Last comments
some regular pseudo-conceptual bullshit
Kiriller12 02/26/2020, 11:52:48!
Mat. Warning issued, comment edited.
Kiriller12 02/26/2020, 11:52:48!
Funny, I saw a couple of chips from 8 miles to San Anton. The author clearly played in my projects
Mapping is good + I am glad that there are objects from DYOM #. Camera views in cutscenes are successful, well made. This is sobsno all the pros.
Of the minuses - the plot. I did not understand what was going on with these guys there. Template dregs about "we will go for supplies, get medicines." There is some beginning, but the heroes and the plot have no final goal. The purpose of the plot is simply to end on the 8th mission. It’s not very interesting to show how the main characters survived, although it was shown.
I will not put anything to the project. Everything is fine with the technical part, mapping is good, cutscenes, but the plot ... The plot is that, the most important thing, for the sake of which all fuss is happening. And the plot here is so-so, spoils all the other advantages.
Mapping is good + I am glad that there are objects from DYOM #. Camera views in cutscenes are successful, well made. This is sobsno all the pros.
Of the minuses - the plot. I did not understand what was going on with these guys there. Template dregs about "we will go for supplies, get medicines." There is some beginning, but the heroes and the plot have no final goal. The purpose of the plot is simply to end on the 8th mission. It’s not very interesting to show how the main characters survived, although it was shown.
I will not put anything to the project. Everything is fine with the technical part, mapping is good, cutscenes, but the plot ... The plot is that, the most important thing, for the sake of which all fuss is happening. And the plot here is so-so, spoils all the other advantages.
Andrey Davydov,
Kvarter,
spoilers!
dumpydum 12/31/2019, 01:30:40
Kvarter,
spoilers!
As for Patsy's revolver, she found it in a movie theater, and since she entered the movie theater, she was thrown into a random universe. Most likely, that Pat, with whom we shoot during the concert, came from another universe (but did not yet realize what happened).
The Chet revolver that she found just lit up during a shootout with Sheriff MacDowell, when she gave the thompson to the player, and she took the magnum.
GG killed (the sound of a shot at the end of the epilogue).
I will not answer the remaining questions, even though I have answers. Just if you chew the whole plot and the whole idea, then there is nothing to think about. And here we have conceptual creativity!
The Chet revolver that she found just lit up during a shootout with Sheriff MacDowell, when she gave the thompson to the player, and she took the magnum.
GG killed (the sound of a shot at the end of the epilogue).
I will not answer the remaining questions, even though I have answers. Just if you chew the whole plot and the whole idea, then there is nothing to think about. And here we have conceptual creativity!
dumpydum 12/31/2019, 01:30:40
zaxar-tapilin32002,
provocation! you, like fox, liked everything on 10/10!
dumpydum 12/25/2019, 10:00:52!
provocation! you, like fox, liked everything on 10/10!
dumpydum 12/25/2019, 10:00:52!
salice,
The hangout with them was in Hashbury, so he called
dumpydum 11/28/2019, 18:36:10
The hangout with them was in Hashbury, so he called
dumpydum 11/28/2019, 18:36:10
Leon_Crain,
it’s difficult to call the theft of the idea the use of the same location that was in another project. Well, they burned the plant, you think.
it’s difficult to call the theft of the idea the use of the same location that was in another project. Well, they burned the plant, you think.
XomyakD,
Nice. you have crooked hands, and I need to put a minus.
everything works fine for everyone
dumpydum 09/28/2019, 11:37:19
Nice. you have crooked hands, and I need to put a minus.
everything works fine for everyone
dumpydum 09/28/2019, 11:37:19
Seymour (guest),
Mapping did not install. you need to cram everything from the MODS folder into the modloader, and if there is no modloader, install it.
dumpydum 09/09/2019, 20:31:03
Mapping did not install. you need to cram everything from the MODS folder into the modloader, and if there is no modloader, install it.
dumpydum 09/09/2019, 20:31:03
I wonder how many years should pass before people in the home learn to process sound. It’s good that I didn’t put music on, because from what I was supposed to play for 31 goals I would be deaf (couldn’t I make the sound quieter?). Although in any case, up to this point I did not even finish the game, because awesomely competent dialogues and everything else simply scared me away.
“Ser, we found a gun at the murder site!”
- Mmm, well, at least something
* Facepalm *
“Ser, we found a gun at the murder site!”
- Mmm, well, at least something
* Facepalm *
I like it. Of course the plot with terrorists is far from new, but the way it is done is pleasing. The gameplay is cool, I think this is the main plus of the project, I was pleased with the chip with a helicopter and a couple of little things. Mighty such ekshonchik, albeit short.
Yes, plus definitely
Yes, plus definitely
Like I'm bombing. I accidentally erased my comment (I don’t understand how it works - you write a new comment, the previous one is duplicated and 2 identical comments appear with a new postscript, WHAT ????)
Plus, moderation of liberty, as always in your repertoire, let's issue a warning and replace the word that is necessary in meaning with generally some left one. Burning with these lobotomites is just a polar fox.
I will try to approximately reproduce the contents of the deleted comment:
1. Very cool mapping, locations that are interesting to stupidly wander around. DYOM # showed itself in all its glory and the map of san andreas began to play with new colors.
2. The characters are cool. The action dragged on from the very first seconds (and this rarely happens with me), this is the immediately shown opposition between the Messrs. And the mercenary, which was interesting to follow, dialogs. Dialogues are actually read as on behalf of the characters (in other projects, character dialogs are usually read as if all the Persians are the same 12 year old schoolboy).
3. The atmosphere is very cool and intimidating. The moment with GG glitches was especially cool, where at the coffin stood the mercenary we killed in the bar. Even this music went on the background finished off everything that is happening finally. He sat and looked like a denouement of the next series of black mirrors. The atmosphere really worked out.
Of the shortcomings is a loud soundtrack, but although I set the computer's volume to minimum beforehand and the gtax to maximum, so in principle there was a volume balance, but it’s still a jamb. I also didn’t really like the last missions because they basically had to run alone. Follow the interaction of the characters is much more interesting (but this is a subjective).
Perhaps I missed something and did not finish it, but I'm too lazy to recall what was in that comment. I can only say one thing - the project is really cool and in some places scary. I took a fresh look at the house. Now I see that there is also something to play here.
dumpydum 08.24.2019, 09:49:23
Plus, moderation of liberty, as always in your repertoire, let's issue a warning and replace the word that is necessary in meaning with generally some left one. Burning with these lobotomites is just a polar fox.
I will try to approximately reproduce the contents of the deleted comment:
1. Very cool mapping, locations that are interesting to stupidly wander around. DYOM # showed itself in all its glory and the map of san andreas began to play with new colors.
2. The characters are cool. The action dragged on from the very first seconds (and this rarely happens with me), this is the immediately shown opposition between the Messrs. And the mercenary, which was interesting to follow, dialogs. Dialogues are actually read as on behalf of the characters (in other projects, character dialogs are usually read as if all the Persians are the same 12 year old schoolboy).
3. The atmosphere is very cool and intimidating. The moment with GG glitches was especially cool, where at the coffin stood the mercenary we killed in the bar. Even this music went on the background finished off everything that is happening finally. He sat and looked like a denouement of the next series of black mirrors. The atmosphere really worked out.
Of the shortcomings is a loud soundtrack, but although I set the computer's volume to minimum beforehand and the gtax to maximum, so in principle there was a volume balance, but it’s still a jamb. I also didn’t really like the last missions because they basically had to run alone. Follow the interaction of the characters is much more interesting (but this is a subjective).
Perhaps I missed something and did not finish it, but I'm too lazy to recall what was in that comment. I can only say one thing - the project is really cool and in some places scary. I took a fresh look at the house. Now I see that there is also something to play here.
dumpydum 08.24.2019, 09:49:23
Like I'm bombing. I accidentally erased my comment (I don’t understand how it works - you write a new comment, the previous one is duplicated and 2 identical comments appear with a new postscript, WHAT ????)
Plus, moderation of liberty, as always in your repertoire, let's issue a warning and replace the word that is necessary in meaning with generally some left one. Burning with these lobotomites is just a polar fox.
I will try to approximately reproduce the contents of the deleted comment:
1. Very cool mapping, locations that are interesting to stupidly wander around. DYOM # showed itself in all its glory and the map of san andreas began to play with new colors.
2. The characters are cool. The action dragged on from the very first seconds (and this rarely happens with me), this is the immediately shown opposition between the Messrs. And the mercenary, which was interesting to follow, dialogs. Dialogues are actually read as on behalf of the characters (in other projects, character dialogs are usually read as if all the Persians are the same 12 year old schoolboy).
3. The atmosphere is very cool and intimidating. The moment with GG glitches was especially cool, where at the coffin stood the mercenary we killed in the bar. Even this music went on the background finished off everything that is happening finally. He sat and looked like a denouement of the next series of black mirrors. The atmosphere really worked out.
Of the shortcomings is a loud soundtrack, but although I set the computer's volume to minimum beforehand and the gtax to maximum, so in principle there was a volume balance, but it’s still a jamb. I also didn’t really like the last missions because they basically had to run alone. Follow the interaction of the characters is much more interesting (but this is a subjective).
Perhaps I missed something and did not finish it, but I'm too lazy to recall what was in that comment. I can only say one thing - the project is really cool and in some places scary. I took a fresh look at the house. Now I see that there is also something to play here.
dumpydum 08.24.2019, 09:49:23
Plus, moderation of liberty, as always in your repertoire, let's issue a warning and replace the word that is necessary in meaning with generally some left one. Burning with these lobotomites is just a polar fox.
I will try to approximately reproduce the contents of the deleted comment:
1. Very cool mapping, locations that are interesting to stupidly wander around. DYOM # showed itself in all its glory and the map of san andreas began to play with new colors.
2. The characters are cool. The action dragged on from the very first seconds (and this rarely happens with me), this is the immediately shown opposition between the Messrs. And the mercenary, which was interesting to follow, dialogs. Dialogues are actually read as on behalf of the characters (in other projects, character dialogs are usually read as if all the Persians are the same 12 year old schoolboy).
3. The atmosphere is very cool and intimidating. The moment with GG glitches was especially cool, where at the coffin stood the mercenary we killed in the bar. Even this music went on the background finished off everything that is happening finally. He sat and looked like a denouement of the next series of black mirrors. The atmosphere really worked out.
Of the shortcomings is a loud soundtrack, but although I set the computer's volume to minimum beforehand and the gtax to maximum, so in principle there was a volume balance, but it’s still a jamb. I also didn’t really like the last missions because they basically had to run alone. Follow the interaction of the characters is much more interesting (but this is a subjective).
Perhaps I missed something and did not finish it, but I'm too lazy to recall what was in that comment. I can only say one thing - the project is really cool and in some places scary. I took a fresh look at the house. Now I see that there is also something to play here.
dumpydum 08.24.2019, 09:49:23
Like I'm bombing. I accidentally erased my comment (I don’t understand how it works - you write a new comment, the previous one is duplicated and 2 identical comments appear with a new postscript, WHAT ????)
Plus, moderation of liberty, as always in your repertoire, let's issue a warning and replace the word that is necessary in meaning with generally some left one. Burning with these lobotomites is just a polar fox.
I will try to approximately reproduce the contents of the deleted comment:
1. Very cool mapping, locations that are interesting to stupidly wander around. DYOM # showed itself in all its glory and the map of san andreas began to play with new colors.
2. The characters are cool. The action dragged on from the very first seconds (and this rarely happens with me), this is the immediately shown opposition between the Messrs. And the mercenary, which was interesting to follow, dialogs. Dialogues are actually read as on behalf of the characters (in other projects, character dialogs are usually read as if all the Persians are the same 12 year old schoolboy).
3. The atmosphere is very cool and intimidating. The moment with GG glitches was especially cool, where at the coffin stood the mercenary we killed in the bar. Even this music went on the background finished off everything that is happening finally. He sat and looked like a denouement of the next series of black mirrors. The atmosphere really worked out.
Of the shortcomings is a loud soundtrack, but although I set the computer's volume to minimum beforehand and the gtax to maximum, so in principle there was a volume balance, but it’s still a jamb. I also didn’t really like the last missions because they basically had to run alone. Follow the interaction of the characters is much more interesting (but this is a subjective).
Perhaps I missed something and did not finish it, but I'm too lazy to recall what was in that comment. I can only say one thing - the project is really cool and in some places scary. I took a fresh look at the house. Now I see that there is also something to play here.
dumpydum 08.24.2019, 09:49:23
Plus, moderation of liberty, as always in your repertoire, let's issue a warning and replace the word that is necessary in meaning with generally some left one. Burning with these lobotomites is just a polar fox.
I will try to approximately reproduce the contents of the deleted comment:
1. Very cool mapping, locations that are interesting to stupidly wander around. DYOM # showed itself in all its glory and the map of san andreas began to play with new colors.
2. The characters are cool. The action dragged on from the very first seconds (and this rarely happens with me), this is the immediately shown opposition between the Messrs. And the mercenary, which was interesting to follow, dialogs. Dialogues are actually read as on behalf of the characters (in other projects, character dialogs are usually read as if all the Persians are the same 12 year old schoolboy).
3. The atmosphere is very cool and intimidating. The moment with GG glitches was especially cool, where at the coffin stood the mercenary we killed in the bar. Even this music went on the background finished off everything that is happening finally. He sat and looked like a denouement of the next series of black mirrors. The atmosphere really worked out.
Of the shortcomings is a loud soundtrack, but although I set the computer's volume to minimum beforehand and the gtax to maximum, so in principle there was a volume balance, but it’s still a jamb. I also didn’t really like the last missions because they basically had to run alone. Follow the interaction of the characters is much more interesting (but this is a subjective).
Perhaps I missed something and did not finish it, but I'm too lazy to recall what was in that comment. I can only say one thing - the project is really cool and in some places scary. I took a fresh look at the house. Now I see that there is also something to play here.
dumpydum 08.24.2019, 09:49:23
Like I'm bombing. I accidentally erased my comment (I don’t understand how it works - you write a new comment, the previous one is duplicated and 2 identical comments appear with a new postscript, WHAT ????)
Plus, moderation of liberty, as always in your repertoire, let's issue a warning and replace the word that is necessary in meaning with generally some left one. Burning with these lobotomites is just a polar fox.
I will try to approximately reproduce the contents of the deleted comment:
1. Very cool mapping, locations that are interesting to stupidly wander around. DYOM # showed itself in all its glory and the map of san andreas began to play with new colors.
2. The characters are cool. The action dragged on from the very first seconds (and this rarely happens with me), this is the immediately shown opposition between the Messrs. And the mercenary, which was interesting to follow, dialogs. Dialogues are actually read as on behalf of the characters (in other projects, character dialogs are usually read as if all the Persians are the same 12 year old schoolboy).
3. The atmosphere is very cool and intimidating. The moment with GG glitches was especially cool, where at the coffin stood the mercenary we killed in the bar. Even this music went on the background finished off everything that is happening finally. He sat and looked like a denouement of the next series of black mirrors. The atmosphere really worked out.
Of the shortcomings is a loud soundtrack, but although I set the computer's volume to minimum beforehand and the gtax to maximum, so in principle there was a volume balance, but it’s still a jamb. I also didn’t really like the last missions because they basically had to run alone. Follow the interaction of the characters is much more interesting (but this is a subjective).
Perhaps I missed something and did not finish it, but I'm too lazy to recall what was in that comment. I can only say one thing - the project is really cool and in some places scary. I took a fresh look at the house. Now I see that there is also something to play here.
dumpydum 08.24.2019, 09:49:23
Plus, moderation of liberty, as always in your repertoire, let's issue a warning and replace the word that is necessary in meaning with generally some left one. Burning with these lobotomites is just a polar fox.
I will try to approximately reproduce the contents of the deleted comment:
1. Very cool mapping, locations that are interesting to stupidly wander around. DYOM # showed itself in all its glory and the map of san andreas began to play with new colors.
2. The characters are cool. The action dragged on from the very first seconds (and this rarely happens with me), this is the immediately shown opposition between the Messrs. And the mercenary, which was interesting to follow, dialogs. Dialogues are actually read as on behalf of the characters (in other projects, character dialogs are usually read as if all the Persians are the same 12 year old schoolboy).
3. The atmosphere is very cool and intimidating. The moment with GG glitches was especially cool, where at the coffin stood the mercenary we killed in the bar. Even this music went on the background finished off everything that is happening finally. He sat and looked like a denouement of the next series of black mirrors. The atmosphere really worked out.
Of the shortcomings is a loud soundtrack, but although I set the computer's volume to minimum beforehand and the gtax to maximum, so in principle there was a volume balance, but it’s still a jamb. I also didn’t really like the last missions because they basically had to run alone. Follow the interaction of the characters is much more interesting (but this is a subjective).
Perhaps I missed something and did not finish it, but I'm too lazy to recall what was in that comment. I can only say one thing - the project is really cool and in some places scary. I took a fresh look at the house. Now I see that there is also something to play here.
dumpydum 08.24.2019, 09:49:23
Like I'm bombing. I accidentally erased my comment (I don’t understand how it works - you write a new comment, the previous one is duplicated and 2 identical comments appear with a new postscript, WHAT ????)
Plus, moderation of liberty, as always in your repertoire, let's issue a warning and replace the word that is necessary in meaning with generally some left one. Burning with these lobotomites is just a polar fox.
I will try to approximately reproduce the contents of the deleted comment:
1. Very cool mapping, locations that are interesting to stupidly wander around. DYOM # showed itself in all its glory and the map of san andreas began to play with new colors.
2. The characters are cool. The action dragged on from the very first seconds (and this rarely happens with me), this is the immediately shown opposition between the Messrs. And the mercenary, which was interesting to follow, dialogs. Dialogues are actually read as on behalf of the characters (in other projects, character dialogs are usually read as if all the Persians are the same 12 year old schoolboy).
3. The atmosphere is very cool and intimidating. The moment with GG glitches was especially cool, where at the coffin stood the mercenary we killed in the bar. Even this music went on the background finished off everything that is happening finally. He sat and looked like a denouement of the next series of black mirrors. The atmosphere really worked out.
Of the shortcomings is a loud soundtrack, but although I set the computer's volume to minimum beforehand and the gtax to maximum, so in principle there was a volume balance, but it’s still a jamb. I also didn’t really like the last missions because they basically had to run alone. Follow the interaction of the characters is much more interesting (but this is a subjective).
Perhaps I missed something and did not finish it, but I'm too lazy to recall what was in that comment. I can only say one thing - the project is really cool and in some places scary. I took a fresh look at the house. Now I see that there is also something to play here.
dumpydum 08.24.2019, 09:49:23
Plus, moderation of liberty, as always in your repertoire, let's issue a warning and replace the word that is necessary in meaning with generally some left one. Burning with these lobotomites is just a polar fox.
I will try to approximately reproduce the contents of the deleted comment:
1. Very cool mapping, locations that are interesting to stupidly wander around. DYOM # showed itself in all its glory and the map of san andreas began to play with new colors.
2. The characters are cool. The action dragged on from the very first seconds (and this rarely happens with me), this is the immediately shown opposition between the Messrs. And the mercenary, which was interesting to follow, dialogs. Dialogues are actually read as on behalf of the characters (in other projects, character dialogs are usually read as if all the Persians are the same 12 year old schoolboy).
3. The atmosphere is very cool and intimidating. The moment with GG glitches was especially cool, where at the coffin stood the mercenary we killed in the bar. Even this music went on the background finished off everything that is happening finally. He sat and looked like a denouement of the next series of black mirrors. The atmosphere really worked out.
Of the shortcomings is a loud soundtrack, but although I set the computer's volume to minimum beforehand and the gtax to maximum, so in principle there was a volume balance, but it’s still a jamb. I also didn’t really like the last missions because they basically had to run alone. Follow the interaction of the characters is much more interesting (but this is a subjective).
Perhaps I missed something and did not finish it, but I'm too lazy to recall what was in that comment. I can only say one thing - the project is really cool and in some places scary. I took a fresh look at the house. Now I see that there is also something to play here.
dumpydum 08.24.2019, 09:49:23
Like I'm bombing. I accidentally erased my comment (I don’t understand how it works - you write a new comment, the previous one is duplicated and 2 identical comments appear with a new postscript, WHAT ????)
Plus, moderation of liberty, as always in your repertoire, let's issue a warning and replace the word that is necessary in meaning with generally some left one. Burning with these lobotomites is just a polar fox.
I will try to approximately reproduce the contents of the deleted comment:
1. Very cool mapping, locations that are interesting to stupidly wander around. DYOM # showed itself in all its glory and the map of san andreas began to play with new colors.
2. The characters are cool. The action dragged on from the very first seconds (and this rarely happens with me), this is the immediately shown opposition between the Messrs. And the mercenary, which was interesting to follow, dialogs. Dialogues are actually read as on behalf of the characters (in other projects, character dialogs are usually read as if all the Persians are the same 12 year old schoolboy).
3. The atmosphere is very cool and intimidating. The moment with GG glitches was especially cool, where at the coffin stood the mercenary we killed in the bar. Even this music went on the background finished off everything that is happening finally. He sat and looked like a denouement of the next series of black mirrors. The atmosphere really worked out.
Of the shortcomings is a loud soundtrack, but although I set the computer's volume to minimum beforehand and the gtax to maximum, so in principle there was a volume balance, but it’s still a jamb. I also didn’t really like the last missions because they basically had to run alone. Follow the interaction of the characters is much more interesting (but this is a subjective).
Perhaps I missed something and did not finish it, but I'm too lazy to recall what was in that comment. I can only say one thing - the project is really cool and in some places scary. I took a fresh look at the house. Now I see that there is also something to play here.
dumpydum 08.24.2019, 09:49:23
Plus, moderation of liberty, as always in your repertoire, let's issue a warning and replace the word that is necessary in meaning with generally some left one. Burning with these lobotomites is just a polar fox.
I will try to approximately reproduce the contents of the deleted comment:
1. Very cool mapping, locations that are interesting to stupidly wander around. DYOM # showed itself in all its glory and the map of san andreas began to play with new colors.
2. The characters are cool. The action dragged on from the very first seconds (and this rarely happens with me), this is the immediately shown opposition between the Messrs. And the mercenary, which was interesting to follow, dialogs. Dialogues are actually read as on behalf of the characters (in other projects, character dialogs are usually read as if all the Persians are the same 12 year old schoolboy).
3. The atmosphere is very cool and intimidating. The moment with GG glitches was especially cool, where at the coffin stood the mercenary we killed in the bar. Even this music went on the background finished off everything that is happening finally. He sat and looked like a denouement of the next series of black mirrors. The atmosphere really worked out.
Of the shortcomings is a loud soundtrack, but although I set the computer's volume to minimum beforehand and the gtax to maximum, so in principle there was a volume balance, but it’s still a jamb. I also didn’t really like the last missions because they basically had to run alone. Follow the interaction of the characters is much more interesting (but this is a subjective).
Perhaps I missed something and did not finish it, but I'm too lazy to recall what was in that comment. I can only say one thing - the project is really cool and in some places scary. I took a fresh look at the house. Now I see that there is also something to play here.
dumpydum 08.24.2019, 09:49:23
almost unplayable at all. a bug with a radar, oversleeping actors in the frame and the most dull kind of gameplay - poking at everything in search of a checkpoint. Well, plus logical oddities, such as why in the cell inside there is a panel that opens the door and where does the key card from the corpse that lies in this cell?
in short, yes, the first project didn’t ask
dumpydum 08/08/2019, 03:30:26
in short, yes, the first project didn’t ask
dumpydum 08/08/2019, 03:30:26
Well, to say the truth, it was done very clumsyly, the shootings were very unbalanced (I crap when the brow with RPGs spawned in the bushes). Speaking of terrorists, I don’t understand why they wear random skins of passers-by / bandits.
There is one big priyobka to the characters (I’m afraid, now I’m afraid to use any kind of abuse at liberty): they are all indistinguishable from each other. They all have the same skins and animations, animations by the way, many NPCs are the same, because of which they stand and do something synchronously with each other. I have soldiers at checkpoints and marines associated with the minions - brave fellows, they are full and all as one. There is very little mapping, and you have to ride in the same places.
In short, the shooting range for random skins of pedals + such a camera work. Sory, the project has not been mastered until the end. Of the pluses - a cool idea explaining the plan on the San Andreas map, I do not know if this was in other projects.
There is one big priyobka to the characters (I’m afraid, now I’m afraid to use any kind of abuse at liberty): they are all indistinguishable from each other. They all have the same skins and animations, animations by the way, many NPCs are the same, because of which they stand and do something synchronously with each other. I have soldiers at checkpoints and marines associated with the minions - brave fellows, they are full and all as one. There is very little mapping, and you have to ride in the same places.
In short, the shooting range for random skins of pedals + such a camera work. Sory, the project has not been mastered until the end. Of the pluses - a cool idea explaining the plan on the San Andreas map, I do not know if this was in other projects.
vadim_vin,
Thanks
I definitely won’t do such large projects, because it takes a lot of time. Perhaps in the future I’ll release a couple of mini-projects if I can get around some of the limitations of the GTA and the duom, which interfere with the implementation of the plan.
Thanks
I definitely won’t do such large projects, because it takes a lot of time. Perhaps in the future I’ll release a couple of mini-projects if I can get around some of the limitations of the GTA and the duom, which interfere with the implementation of the plan.
Bone (guest),
if everything is correctly installed, then after the prologue in the garage of the site, a marker for the start of the next mission appears (it is also indicated on the map)
if everything is correctly installed, then after the prologue in the garage of the site, a marker for the start of the next mission appears (it is also indicated on the map)
cool story, it came to me. Of course, there are some minor flaws, but they are covered by the plot and atmosphere
not really at all, to say the least. dumb camera, camera angles, the plot is generally somehow muddy - get the hell understand why it was necessary to kill the mafiosi during the deal, get the hell understand why the surviving mafiosi was sheltered and the person who took him went to shoot with vagos. looks silly somehow. I didn’t recognize the ending, unfortunately I didn’t hold out
so-so. there is no sense of huge mapping except for FPS sinking - a bunch of randomly scattered scenery
in short, the project is good, but it would only be a little longer. otherwise it ended just at the moment when I just got involved.