the explosions are definitely not mine, but the shooting is identical to 1 in 1, no problem - don't delete it, but I've been messing with these sounds for a year, that's why I surfaced in the comments, don't be offended;)
I, of course, wildly apologize, but you, rascal, need to hit on the pink ass, because you insolently borrowed these sounds from my San Andreas Cinematic Sound Effects, I'm not against borrowing, but from yours “I selected the highest quality sounds and edited the frequencies like this so that they can be heard as pleasant as possible. " I have fiercely burnt.
JereX9999_By_KiRiCh ! as in the essence of the fact that instead of sawing cars in a low-poly fit (so that the ancient engine does not fart from the load), people do not mold God that of the primitives in a splinter, but people eat it and ask for more. and in this car, by the way, you can also shove many textures in vehicle.txd
LexaiVse , and then what's the point in this fashion? After a downsampling, harmonics will be lost, sounds will sound different, as some of the higher frequencies are stupidly cut off, magnifying glasses will sound with clicks and you will get a mess. frank stupidity to cut down the quality of sounds that were originally sharpened to work in this and only this form
LexaiVse, surely on their off sites there is a "contacts" die, google Google. and in general about network support - I think that your troubles with sound can occur due to the high sampling frequency that the samp does not export, but descriptization = quality, so I can’t help you with this without reducing the quality to a miserable 22050.
LexaiVse , Through SAAT gui tool you can do it yourself. this, like, is not very difficult
infosv , uh. in the list of mods (in the moddoader menu) you poke a finger at the enter key, it lets you in and out there opens a window with configurable priorities for a particular mode, where the value of the digits is higher, there it is loaded first. and you are so arrows on the clave tyk-tyk-tyk on the value you need.
Alex Mercer , Auto sounds are synthesized manually for best match. for example, replacing the sound of sentinel, I change the sounds of the stratum and the sultan a priori, so I had to get out. about not suitable sounds - you can mash the Rydwanian fakes, but at the output you will still get a sound in a tone higher, which will sound no longer the same as the source material - it's in the standard sound system of the engine san andreas
Joel_Alkosso , yes, in 137 banks in general porridge. I'll even tell you more - a desert of needles, assault rifles and snap use a common sound as an lfe base
Alex Mercer , and regarding the issue of flavors - I did not forbid changing the contents of the folder, i.e. did not like something (like the same car sounds) - replace yourself.
as in the essence of the fact that instead of sawing cars in a low-poly fit (so that the ancient engine does not fart from the load), people do not mold God that of the primitives in a splinter, but people eat it and ask for more.
and in this car, by the way, you can also shove many textures in vehicle.txd
and then what's the point in this fashion? After a downsampling, harmonics will be lost, sounds will sound different, as some of the higher frequencies are stupidly cut off, magnifying glasses will sound with clicks and you will get a mess. frank stupidity to cut down the quality of sounds that were originally sharpened to work in this and only this form
The_BaD_Gamer ,
skygfx + solar reflections
4Arty 03/30/2018, 18:12:50
and in general about network support - I think that your troubles with sound can occur due to the high sampling frequency that the samp does not export, but descriptization = quality, so I can’t help you with this without reducing the quality to a miserable 22050.
download the latest modloader, install the mod, set the priority, start the game
the whole mule is that I need to do absolutely the same thing)
Through SAAT gui tool you can do it yourself. this, like, is not very difficult
infosv , uh. in the list of mods (in the moddoader menu) you poke a finger at the enter key, it lets you in and out there opens a window with configurable priorities for a particular mode, where the value of the digits is higher, there it is loaded first. and you are so arrows on the clave tyk-tyk-tyk on the value you need.
4Arty 29.03.2018, 20:06:23
Dalek ,
in what sense unarchived
self release
https://github.com/Google61/mobile-hud/releases
textures
https://www.dropbox.com/s/x1dwbpgqh4rd8q5/%5BSA%5D%20Mobile%20Menu%20HD.rar?dl=0
4Arty 29/03/2018, 10:48:04
http://gtaforums.com/topic/661961-sa-mobile-to-pc-research-project/page-61
4Arty 03/29/2018, 10:28:09
Auto sounds are synthesized manually for best match.
for example, replacing the sound of sentinel, I change the sounds of the stratum and the sultan a priori, so I had to get out.
about not suitable sounds - you can mash the Rydwanian fakes, but at the output you will still get a sound in a tone higher, which will sound no longer the same as the source material - it's in the standard sound system of the engine san andreas
Joel_Alkosso ,
yes, in 137 banks in general porridge. I'll even tell you more - a desert of needles, assault rifles and snap use a common sound as an lfe base
Alex Mercer ,
and regarding the issue of flavors - I did not forbid changing the contents of the folder, i.e. did not like something (like the same car sounds) - replace yourself.