after writing your comment - the guest liked it. It's definitely not the author of the comment praising himself in guest mode?) Don't you see this as stupid?
God man, don't get carried away. Almost all scripts are written from scratch and exclusively for this mod. Do you think otherwise? We are waiting for proofs in the studio. Patching holes in the map, mapping new locations, mapping new interiors, and why am I listing this to you if all the changes and additions are written in the readme?
Global mods we deserve
- Well, yes, it's better to sell converted motorcycles (by daniltk2) for 200 rubles :). Do you think it's all stuck together on your knees in 5 minutes? Look in the group when development started and read the readme again. A respectful request not to write heresy without providing proof, without supporting the facts.
Read on the Internet what "sarcasm" is. The above post is not meant to be sarcasm. Stop annoying me with your stupidity. At least here. It's better to write to VK.
If your eyes can't see the strikethrough, then I have bad news for u. And I will not understand the meaning, essence and what should I answer to your incomprehensible comment.
the author of the mod has a bad impression about "Zombie" mods
What kind of zombies are we talking about? The mod never mentions zombies anywhere. Our mod is not about that. Mod about infection, infection, destruction of civilization. I agree that "a bad example for creating mods on the theme of" Zombies "". Indeed, the mod is not about that.
It is rather strange to hear this from the person who uses my nickname in "thanks". I also want to note that you have reached the normal level of modding. Seriously. DS is certainly not perfect, but it has the potential to be a normal mod, unlike your old "ZS..." creations
doctor keks, I quote the developers of ZA: "You have no right to claim that something is 'plagiarism', not a damn thing about it." Did you download the mod, play it? There is nothing left of ZA in ZD 3.0! In 2.0 and 1.0 there was only their DLS, which was indicated in the authors, in the game folder. I say directly - Glumov is a two-faced scum that has a very high level of ChSV. He added our entire team to the emergency situations of the group, and also directly insulted the subscribers of the well-known YouTube "Pastent". Army "Vasya". All of you are just for him the army "Vasya" from the 3rd class. ZA mod is great, but not its founder. We have long closed our eyes to other fashion and are doing only our own.
In touch with the second developer, we rushed a little with the release of ZD 3.0. There were bugs that I fixed. Upload files from the archive to the game folder. Patch
- It is impossible to add transport through the editor, but there is already a huge number of them (300+). For shooting, you can replace the existing one.
- As for card III, VC - SAxVCxLC 1.5 is the most developed version that can be found among the modifications at the moment. (Connected&Mixed are not completed. For example, the authors did not take care of trains, district names and much more. SA:SAS is a good prospect, but we certainly won’t see the release version for several years.)