I can have everything)) Shl. there is also a delay of 0 seconds - where do the pauses come from? O_O zyy. I'm playing right now - my father-in-law - there I have 20 of my scripts installed right away - the game has not crashed once today - nothing hangs, does not lag, no errors were noticed
hello, I just didn’t do scripts for a month and forgot everything already))) PS. there, it seems, without checking these, as it were, unnecessary, the script does not seem to work (maybe I dreamed it, but somehow)
As far as I understand, the main thing in globals is that matches by ID are not original)) Shl. it’s generally strange - what everyone is so afraid of global ones - the whole game consists of them)))
Thanks for the help, I will copy your comment into my notebook so that I don't miss anything important)) Shl. I just picked up these if and from other people's scripts to see with errors T_T zyy. this script works for me without errors))) does not crash, does not sag and does not glitch
I have been using the Internet for six years and have long ceased to take it seriously)) how can you ruin it? O_O shl. installing any mod is always a risk
so it is not recommended to do this anywhere - for example, in Skyrim it is written by the developers - there is not enough file type - like if you started playing with the mod then play with it to the end)) Shl. I know this and every time I start a new game))) zyy. the main thing they forgot is to make a normal editor for the game and I even know why - because they are against their game code being edited
I just didn’t read any tutorials from here, and probably errors - all the time is spent on scripting and unsuccessful tests T_T usually from about the thirtieth attempt everything just starts working correctly)) Shl. I'm experimenting)
then there will be no time to play))) Shl. here you can't get hung up on one thing - otherwise the roof may go off - so I try to do a lot of things and not just scripts - I will never become a specialist since I am very inquisitive and constantly jump from one topic to another)))
Well, I don’t know what to say, most likely it’s just a coincidence, I’m talking about hitting the toilet lid, maybe something could pop up in my sick imagination, since I read a lot of scripts)))
so Russian tanks were invented - a partisan sits with a grenade launcher sees a tiger coming, he captures it, then begins to study, studied, drew, made a t-34 tank)))
the script was completely accidentally composed, I first tried to do everything for a couple of machines and they all became immune (according to jumps, it seems like everything is a slave there)
Why is this? O_O how to fix it? I rewrote the script the weapon now appears where people walk (though it scratches the ground a little and you can't lift it higher)
Why is this? O_O how to fix it? I rewrote the script the weapon now appears where people walk (though it scratches the ground a little and you can't lift it higher)
Why is this? O_O how to fix it? I rewrote the script the weapon now appears where people walk (though it scratches the ground a little and you can't lift it higher)
Why is this? O_O how to fix it? I rewrote the script the weapon now appears where people walk (though it scratches the ground a little and you can't lift it higher)
Why is this? O_O how to fix it? I rewrote the script the weapon now appears where people walk (though it scratches the ground a little and you can't lift it higher)
I have curved T_T pens from here and the errors I’m not a scripter and the average user is still very far from the authors' league, these errors went to me from those who made the curved scripts and I tried to repeat just that)))
I tested this script with a script to select any mission:
mission with hijacking a tank hangs X_X
on a mission, good morning Vietnam Lance pounces on Tommy right in the O_O helicopter, maybe even trying to strangle him (the helicopter goes stone to the bottom of T_T)
in a mission with a thief, Thomas had to pull the thief out of the car (since he did not want to go anywhere) and the thief ran after Tommy right to the house
in the mission with hijacking a boat - a dark screen at the end of the mission (they didn’t give money)
in a mission with killing diaz - hangs on the splash screen with killing diaz (the mansion was never given)
PS. in short, when completing missions, it’s better to turn off the script
PS look at it from the other side - this is an additional random - they can load or maybe not)))))
shl. yesterday I could not understand why exceptions do not work with random just by the way))
{$ CLEO}
thread 'Money'
: Money_1
wait 0
if
Player.Defined ($ PLAYER_CHAR)
jump @ Money_2
: Money_2
wait 0
04C4: create_coordinate 1 @ 2 @ 3 @ from_actor $ PLAYER_ACTOR offset 40.0 40.0 0.0
02C0: set 1 @ 2 @ 3 @ to_ped_path_coords_closest_to 1 @ 2 @ 3 @
032B: 0 @ = create_weapon_pickup # MP5LNG 15 ammo 60 at 1 @ 2 @ 3 @
wait 36000 // ability rollback time
jump @ Money_3
: Money_3
wait 36000
Pickup.Destroy (0 @)
jump @ Money_4
: Money_4
wait 0
04C4: create_coordinate 1 @ 2 @ 3 @ from_actor $ PLAYER_ACTOR offset 40.0 40.0 0.0
02C0: set 1 @ 2 @ 3 @ to_ped_path_coords_closest_to 1 @ 2 @ 3 @
032B: 0 @ = create_weapon_pickup # M60 15 ammo 200 at 1 @ 2 @ 3 @
wait 36000 // ability rollback time
jump @ Money_5
: Money_5
wait 36000
Pickup.Destroy (0 @)
jump @ Money_6
: Money_6
wait 0
04C4: create_coordinate 1 @ 2 @ 3 @ from_actor $ PLAYER_ACTOR offset 40.0 40.0 0.0
02C0: set 1 @ 2 @ 3 @ to_ped_path_coords_closest_to 1 @ 2 @ 3 @
032B: 0 @ = create_weapon_pickup #MINIGUN 15 ammo 1000 at 1 @ 2 @ 3 @
wait 36000 // ability rollback time
jump @ Money_7
: Money_7
wait 36000
Pickup.Destroy (0 @)
jump @ Money_8
: Money_8
wait 0
04C4: create_coordinate 1 @ 2 @ 3 @ from_actor $ PLAYER_ACTOR offset 40.0 40.0 0.0
02C0: set 1 @ 2 @ 3 @ to_ped_path_coords_closest_to 1 @ 2 @ 3 @
032B: 0 @ = create_weapon_pickup #ROCKETLA 15 ammo 8 at 1 @ 2 @ 3 @
wait 36000 // ability rollback time
jump @ Money_9
: Money_9
wait 36000
Pickup.Destroy (0 @)
jump @ Money_11
: Money_11
wait 0
04C4: create_coordinate 1 @ 2 @ 3 @ from_actor $ PLAYER_ACTOR offset 40.0 40.0 0.0
02C0: set 1 @ 2 @ 3 @ to_ped_path_coords_closest_to 1 @ 2 @ 3 @
032B: 0 @ = create_weapon_pickup #FLAME 15 ammo 60 at 1 @ 2 @ 3 @
wait 36000 // ability rollback time
jump @ Money_12
: Money_12
wait 36000
Pickup.Destroy (0 @)
jump @ Money_13
: Money_13
wait 0
04C4: create_coordinate 1 @ 2 @ 3 @ from_actor $ PLAYER_ACTOR offset 40.0 40.0 0.0
02C0: set 1 @ 2 @ 3 @ to_ped_path_coords_closest_to 1 @ 2 @ 3 @
032B: 0 @ = create_weapon_pickup # M4 15 ammo 60 at 1 @ 2 @ 3 @
jump @ Money_14
: Money_14
wait 36000
Pickup.Destroy (0 @)
jump @ Money_15
: Money_15
wait 0
04C4: create_coordinate 1 @ 2 @ 3 @ from_actor $ PLAYER_ACTOR offset 40.0 40.0 0.0
02C0: set 1 @ 2 @ 3 @ to_ped_path_coords_closest_to 1 @ 2 @ 3 @
032B: 0 @ = create_weapon_pickup #CHROMEGUN 15 ammo 50 at 1 @ 2 @ 3 @
wait 36000 // ability rollback time
jump @ Money_16
: Money_16
wait 36000
Pickup.Destroy (0 @)
jump @ Money_17
: Money_17
wait 0
04C4: create_coordinate 1 @ 2 @ 3 @ from_actor $ PLAYER_ACTOR offset 40.0 40.0 0.0
02C0: set 1 @ 2 @ 3 @ to_ped_path_coords_closest_to 1 @ 2 @ 3 @
032B: 0 @ = create_weapon_pickup #BUDDYSHOT 15 ammo 50 at 1 @ 2 @ 3 @
wait 36000 // ability rollback time
jump @ Money_18
: Money_18
wait 36000
Pickup.Destroy (0 @)
jump @ Money_19
: Money_19
wait 0
04C4: create_coordinate 1 @ 2 @ 3 @ from_actor $ PLAYER_ACTOR offset 40.0 40.0 0.0
02C0: set 1 @ 2 @ 3 @ to_ped_path_coords_closest_to 1 @ 2 @ 3 @
032B: 0 @ = create_weapon_pickup #SHOTGSPA 15 ammo 50 at 1 @ 2 @ 3 @
wait 36000 // ability rollback time
jump @ Money_20
: Money_20
wait 36000
Pickup.Destroy (0 @)
jump @ Money_21
: Money_21
wait 0
04C4: create_coordinate 1 @ 2 @ 3 @ from_actor $ PLAYER_ACTOR offset 40.0 40.0 0.0
02C0: set 1 @ 2 @ 3 @ to_ped_path_coords_closest_to 1 @ 2 @ 3 @
032B: 0 @ = create_weapon_pickup #PYTHON 15 ammo 50 at 1 @ 2 @ 3 @
wait 36000 // ability rollback time
jump @ Money_22
: Money_22
wait 36000
Pickup.Destroy (0 @)
jump @ Money_23
: Money_23
wait 0
04C4: create_coordinate 1 @ 2 @ 3 @ from_actor $ PLAYER_ACTOR offset 40.0 40.0 0.0
02C0: set 1 @ 2 @ 3 @ to_ped_path_coords_closest_to 1 @ 2 @ 3 @
032B: 0 @ = create_weapon_pickup #LASER 15 ammo 50 at 1 @ 2 @ 3 @
wait 36000 // ability rollback time
jump @ Money_24
: Money_24
wait 36000
Pickup.Destroy (0 @)
jump @ Money_25
: Money_25
wait 0
04C4: create_coordinate 1 @ 2 @ 3 @ from_actor $ PLAYER_ACTOR offset 40.0 40.0 0.0
02C0: set 1 @ 2 @ 3 @ to_ped_path_coords_closest_to 1 @ 2 @ 3 @
032B: 0 @ = create_weapon_pickup #GRENADE 15 ammo 8 at 1 @ 2 @ 3 @
wait 36000 // ability rollback time
jump @ Money_26
: Money_26
wait 36000
Pickup.Destroy (0 @)
jump @ Money_27
: Money_27
wait 0
04C4: create_coordinate 1 @ 2 @ 3 @ from_actor $ PLAYER_ACTOR offset 40.0 40.0 0.0
02C0: set 1 @ 2 @ 3 @ to_ped_path_coords_closest_to 1 @ 2 @ 3 @
032B: 0 @ = create_weapon_pickup #MOLOTOV 15 ammo 8 at 1 @ 2 @ 3 @
wait 36000 // ability rollback time
jump @ Money_28
: Money_28
wait 36000
Pickup.Destroy (0 @)
: Money_29
wait 0
04C4: create_coordinate 1 @ 2 @ 3 @ from_actor $ PLAYER_ACTOR offset 40.0 40.0 0.0
02C0: set 1 @ 2 @ 3 @ to_ped_path_coords_closest_to 1 @ 2 @ 3 @
032B: 0 @ = create_weapon_pickup # COLT45 15 ammo 34 at 1 @ 2 @ 3 @
wait 36000 // ability rollback time
jump @ Money_30
: Money_30
wait 36000
Pickup.Destroy (0 @)
jump @ Money_1
: Money_31
wait 0
04C4: create_coordinate 1 @ 2 @ 3 @ from_actor $ PLAYER_ACTOR offset 40.0 40.0 0.0
02C0: set 1 @ 2 @ 3 @ to_ped_path_coords_closest_to 1 @ 2 @ 3 @
032B: 0 @ = create_weapon_pickup #INGRAMSL 15 ammo 60 at 1 @ 2 @ 3 @
wait 36000 // ability rollback time
jump @ Money_32
: Money_32
wait 36000
Pickup.Destroy (0 @)
jump @ Money_33
: Money_33
wait 0
04C4: create_coordinate 1 @ 2 @ 3 @ from_actor $ PLAYER_ACTOR offset 40.0 40.0 0.0
02C0: set 1 @ 2 @ 3 @ to_ped_path_coords_closest_to 1 @ 2 @ 3 @
032B: 0 @ = create_weapon_pickup #UZI 15 ammo 60 at 1 @ 2 @ 3 @
wait 36000 // ability rollback time
jump @ Money_34
: Money_34
wait 36000
Pickup.Destroy (0 @)
jump @ Money_35
: Money_35
wait 0
04C4: create_coordinate 1 @ 2 @ 3 @ from_actor $ PLAYER_ACTOR offset 40.0 40.0 0.0
02C0: set 1 @ 2 @ 3 @ to_ped_path_coords_closest_to 1 @ 2 @ 3 @
032B: 0 @ = create_weapon_pickup # TEC9 15 ammo 100 at 1 @ 2 @ 3 @
wait 36000 // ability rollback time
jump @ Money_36
: Money_36
wait 36000
Pickup.Destroy (0 @)
jump @ Money_37
: Money_37
wait 0
04C4: create_coordinate 1 @ 2 @ 3 @ from_actor $ PLAYER_ACTOR offset 40.0 40.0 0.0
02C0: set 1 @ 2 @ 3 @ to_ped_path_coords_closest_to 1 @ 2 @ 3 @
032B: 0 @ = create_weapon_pickup #RUGER 15 ammo 60 at 1 @ 2 @ 3 @
wait 36000 // ability rollback time
jump @ Money_38
: Money_38
wait 36000
Pickup.Destroy (0 @)
jump @ Money_39
: Money_39
wait 0
04C4: create_coordinate 1 @ 2 @ 3 @ from_actor $ PLAYER_ACTOR offset 40.0 40.0 0.0
02C0: set 1 @ 2 @ 3 @ to_ped_path_coords_closest_to 1 @ 2 @ 3 @
032B: 0 @ = create_weapon_pickup #SNIPER 15 ammo 50 at 1 @ 2 @ 3 @
wait 36000 // ability rollback time
jump @ Money_40
: Money_40
wait 36000
Pickup.Destroy (0 @)
jump @ Money_1
end_thread
// Alex_Simonoff
{$ CLEO}
thread 'Money'
: Money_1
wait 0
if
Player.Defined ($ PLAYER_CHAR)
jump @ Money_2
: Money_2
wait 0
04C4: create_coordinate 1 @ 2 @ 3 @ from_actor $ PLAYER_ACTOR offset 40.0 40.0 0.0
02C0: set 1 @ 2 @ 3 @ to_ped_path_coords_closest_to 1 @ 2 @ 3 @
032B: 0 @ = create_weapon_pickup # MP5LNG 15 ammo 60 at 1 @ 2 @ 3 @
wait 36000 // ability rollback time
jump @ Money_3
: Money_3
wait 36000
Pickup.Destroy (0 @)
jump @ Money_4
: Money_4
wait 0
04C4: create_coordinate 1 @ 2 @ 3 @ from_actor $ PLAYER_ACTOR offset 40.0 40.0 0.0
02C0: set 1 @ 2 @ 3 @ to_ped_path_coords_closest_to 1 @ 2 @ 3 @
032B: 0 @ = create_weapon_pickup # M60 15 ammo 200 at 1 @ 2 @ 3 @
wait 36000 // ability rollback time
jump @ Money_5
: Money_5
wait 36000
Pickup.Destroy (0 @)
jump @ Money_6
: Money_6
wait 0
04C4: create_coordinate 1 @ 2 @ 3 @ from_actor $ PLAYER_ACTOR offset 40.0 40.0 0.0
02C0: set 1 @ 2 @ 3 @ to_ped_path_coords_closest_to 1 @ 2 @ 3 @
032B: 0 @ = create_weapon_pickup #MINIGUN 15 ammo 1000 at 1 @ 2 @ 3 @
wait 36000 // ability rollback time
jump @ Money_7
: Money_7
wait 36000
Pickup.Destroy (0 @)
jump @ Money_8
: Money_8
wait 0
04C4: create_coordinate 1 @ 2 @ 3 @ from_actor $ PLAYER_ACTOR offset 40.0 40.0 0.0
02C0: set 1 @ 2 @ 3 @ to_ped_path_coords_closest_to 1 @ 2 @ 3 @
032B: 0 @ = create_weapon_pickup #ROCKETLA 15 ammo 8 at 1 @ 2 @ 3 @
wait 36000 // ability rollback time
jump @ Money_9
: Money_9
wait 36000
Pickup.Destroy (0 @)
jump @ Money_11
: Money_11
wait 0
04C4: create_coordinate 1 @ 2 @ 3 @ from_actor $ PLAYER_ACTOR offset 40.0 40.0 0.0
02C0: set 1 @ 2 @ 3 @ to_ped_path_coords_closest_to 1 @ 2 @ 3 @
032B: 0 @ = create_weapon_pickup #FLAME 15 ammo 60 at 1 @ 2 @ 3 @
wait 36000 // ability rollback time
jump @ Money_12
: Money_12
wait 36000
Pickup.Destroy (0 @)
jump @ Money_13
: Money_13
wait 0
04C4: create_coordinate 1 @ 2 @ 3 @ from_actor $ PLAYER_ACTOR offset 40.0 40.0 0.0
02C0: set 1 @ 2 @ 3 @ to_ped_path_coords_closest_to 1 @ 2 @ 3 @
032B: 0 @ = create_weapon_pickup # M4 15 ammo 60 at 1 @ 2 @ 3 @
jump @ Money_14
: Money_14
wait 36000
Pickup.Destroy (0 @)
jump @ Money_15
: Money_15
wait 0
04C4: create_coordinate 1 @ 2 @ 3 @ from_actor $ PLAYER_ACTOR offset 40.0 40.0 0.0
02C0: set 1 @ 2 @ 3 @ to_ped_path_coords_closest_to 1 @ 2 @ 3 @
032B: 0 @ = create_weapon_pickup #CHROMEGUN 15 ammo 50 at 1 @ 2 @ 3 @
wait 36000 // ability rollback time
jump @ Money_16
: Money_16
wait 36000
Pickup.Destroy (0 @)
jump @ Money_17
: Money_17
wait 0
04C4: create_coordinate 1 @ 2 @ 3 @ from_actor $ PLAYER_ACTOR offset 40.0 40.0 0.0
02C0: set 1 @ 2 @ 3 @ to_ped_path_coords_closest_to 1 @ 2 @ 3 @
032B: 0 @ = create_weapon_pickup #BUDDYSHOT 15 ammo 50 at 1 @ 2 @ 3 @
wait 36000 // ability rollback time
jump @ Money_18
: Money_18
wait 36000
Pickup.Destroy (0 @)
jump @ Money_19
: Money_19
wait 0
04C4: create_coordinate 1 @ 2 @ 3 @ from_actor $ PLAYER_ACTOR offset 40.0 40.0 0.0
02C0: set 1 @ 2 @ 3 @ to_ped_path_coords_closest_to 1 @ 2 @ 3 @
032B: 0 @ = create_weapon_pickup #SHOTGSPA 15 ammo 50 at 1 @ 2 @ 3 @
wait 36000 // ability rollback time
jump @ Money_20
: Money_20
wait 36000
Pickup.Destroy (0 @)
jump @ Money_21
: Money_21
wait 0
04C4: create_coordinate 1 @ 2 @ 3 @ from_actor $ PLAYER_ACTOR offset 40.0 40.0 0.0
02C0: set 1 @ 2 @ 3 @ to_ped_path_coords_closest_to 1 @ 2 @ 3 @
032B: 0 @ = create_weapon_pickup #PYTHON 15 ammo 50 at 1 @ 2 @ 3 @
wait 36000 // ability rollback time
jump @ Money_22
: Money_22
wait 36000
Pickup.Destroy (0 @)
jump @ Money_23
: Money_23
wait 0
04C4: create_coordinate 1 @ 2 @ 3 @ from_actor $ PLAYER_ACTOR offset 40.0 40.0 0.0
02C0: set 1 @ 2 @ 3 @ to_ped_path_coords_closest_to 1 @ 2 @ 3 @
032B: 0 @ = create_weapon_pickup #LASER 15 ammo 50 at 1 @ 2 @ 3 @
wait 36000 // ability rollback time
jump @ Money_24
: Money_24
wait 36000
Pickup.Destroy (0 @)
jump @ Money_25
: Money_25
wait 0
04C4: create_coordinate 1 @ 2 @ 3 @ from_actor $ PLAYER_ACTOR offset 40.0 40.0 0.0
02C0: set 1 @ 2 @ 3 @ to_ped_path_coords_closest_to 1 @ 2 @ 3 @
032B: 0 @ = create_weapon_pickup #GRENADE 15 ammo 8 at 1 @ 2 @ 3 @
wait 36000 // ability rollback time
jump @ Money_26
: Money_26
wait 36000
Pickup.Destroy (0 @)
jump @ Money_27
: Money_27
wait 0
04C4: create_coordinate 1 @ 2 @ 3 @ from_actor $ PLAYER_ACTOR offset 40.0 40.0 0.0
02C0: set 1 @ 2 @ 3 @ to_ped_path_coords_closest_to 1 @ 2 @ 3 @
032B: 0 @ = create_weapon_pickup #MOLOTOV 15 ammo 8 at 1 @ 2 @ 3 @
wait 36000 // ability rollback time
jump @ Money_28
: Money_28
wait 36000
Pickup.Destroy (0 @)
: Money_29
wait 0
04C4: create_coordinate 1 @ 2 @ 3 @ from_actor $ PLAYER_ACTOR offset 40.0 40.0 0.0
02C0: set 1 @ 2 @ 3 @ to_ped_path_coords_closest_to 1 @ 2 @ 3 @
032B: 0 @ = create_weapon_pickup # COLT45 15 ammo 34 at 1 @ 2 @ 3 @
wait 36000 // ability rollback time
jump @ Money_30
: Money_30
wait 36000
Pickup.Destroy (0 @)
jump @ Money_1
: Money_31
wait 0
04C4: create_coordinate 1 @ 2 @ 3 @ from_actor $ PLAYER_ACTOR offset 40.0 40.0 0.0
02C0: set 1 @ 2 @ 3 @ to_ped_path_coords_closest_to 1 @ 2 @ 3 @
032B: 0 @ = create_weapon_pickup #INGRAMSL 15 ammo 60 at 1 @ 2 @ 3 @
wait 36000 // ability rollback time
jump @ Money_32
: Money_32
wait 36000
Pickup.Destroy (0 @)
jump @ Money_33
: Money_33
wait 0
04C4: create_coordinate 1 @ 2 @ 3 @ from_actor $ PLAYER_ACTOR offset 40.0 40.0 0.0
02C0: set 1 @ 2 @ 3 @ to_ped_path_coords_closest_to 1 @ 2 @ 3 @
032B: 0 @ = create_weapon_pickup #UZI 15 ammo 60 at 1 @ 2 @ 3 @
wait 36000 // ability rollback time
jump @ Money_34
: Money_34
wait 36000
Pickup.Destroy (0 @)
jump @ Money_35
: Money_35
wait 0
04C4: create_coordinate 1 @ 2 @ 3 @ from_actor $ PLAYER_ACTOR offset 40.0 40.0 0.0
02C0: set 1 @ 2 @ 3 @ to_ped_path_coords_closest_to 1 @ 2 @ 3 @
032B: 0 @ = create_weapon_pickup # TEC9 15 ammo 100 at 1 @ 2 @ 3 @
wait 36000 // ability rollback time
jump @ Money_36
: Money_36
wait 36000
Pickup.Destroy (0 @)
jump @ Money_37
: Money_37
wait 0
04C4: create_coordinate 1 @ 2 @ 3 @ from_actor $ PLAYER_ACTOR offset 40.0 40.0 0.0
02C0: set 1 @ 2 @ 3 @ to_ped_path_coords_closest_to 1 @ 2 @ 3 @
032B: 0 @ = create_weapon_pickup #RUGER 15 ammo 60 at 1 @ 2 @ 3 @
wait 36000 // ability rollback time
jump @ Money_38
: Money_38
wait 36000
Pickup.Destroy (0 @)
jump @ Money_39
: Money_39
wait 0
04C4: create_coordinate 1 @ 2 @ 3 @ from_actor $ PLAYER_ACTOR offset 40.0 40.0 0.0
02C0: set 1 @ 2 @ 3 @ to_ped_path_coords_closest_to 1 @ 2 @ 3 @
032B: 0 @ = create_weapon_pickup #SNIPER 15 ammo 50 at 1 @ 2 @ 3 @
wait 36000 // ability rollback time
jump @ Money_40
: Money_40
wait 36000
Pickup.Destroy (0 @)
jump @ Money_1
end_thread
// Alex_Simonoff
{$ CLEO}
thread 'Money'
: Money_1
wait 0
if
Player.Defined ($ PLAYER_CHAR)
jump @ Money_2
: Money_2
wait 0
04C4: create_coordinate 1 @ 2 @ 3 @ from_actor $ PLAYER_ACTOR offset 40.0 40.0 0.0
02C0: set 1 @ 2 @ 3 @ to_ped_path_coords_closest_to 1 @ 2 @ 3 @
032B: 0 @ = create_weapon_pickup # MP5LNG 15 ammo 60 at 1 @ 2 @ 3 @
wait 36000 // ability rollback time
jump @ Money_3
: Money_3
wait 36000
Pickup.Destroy (0 @)
jump @ Money_4
: Money_4
wait 0
04C4: create_coordinate 1 @ 2 @ 3 @ from_actor $ PLAYER_ACTOR offset 40.0 40.0 0.0
02C0: set 1 @ 2 @ 3 @ to_ped_path_coords_closest_to 1 @ 2 @ 3 @
032B: 0 @ = create_weapon_pickup # M60 15 ammo 200 at 1 @ 2 @ 3 @
wait 36000 // ability rollback time
jump @ Money_5
: Money_5
wait 36000
Pickup.Destroy (0 @)
jump @ Money_6
: Money_6
wait 0
04C4: create_coordinate 1 @ 2 @ 3 @ from_actor $ PLAYER_ACTOR offset 40.0 40.0 0.0
02C0: set 1 @ 2 @ 3 @ to_ped_path_coords_closest_to 1 @ 2 @ 3 @
032B: 0 @ = create_weapon_pickup #MINIGUN 15 ammo 1000 at 1 @ 2 @ 3 @
wait 36000 // ability rollback time
jump @ Money_7
: Money_7
wait 36000
Pickup.Destroy (0 @)
jump @ Money_8
: Money_8
wait 0
04C4: create_coordinate 1 @ 2 @ 3 @ from_actor $ PLAYER_ACTOR offset 40.0 40.0 0.0
02C0: set 1 @ 2 @ 3 @ to_ped_path_coords_closest_to 1 @ 2 @ 3 @
032B: 0 @ = create_weapon_pickup #ROCKETLA 15 ammo 8 at 1 @ 2 @ 3 @
wait 36000 // ability rollback time
jump @ Money_9
: Money_9
wait 36000
Pickup.Destroy (0 @)
jump @ Money_11
: Money_11
wait 0
04C4: create_coordinate 1 @ 2 @ 3 @ from_actor $ PLAYER_ACTOR offset 40.0 40.0 0.0
02C0: set 1 @ 2 @ 3 @ to_ped_path_coords_closest_to 1 @ 2 @ 3 @
032B: 0 @ = create_weapon_pickup #FLAME 15 ammo 60 at 1 @ 2 @ 3 @
wait 36000 // ability rollback time
jump @ Money_12
: Money_12
wait 36000
Pickup.Destroy (0 @)
jump @ Money_13
: Money_13
wait 0
04C4: create_coordinate 1 @ 2 @ 3 @ from_actor $ PLAYER_ACTOR offset 40.0 40.0 0.0
02C0: set 1 @ 2 @ 3 @ to_ped_path_coords_closest_to 1 @ 2 @ 3 @
032B: 0 @ = create_weapon_pickup # M4 15 ammo 60 at 1 @ 2 @ 3 @
jump @ Money_14
: Money_14
wait 36000
Pickup.Destroy (0 @)
jump @ Money_15
: Money_15
wait 0
04C4: create_coordinate 1 @ 2 @ 3 @ from_actor $ PLAYER_ACTOR offset 40.0 40.0 0.0
02C0: set 1 @ 2 @ 3 @ to_ped_path_coords_closest_to 1 @ 2 @ 3 @
032B: 0 @ = create_weapon_pickup #CHROMEGUN 15 ammo 50 at 1 @ 2 @ 3 @
wait 36000 // ability rollback time
jump @ Money_16
: Money_16
wait 36000
Pickup.Destroy (0 @)
jump @ Money_17
: Money_17
wait 0
04C4: create_coordinate 1 @ 2 @ 3 @ from_actor $ PLAYER_ACTOR offset 40.0 40.0 0.0
02C0: set 1 @ 2 @ 3 @ to_ped_path_coords_closest_to 1 @ 2 @ 3 @
032B: 0 @ = create_weapon_pickup #BUDDYSHOT 15 ammo 50 at 1 @ 2 @ 3 @
wait 36000 // ability rollback time
jump @ Money_18
: Money_18
wait 36000
Pickup.Destroy (0 @)
jump @ Money_19
: Money_19
wait 0
04C4: create_coordinate 1 @ 2 @ 3 @ from_actor $ PLAYER_ACTOR offset 40.0 40.0 0.0
02C0: set 1 @ 2 @ 3 @ to_ped_path_coords_closest_to 1 @ 2 @ 3 @
032B: 0 @ = create_weapon_pickup #SHOTGSPA 15 ammo 50 at 1 @ 2 @ 3 @
wait 36000 // ability rollback time
jump @ Money_20
: Money_20
wait 36000
Pickup.Destroy (0 @)
jump @ Money_21
: Money_21
wait 0
04C4: create_coordinate 1 @ 2 @ 3 @ from_actor $ PLAYER_ACTOR offset 40.0 40.0 0.0
02C0: set 1 @ 2 @ 3 @ to_ped_path_coords_closest_to 1 @ 2 @ 3 @
032B: 0 @ = create_weapon_pickup #PYTHON 15 ammo 50 at 1 @ 2 @ 3 @
wait 36000 // ability rollback time
jump @ Money_22
: Money_22
wait 36000
Pickup.Destroy (0 @)
jump @ Money_23
: Money_23
wait 0
04C4: create_coordinate 1 @ 2 @ 3 @ from_actor $ PLAYER_ACTOR offset 40.0 40.0 0.0
02C0: set 1 @ 2 @ 3 @ to_ped_path_coords_closest_to 1 @ 2 @ 3 @
032B: 0 @ = create_weapon_pickup #LASER 15 ammo 50 at 1 @ 2 @ 3 @
wait 36000 // ability rollback time
jump @ Money_24
: Money_24
wait 36000
Pickup.Destroy (0 @)
jump @ Money_25
: Money_25
wait 0
04C4: create_coordinate 1 @ 2 @ 3 @ from_actor $ PLAYER_ACTOR offset 40.0 40.0 0.0
02C0: set 1 @ 2 @ 3 @ to_ped_path_coords_closest_to 1 @ 2 @ 3 @
032B: 0 @ = create_weapon_pickup #GRENADE 15 ammo 8 at 1 @ 2 @ 3 @
wait 36000 // ability rollback time
jump @ Money_26
: Money_26
wait 36000
Pickup.Destroy (0 @)
jump @ Money_27
: Money_27
wait 0
04C4: create_coordinate 1 @ 2 @ 3 @ from_actor $ PLAYER_ACTOR offset 40.0 40.0 0.0
02C0: set 1 @ 2 @ 3 @ to_ped_path_coords_closest_to 1 @ 2 @ 3 @
032B: 0 @ = create_weapon_pickup #MOLOTOV 15 ammo 8 at 1 @ 2 @ 3 @
wait 36000 // ability rollback time
jump @ Money_28
: Money_28
wait 36000
Pickup.Destroy (0 @)
: Money_29
wait 0
04C4: create_coordinate 1 @ 2 @ 3 @ from_actor $ PLAYER_ACTOR offset 40.0 40.0 0.0
02C0: set 1 @ 2 @ 3 @ to_ped_path_coords_closest_to 1 @ 2 @ 3 @
032B: 0 @ = create_weapon_pickup # COLT45 15 ammo 34 at 1 @ 2 @ 3 @
wait 36000 // ability rollback time
jump @ Money_30
: Money_30
wait 36000
Pickup.Destroy (0 @)
jump @ Money_1
: Money_31
wait 0
04C4: create_coordinate 1 @ 2 @ 3 @ from_actor $ PLAYER_ACTOR offset 40.0 40.0 0.0
02C0: set 1 @ 2 @ 3 @ to_ped_path_coords_closest_to 1 @ 2 @ 3 @
032B: 0 @ = create_weapon_pickup #INGRAMSL 15 ammo 60 at 1 @ 2 @ 3 @
wait 36000 // ability rollback time
jump @ Money_32
: Money_32
wait 36000
Pickup.Destroy (0 @)
jump @ Money_33
: Money_33
wait 0
04C4: create_coordinate 1 @ 2 @ 3 @ from_actor $ PLAYER_ACTOR offset 40.0 40.0 0.0
02C0: set 1 @ 2 @ 3 @ to_ped_path_coords_closest_to 1 @ 2 @ 3 @
032B: 0 @ = create_weapon_pickup #UZI 15 ammo 60 at 1 @ 2 @ 3 @
wait 36000 // ability rollback time
jump @ Money_34
: Money_34
wait 36000
Pickup.Destroy (0 @)
jump @ Money_35
: Money_35
wait 0
04C4: create_coordinate 1 @ 2 @ 3 @ from_actor $ PLAYER_ACTOR offset 40.0 40.0 0.0
02C0: set 1 @ 2 @ 3 @ to_ped_path_coords_closest_to 1 @ 2 @ 3 @
032B: 0 @ = create_weapon_pickup # TEC9 15 ammo 100 at 1 @ 2 @ 3 @
wait 36000 // ability rollback time
jump @ Money_36
: Money_36
wait 36000
Pickup.Destroy (0 @)
jump @ Money_37
: Money_37
wait 0
04C4: create_coordinate 1 @ 2 @ 3 @ from_actor $ PLAYER_ACTOR offset 40.0 40.0 0.0
02C0: set 1 @ 2 @ 3 @ to_ped_path_coords_closest_to 1 @ 2 @ 3 @
032B: 0 @ = create_weapon_pickup #RUGER 15 ammo 60 at 1 @ 2 @ 3 @
wait 36000 // ability rollback time
jump @ Money_38
: Money_38
wait 36000
Pickup.Destroy (0 @)
jump @ Money_39
: Money_39
wait 0
04C4: create_coordinate 1 @ 2 @ 3 @ from_actor $ PLAYER_ACTOR offset 40.0 40.0 0.0
02C0: set 1 @ 2 @ 3 @ to_ped_path_coords_closest_to 1 @ 2 @ 3 @
032B: 0 @ = create_weapon_pickup #SNIPER 15 ammo 50 at 1 @ 2 @ 3 @
wait 36000 // ability rollback time
jump @ Money_40
: Money_40
wait 36000
Pickup.Destroy (0 @)
jump @ Money_1
end_thread
// Alex_Simonoff
{$ CLEO}
thread 'Money'
: Money_1
wait 0
if
Player.Defined ($ PLAYER_CHAR)
jump @ Money_2
: Money_2
wait 0
04C4: create_coordinate 1 @ 2 @ 3 @ from_actor $ PLAYER_ACTOR offset 40.0 40.0 0.0
02C0: set 1 @ 2 @ 3 @ to_ped_path_coords_closest_to 1 @ 2 @ 3 @
032B: 0 @ = create_weapon_pickup # MP5LNG 15 ammo 60 at 1 @ 2 @ 3 @
wait 36000 // ability rollback time
jump @ Money_3
: Money_3
wait 36000
Pickup.Destroy (0 @)
jump @ Money_4
: Money_4
wait 0
04C4: create_coordinate 1 @ 2 @ 3 @ from_actor $ PLAYER_ACTOR offset 40.0 40.0 0.0
02C0: set 1 @ 2 @ 3 @ to_ped_path_coords_closest_to 1 @ 2 @ 3 @
032B: 0 @ = create_weapon_pickup # M60 15 ammo 200 at 1 @ 2 @ 3 @
wait 36000 // ability rollback time
jump @ Money_5
: Money_5
wait 36000
Pickup.Destroy (0 @)
jump @ Money_6
: Money_6
wait 0
04C4: create_coordinate 1 @ 2 @ 3 @ from_actor $ PLAYER_ACTOR offset 40.0 40.0 0.0
02C0: set 1 @ 2 @ 3 @ to_ped_path_coords_closest_to 1 @ 2 @ 3 @
032B: 0 @ = create_weapon_pickup #MINIGUN 15 ammo 1000 at 1 @ 2 @ 3 @
wait 36000 // ability rollback time
jump @ Money_7
: Money_7
wait 36000
Pickup.Destroy (0 @)
jump @ Money_8
: Money_8
wait 0
04C4: create_coordinate 1 @ 2 @ 3 @ from_actor $ PLAYER_ACTOR offset 40.0 40.0 0.0
02C0: set 1 @ 2 @ 3 @ to_ped_path_coords_closest_to 1 @ 2 @ 3 @
032B: 0 @ = create_weapon_pickup #ROCKETLA 15 ammo 8 at 1 @ 2 @ 3 @
wait 36000 // ability rollback time
jump @ Money_9
: Money_9
wait 36000
Pickup.Destroy (0 @)
jump @ Money_11
: Money_11
wait 0
04C4: create_coordinate 1 @ 2 @ 3 @ from_actor $ PLAYER_ACTOR offset 40.0 40.0 0.0
02C0: set 1 @ 2 @ 3 @ to_ped_path_coords_closest_to 1 @ 2 @ 3 @
032B: 0 @ = create_weapon_pickup #FLAME 15 ammo 60 at 1 @ 2 @ 3 @
wait 36000 // ability rollback time
jump @ Money_12
: Money_12
wait 36000
Pickup.Destroy (0 @)
jump @ Money_13
: Money_13
wait 0
04C4: create_coordinate 1 @ 2 @ 3 @ from_actor $ PLAYER_ACTOR offset 40.0 40.0 0.0
02C0: set 1 @ 2 @ 3 @ to_ped_path_coords_closest_to 1 @ 2 @ 3 @
032B: 0 @ = create_weapon_pickup # M4 15 ammo 60 at 1 @ 2 @ 3 @
jump @ Money_14
: Money_14
wait 36000
Pickup.Destroy (0 @)
jump @ Money_15
: Money_15
wait 0
04C4: create_coordinate 1 @ 2 @ 3 @ from_actor $ PLAYER_ACTOR offset 40.0 40.0 0.0
02C0: set 1 @ 2 @ 3 @ to_ped_path_coords_closest_to 1 @ 2 @ 3 @
032B: 0 @ = create_weapon_pickup #CHROMEGUN 15 ammo 50 at 1 @ 2 @ 3 @
wait 36000 // ability rollback time
jump @ Money_16
: Money_16
wait 36000
Pickup.Destroy (0 @)
jump @ Money_17
: Money_17
wait 0
04C4: create_coordinate 1 @ 2 @ 3 @ from_actor $ PLAYER_ACTOR offset 40.0 40.0 0.0
02C0: set 1 @ 2 @ 3 @ to_ped_path_coords_closest_to 1 @ 2 @ 3 @
032B: 0 @ = create_weapon_pickup #BUDDYSHOT 15 ammo 50 at 1 @ 2 @ 3 @
wait 36000 // ability rollback time
jump @ Money_18
: Money_18
wait 36000
Pickup.Destroy (0 @)
jump @ Money_19
: Money_19
wait 0
04C4: create_coordinate 1 @ 2 @ 3 @ from_actor $ PLAYER_ACTOR offset 40.0 40.0 0.0
02C0: set 1 @ 2 @ 3 @ to_ped_path_coords_closest_to 1 @ 2 @ 3 @
032B: 0 @ = create_weapon_pickup #SHOTGSPA 15 ammo 50 at 1 @ 2 @ 3 @
wait 36000 // ability rollback time
jump @ Money_20
: Money_20
wait 36000
Pickup.Destroy (0 @)
jump @ Money_21
: Money_21
wait 0
04C4: create_coordinate 1 @ 2 @ 3 @ from_actor $ PLAYER_ACTOR offset 40.0 40.0 0.0
02C0: set 1 @ 2 @ 3 @ to_ped_path_coords_closest_to 1 @ 2 @ 3 @
032B: 0 @ = create_weapon_pickup #PYTHON 15 ammo 50 at 1 @ 2 @ 3 @
wait 36000 // ability rollback time
jump @ Money_22
: Money_22
wait 36000
Pickup.Destroy (0 @)
jump @ Money_23
: Money_23
wait 0
04C4: create_coordinate 1 @ 2 @ 3 @ from_actor $ PLAYER_ACTOR offset 40.0 40.0 0.0
02C0: set 1 @ 2 @ 3 @ to_ped_path_coords_closest_to 1 @ 2 @ 3 @
032B: 0 @ = create_weapon_pickup #LASER 15 ammo 50 at 1 @ 2 @ 3 @
wait 36000 // ability rollback time
jump @ Money_24
: Money_24
wait 36000
Pickup.Destroy (0 @)
jump @ Money_25
: Money_25
wait 0
04C4: create_coordinate 1 @ 2 @ 3 @ from_actor $ PLAYER_ACTOR offset 40.0 40.0 0.0
02C0: set 1 @ 2 @ 3 @ to_ped_path_coords_closest_to 1 @ 2 @ 3 @
032B: 0 @ = create_weapon_pickup #GRENADE 15 ammo 8 at 1 @ 2 @ 3 @
wait 36000 // ability rollback time
jump @ Money_26
: Money_26
wait 36000
Pickup.Destroy (0 @)
jump @ Money_27
: Money_27
wait 0
04C4: create_coordinate 1 @ 2 @ 3 @ from_actor $ PLAYER_ACTOR offset 40.0 40.0 0.0
02C0: set 1 @ 2 @ 3 @ to_ped_path_coords_closest_to 1 @ 2 @ 3 @
032B: 0 @ = create_weapon_pickup #MOLOTOV 15 ammo 8 at 1 @ 2 @ 3 @
wait 36000 // ability rollback time
jump @ Money_28
: Money_28
wait 36000
Pickup.Destroy (0 @)
: Money_29
wait 0
04C4: create_coordinate 1 @ 2 @ 3 @ from_actor $ PLAYER_ACTOR offset 40.0 40.0 0.0
02C0: set 1 @ 2 @ 3 @ to_ped_path_coords_closest_to 1 @ 2 @ 3 @
032B: 0 @ = create_weapon_pickup # COLT45 15 ammo 34 at 1 @ 2 @ 3 @
wait 36000 // ability rollback time
jump @ Money_30
: Money_30
wait 36000
Pickup.Destroy (0 @)
jump @ Money_1
: Money_31
wait 0
04C4: create_coordinate 1 @ 2 @ 3 @ from_actor $ PLAYER_ACTOR offset 40.0 40.0 0.0
02C0: set 1 @ 2 @ 3 @ to_ped_path_coords_closest_to 1 @ 2 @ 3 @
032B: 0 @ = create_weapon_pickup #INGRAMSL 15 ammo 60 at 1 @ 2 @ 3 @
wait 36000 // ability rollback time
jump @ Money_32
: Money_32
wait 36000
Pickup.Destroy (0 @)
jump @ Money_33
: Money_33
wait 0
04C4: create_coordinate 1 @ 2 @ 3 @ from_actor $ PLAYER_ACTOR offset 40.0 40.0 0.0
02C0: set 1 @ 2 @ 3 @ to_ped_path_coords_closest_to 1 @ 2 @ 3 @
032B: 0 @ = create_weapon_pickup #UZI 15 ammo 60 at 1 @ 2 @ 3 @
wait 36000 // ability rollback time
jump @ Money_34
: Money_34
wait 36000
Pickup.Destroy (0 @)
jump @ Money_35
: Money_35
wait 0
04C4: create_coordinate 1 @ 2 @ 3 @ from_actor $ PLAYER_ACTOR offset 40.0 40.0 0.0
02C0: set 1 @ 2 @ 3 @ to_ped_path_coords_closest_to 1 @ 2 @ 3 @
032B: 0 @ = create_weapon_pickup # TEC9 15 ammo 100 at 1 @ 2 @ 3 @
wait 36000 // ability rollback time
jump @ Money_36
: Money_36
wait 36000
Pickup.Destroy (0 @)
jump @ Money_37
: Money_37
wait 0
04C4: create_coordinate 1 @ 2 @ 3 @ from_actor $ PLAYER_ACTOR offset 40.0 40.0 0.0
02C0: set 1 @ 2 @ 3 @ to_ped_path_coords_closest_to 1 @ 2 @ 3 @
032B: 0 @ = create_weapon_pickup #RUGER 15 ammo 60 at 1 @ 2 @ 3 @
wait 36000 // ability rollback time
jump @ Money_38
: Money_38
wait 36000
Pickup.Destroy (0 @)
jump @ Money_39
: Money_39
wait 0
04C4: create_coordinate 1 @ 2 @ 3 @ from_actor $ PLAYER_ACTOR offset 40.0 40.0 0.0
02C0: set 1 @ 2 @ 3 @ to_ped_path_coords_closest_to 1 @ 2 @ 3 @
032B: 0 @ = create_weapon_pickup #SNIPER 15 ammo 50 at 1 @ 2 @ 3 @
wait 36000 // ability rollback time
jump @ Money_40
: Money_40
wait 36000
Pickup.Destroy (0 @)
jump @ Money_1
end_thread
// Alex_Simonoff
{$ CLEO}
thread 'Money'
: Money_1
wait 0
if
Player.Defined ($ PLAYER_CHAR)
jump @ Money_2
: Money_2
wait 0
04C4: create_coordinate 1 @ 2 @ 3 @ from_actor $ PLAYER_ACTOR offset 40.0 40.0 0.0
02C0: set 1 @ 2 @ 3 @ to_ped_path_coords_closest_to 1 @ 2 @ 3 @
032B: 0 @ = create_weapon_pickup # MP5LNG 15 ammo 60 at 1 @ 2 @ 3 @
wait 36000 // ability rollback time
jump @ Money_3
: Money_3
wait 36000
Pickup.Destroy (0 @)
jump @ Money_4
: Money_4
wait 0
04C4: create_coordinate 1 @ 2 @ 3 @ from_actor $ PLAYER_ACTOR offset 40.0 40.0 0.0
02C0: set 1 @ 2 @ 3 @ to_ped_path_coords_closest_to 1 @ 2 @ 3 @
032B: 0 @ = create_weapon_pickup # M60 15 ammo 200 at 1 @ 2 @ 3 @
wait 36000 // ability rollback time
jump @ Money_5
: Money_5
wait 36000
Pickup.Destroy (0 @)
jump @ Money_6
: Money_6
wait 0
04C4: create_coordinate 1 @ 2 @ 3 @ from_actor $ PLAYER_ACTOR offset 40.0 40.0 0.0
02C0: set 1 @ 2 @ 3 @ to_ped_path_coords_closest_to 1 @ 2 @ 3 @
032B: 0 @ = create_weapon_pickup #MINIGUN 15 ammo 1000 at 1 @ 2 @ 3 @
wait 36000 // ability rollback time
jump @ Money_7
: Money_7
wait 36000
Pickup.Destroy (0 @)
jump @ Money_8
: Money_8
wait 0
04C4: create_coordinate 1 @ 2 @ 3 @ from_actor $ PLAYER_ACTOR offset 40.0 40.0 0.0
02C0: set 1 @ 2 @ 3 @ to_ped_path_coords_closest_to 1 @ 2 @ 3 @
032B: 0 @ = create_weapon_pickup #ROCKETLA 15 ammo 8 at 1 @ 2 @ 3 @
wait 36000 // ability rollback time
jump @ Money_9
: Money_9
wait 36000
Pickup.Destroy (0 @)
jump @ Money_11
: Money_11
wait 0
04C4: create_coordinate 1 @ 2 @ 3 @ from_actor $ PLAYER_ACTOR offset 40.0 40.0 0.0
02C0: set 1 @ 2 @ 3 @ to_ped_path_coords_closest_to 1 @ 2 @ 3 @
032B: 0 @ = create_weapon_pickup #FLAME 15 ammo 60 at 1 @ 2 @ 3 @
wait 36000 // ability rollback time
jump @ Money_12
: Money_12
wait 36000
Pickup.Destroy (0 @)
jump @ Money_13
: Money_13
wait 0
04C4: create_coordinate 1 @ 2 @ 3 @ from_actor $ PLAYER_ACTOR offset 40.0 40.0 0.0
02C0: set 1 @ 2 @ 3 @ to_ped_path_coords_closest_to 1 @ 2 @ 3 @
032B: 0 @ = create_weapon_pickup # M4 15 ammo 60 at 1 @ 2 @ 3 @
jump @ Money_14
: Money_14
wait 36000
Pickup.Destroy (0 @)
jump @ Money_15
: Money_15
wait 0
04C4: create_coordinate 1 @ 2 @ 3 @ from_actor $ PLAYER_ACTOR offset 40.0 40.0 0.0
02C0: set 1 @ 2 @ 3 @ to_ped_path_coords_closest_to 1 @ 2 @ 3 @
032B: 0 @ = create_weapon_pickup #CHROMEGUN 15 ammo 50 at 1 @ 2 @ 3 @
wait 36000 // ability rollback time
jump @ Money_16
: Money_16
wait 36000
Pickup.Destroy (0 @)
jump @ Money_17
: Money_17
wait 0
04C4: create_coordinate 1 @ 2 @ 3 @ from_actor $ PLAYER_ACTOR offset 40.0 40.0 0.0
02C0: set 1 @ 2 @ 3 @ to_ped_path_coords_closest_to 1 @ 2 @ 3 @
032B: 0 @ = create_weapon_pickup #BUDDYSHOT 15 ammo 50 at 1 @ 2 @ 3 @
wait 36000 // ability rollback time
jump @ Money_18
: Money_18
wait 36000
Pickup.Destroy (0 @)
jump @ Money_19
: Money_19
wait 0
04C4: create_coordinate 1 @ 2 @ 3 @ from_actor $ PLAYER_ACTOR offset 40.0 40.0 0.0
02C0: set 1 @ 2 @ 3 @ to_ped_path_coords_closest_to 1 @ 2 @ 3 @
032B: 0 @ = create_weapon_pickup #SHOTGSPA 15 ammo 50 at 1 @ 2 @ 3 @
wait 36000 // ability rollback time
jump @ Money_20
: Money_20
wait 36000
Pickup.Destroy (0 @)
jump @ Money_21
: Money_21
wait 0
04C4: create_coordinate 1 @ 2 @ 3 @ from_actor $ PLAYER_ACTOR offset 40.0 40.0 0.0
02C0: set 1 @ 2 @ 3 @ to_ped_path_coords_closest_to 1 @ 2 @ 3 @
032B: 0 @ = create_weapon_pickup #PYTHON 15 ammo 50 at 1 @ 2 @ 3 @
wait 36000 // ability rollback time
jump @ Money_22
: Money_22
wait 36000
Pickup.Destroy (0 @)
jump @ Money_23
: Money_23
wait 0
04C4: create_coordinate 1 @ 2 @ 3 @ from_actor $ PLAYER_ACTOR offset 40.0 40.0 0.0
02C0: set 1 @ 2 @ 3 @ to_ped_path_coords_closest_to 1 @ 2 @ 3 @
032B: 0 @ = create_weapon_pickup #LASER 15 ammo 50 at 1 @ 2 @ 3 @
wait 36000 // ability rollback time
jump @ Money_24
: Money_24
wait 36000
Pickup.Destroy (0 @)
jump @ Money_25
: Money_25
wait 0
04C4: create_coordinate 1 @ 2 @ 3 @ from_actor $ PLAYER_ACTOR offset 40.0 40.0 0.0
02C0: set 1 @ 2 @ 3 @ to_ped_path_coords_closest_to 1 @ 2 @ 3 @
032B: 0 @ = create_weapon_pickup #GRENADE 15 ammo 8 at 1 @ 2 @ 3 @
wait 36000 // ability rollback time
jump @ Money_26
: Money_26
wait 36000
Pickup.Destroy (0 @)
jump @ Money_27
: Money_27
wait 0
04C4: create_coordinate 1 @ 2 @ 3 @ from_actor $ PLAYER_ACTOR offset 40.0 40.0 0.0
02C0: set 1 @ 2 @ 3 @ to_ped_path_coords_closest_to 1 @ 2 @ 3 @
032B: 0 @ = create_weapon_pickup #MOLOTOV 15 ammo 8 at 1 @ 2 @ 3 @
wait 36000 // ability rollback time
jump @ Money_28
: Money_28
wait 36000
Pickup.Destroy (0 @)
: Money_29
wait 0
04C4: create_coordinate 1 @ 2 @ 3 @ from_actor $ PLAYER_ACTOR offset 40.0 40.0 0.0
02C0: set 1 @ 2 @ 3 @ to_ped_path_coords_closest_to 1 @ 2 @ 3 @
032B: 0 @ = create_weapon_pickup # COLT45 15 ammo 34 at 1 @ 2 @ 3 @
wait 36000 // ability rollback time
jump @ Money_30
: Money_30
wait 36000
Pickup.Destroy (0 @)
jump @ Money_1
: Money_31
wait 0
04C4: create_coordinate 1 @ 2 @ 3 @ from_actor $ PLAYER_ACTOR offset 40.0 40.0 0.0
02C0: set 1 @ 2 @ 3 @ to_ped_path_coords_closest_to 1 @ 2 @ 3 @
032B: 0 @ = create_weapon_pickup #INGRAMSL 15 ammo 60 at 1 @ 2 @ 3 @
wait 36000 // ability rollback time
jump @ Money_32
: Money_32
wait 36000
Pickup.Destroy (0 @)
jump @ Money_33
: Money_33
wait 0
04C4: create_coordinate 1 @ 2 @ 3 @ from_actor $ PLAYER_ACTOR offset 40.0 40.0 0.0
02C0: set 1 @ 2 @ 3 @ to_ped_path_coords_closest_to 1 @ 2 @ 3 @
032B: 0 @ = create_weapon_pickup #UZI 15 ammo 60 at 1 @ 2 @ 3 @
wait 36000 // ability rollback time
jump @ Money_34
: Money_34
wait 36000
Pickup.Destroy (0 @)
jump @ Money_35
: Money_35
wait 0
04C4: create_coordinate 1 @ 2 @ 3 @ from_actor $ PLAYER_ACTOR offset 40.0 40.0 0.0
02C0: set 1 @ 2 @ 3 @ to_ped_path_coords_closest_to 1 @ 2 @ 3 @
032B: 0 @ = create_weapon_pickup # TEC9 15 ammo 100 at 1 @ 2 @ 3 @
wait 36000 // ability rollback time
jump @ Money_36
: Money_36
wait 36000
Pickup.Destroy (0 @)
jump @ Money_37
: Money_37
wait 0
04C4: create_coordinate 1 @ 2 @ 3 @ from_actor $ PLAYER_ACTOR offset 40.0 40.0 0.0
02C0: set 1 @ 2 @ 3 @ to_ped_path_coords_closest_to 1 @ 2 @ 3 @
032B: 0 @ = create_weapon_pickup #RUGER 15 ammo 60 at 1 @ 2 @ 3 @
wait 36000 // ability rollback time
jump @ Money_38
: Money_38
wait 36000
Pickup.Destroy (0 @)
jump @ Money_39
: Money_39
wait 0
04C4: create_coordinate 1 @ 2 @ 3 @ from_actor $ PLAYER_ACTOR offset 40.0 40.0 0.0
02C0: set 1 @ 2 @ 3 @ to_ped_path_coords_closest_to 1 @ 2 @ 3 @
032B: 0 @ = create_weapon_pickup #SNIPER 15 ammo 50 at 1 @ 2 @ 3 @
wait 36000 // ability rollback time
jump @ Money_40
: Money_40
wait 36000
Pickup.Destroy (0 @)
jump @ Money_1
end_thread
// Alex_Simonoff
{$ CLEO}
thread 'Money'
: Money_1
wait 0
if
Player.Defined ($ PLAYER_CHAR)
jump @ Money_2
: Money_2
wait 0
04C4: create_coordinate 1 @ 2 @ 3 @ from_actor $ PLAYER_ACTOR offset 30.0 30.0 0.0
02C0: set 1 @ 2 @ 3 @ to_ped_path_coords_closest_to 1 @ 2 @ 3 @
02E1: 0 @ = create_cash_pickup 100 at 1 @ 2 @ 3 @
wait 7000
jump @ Money_3
: Money_3
wait 0
04C4: create_coordinate 1 @ 2 @ 3 @ from_actor $ PLAYER_ACTOR offset 30.0 30.0 0.0
02C0: set 1 @ 2 @ 3 @ to_ped_path_coords_closest_to 1 @ 2 @ 3 @
02E1: 0 @ = create_cash_pickup 1000 at 1 @ 2 @ 3 @
wait 14000
jump @ Money_4
: Money_4
wait 0
04C4: create_coordinate 1 @ 2 @ 3 @ from_actor $ PLAYER_ACTOR offset 30.0 30.0 0.0
02C0: set 1 @ 2 @ 3 @ to_ped_path_coords_closest_to 1 @ 2 @ 3 @
02E1: 0 @ = create_cash_pickup 10000 at 1 @ 2 @ 3 @
wait 21000
jump @ Money_1
end_thread
// Alex_Simonoff
mission with hijacking a tank hangs X_X
on a mission, good morning Vietnam Lance pounces on Tommy right in the O_O helicopter, maybe even trying to strangle him (the helicopter goes stone to the bottom of T_T)
in a mission with a thief, Thomas had to pull the thief out of the car (since he did not want to go anywhere) and the thief ran after Tommy right to the house
in the mission with hijacking a boat - a dark screen at the end of the mission (they didn’t give money)
in a mission with killing diaz - hangs on the splash screen with killing diaz (the mansion was never given)
PS. in short, when completing missions, it’s better to turn off the script
T + 8 - 80 from traffic
T + 9 - 90 from traffic
my textures jump in this city and shine through T_T