What is under the headlights - this blackness and "simplicity" very "cuts" the eye. Let the broken headlight stick out then. Moreover, the crown of light is still being created, only in this case it is already in an "empty" place.
Ehh ... I used to make protruding wiring in place of the missing headlight, everyone liked it ... Sanka is not the same ...
Rear optics are disappointing when damaged. Is this an oversight or an "approach"? http://funkyimg.com/i/25sNs.jpg
What exactly is wrong - what's under the headlights or the damage to the headlights themselves? I overlooked the sidelights, I made them right before the release, so I didn't even test it, but they looked different in a splinter. The headlights themselves did damage as planned. I like it so. I could have done better, I don't argue, but I got lazy, so I took the texture of the damaged headlights from Forza (or I could have made my own, which would have been better)
The post has been edited by Sankalol on 12-14-2015 at 20:38:26
The model is cool, but the question is - what about the performance? Will you lag about every occasion when you see these machines? Her demand is, I suppose, worse than GTA 4.
lod1 from Forza. The weight of dff and txd is on average 4 mb, which should not be a problem on weak / medium PCs. I have a 2009 laptop with an integrated video chip in an Intel processor - compared to many other auto mods, the performance is pretty good. I always try to optimize mods besides making them look good.
Hmm, but I do it a little differently. I export after each revision. The first export I have is a model without textures (no txd) and all the objects are scattered.
Well, I prefer to let an already fully assembled model into the game, and I advise everyone to do so. It's easier to refine the model separately from all dummies / collisions / shadows, etc.
MacViper, but no, this is just an optimized model. Now, if you put a lot of DFF models above 10 mb, then yes (Matheus models, for example). And 6 mb DFF is sooo little, believe me. There are models of authors-downs that convert Autovista, then DFF alone weighs 30+ mb. And this model was tested on my Intel Graphics HD 128 MB, no lags were found
Post edited by Sankalol on 09-28-2015 at 08:14:06 PM
markelove32, in addition to replacing the model, you must ALWAYS replace its settings, then the disks will be normal, and the textures will not "wobble". By the way, explain to me how it is, I have never seen anything like this with any model before.
The post has been edited by Sankalol on 09-28-2015 at 03:31:55 PM
Cool car, but why is it always NOT TO THE END they adapt the wipers to the active dashboard! I always wanted Dodge which is fully adapted for IVF and AMS (speedometer, tachometer, steering wheel and wipers) to replace banshee and then such a bummer (
GOD HORROR WHAT WIPERS DO NOT WORK NEED TO DRIVE IN MINUS Why do we need wipers in CA? "Omg, I never understood working janitors in CA, so I don't willingly do them or don't do them at all. In any case, the absence of working janitors shouldn't make the mod shit, which you might say you called it."
the model is good, but nevertheless it is a useless waste of archive resources, a 16MB model, this is a lot even for the gta4 engine, although this car would look very useful there
Have you downloaded the archive? The model weighs quite acceptable for the CA engine (6 mb dff, 4 mb txd) - that is, together it turns out 10 mb, which is considered the top among the carmakers of the CA. The archive weighs a lot, because there is a version for both IVF and HQLM + painting, preview, template.
And in my sump, it clings to the edges of the bardyura and scratches on the bumps with small bottoms. low strong
A good reason to put a minus I would try in real life on such a viper to call on the curb, yeah. I understand, the game, yes, I tried to fix it, but it didn't work. Set the collision as high as he could.
DFF weight ~ 13 MB TXD weight ~ 22 MB All the details were taken from different games and combined, but it was done crookedly. The shadow is bad, so is the collision. I am silent about the materials. The estimate for such an outlier is obvious.
For me personally - no, it's not cool to drive over an unfinished piece of shit without a banal revision. I have already described all the disadvantages of this mod and I am not going to repeat them. Ok, if the author makes prilight, timecyc, detailing, optimized coll, fixes all bugs related to this area - then I'll put a plus. No need to start Downtown, first let it finish what has been done and put it out.
I spoke specifically about San Andreas and about those who play it not because of a weak PC. I wrote about this mod below, starting with "by subject".
Who will need your mod at all? Schoolchildren who did not buy a new campaign due to poor grades on the report card?
You contradict yourself. Or are you a student whose parents bought a new computer?
Personally, I cannot afford a new computer, since I earn a little, and I save all my savings for studying abroad.
And it’s not about the computer. I play GTA V on XBOX 360, but my interest in GTA SA hasn't dropped in the least. You know, it's cool when you hit a lame granny, and she in response began to beat you with the force of some kind of powerlifter. It's cool when, from the usual overturn of the car, the car catches fire and explodes. Cool when HESOYAM, BAGUVIX, WANRLTW, AEZAKMI. It's just cool when San Andreas! It's a pity, not everyone can understand this ...
So the mod was created for those who want to play SA on the V map, and not for those who cannot afford a new computer.
Now on the subject. As for me, laying out a bunch of beta tests is pointless. Even without downloading the mod, you can see a bunch of bugs and shortcomings + the map is far from complete. Putting the map into a file archive under the name "beta test" is when you think that the mod has no bugs and that the mod is ready. Then the people will download, test and say that there are bugs, there are a lot of bugs, and they should be fixed. And when there really won't be any bugs as such, then it's worth posting the Final version.
Yes. Most of those who have commented on "bedapichalcococo" slander the settings of other, less well-known modmakers, especially in CA. And they do it, finding fault with the very little - to the screenshots. "The screenshots contain other texture mods and cars - minus!"
Why does everyone feel so sorry for this author? Because he ostentatiously announced his departure? Come on, this happens to everyone, so you shouldn't make such a stir - it's stupid.
Anyone who minus a file just because the screenshots contain other mods are idiots. It is the player's right to put any mod on the game. Nobody forbids you to do this either, right? Judge logically, if you screen the standard auto and textures, most users would be disgusted with screenshots.
Well, let's get started! The screenshots show that the wheel fit is set up crooked. Downloading the model ... The weight of the DFF is 13MB, which already tells us about the "quality" of the model. Next, we climb into the model itself, and we see - the collision is not configured, there is no lod, no bumpers, no trunk, material settings - crap, openings - corner to corner. And the author, for some reason, managed to shove a roll cage into this car. The author also thought of making a 3D protector and a brake disc, which are not needed in the CA. But the wheel is now 34k polygons. By the way, the excuse "there is no better model on the net" will not work. There is a normal model from Matheus-340, although the weight is in the same area (but the envelope is more or less normal).
Post edited by Sankalol on 07/16/2014 at 10:22:48 AM
Author of ENB Series 0.248 - Boris Vorontsov; The author of DOF is Matso; By ENBLENS - Kyo; Author of Tonemapping, Bloom and AA - PetkaGTA; By SweetFX - CeeJay.dk; The author of the IMFX plugin is DK22Pac (and, by the way, he forbade putting this plugin in other archives); The author of IMFX settings (NFS The Run LensFlare) is me
You are only the author of the settings, and in the "Author of the file" tag you indicated only yourself. You have no idea how annoying it is when this happens. Next time I will file a complaint for copyright infringement.
P.S:
Quote: alex0406
everyone who stuffs comments like "another soap", make your own settings, and then we'll see how you do it.
"Do it yourself - and then judge" is the most typical school excuse. How bored she was.
Post edited by Sankalol on 07/11/2014 at 12:56:52 PM
I started to play and noticed that sometimes glasses actually disappear. I tried to remove GFXHack, the result is the same
Damn, honestly, I have no idea what this incident is about. Perhaps due to dirt on the glass ... Although I have never noticed this bug. For about an hour, Kam Hak flew around the car in order to look at the glass from different angles - nothing ever disappears.
Post edited by Sankalol on 06/28/2014 at 10:43:27 AM
The four-door is a '95 Subaru. There is no suitable model anywhere, except for Dirt 2, but then it would be necessary to model the interior, optics, etc., because there it is not so hot. But there won't be any sorties anyway. Passengers in the back will crawl through the body (the bug, of course, is significant, but incorrigible).
Quote: Desiz la peste
What kind of ENB? By file, class car, with me +
On the first two - ENBSeries by ibilnaz v2, where the painting is not my screens, respectively, and ENB is not mine. All the other screenshots are my settings.
Quote: Vimax
Not weak, that's what I understand, good detail.
It was then that I tried. And at the same time, the relatively low weight of the DFF (4.98MB).
Quote: DanDriftZ
Hurray, the true replacement for Sultan is out!
Not the most "true" of course ... As I said above, the real prototype of the Sultan is the 1995 Subaru Impreza.
The post has been edited by Sankalol on 06-27-2014 at 09:12:19 PM
sasha196741, such - not a bunch. Here the textures are as close as possible to the original San Andreas ones, only the quality is much better. Other mods, of which there are a bunch, mainly use textures from other games.
It was possible, but why? Nowadays, few people play in the first person in CA, and even this is quite enough for this type of game. There is even more than necessary here (there is interior lighting, a working panel, a working steering wheel). + there is a retexture of the interior, which most modmakers do not do.
Ehh ... I used to make protruding wiring in place of the missing headlight, everyone liked it ... Sanka is not the same ...
http://funkyimg.com/i/25sNs.jpg
What exactly is wrong - what's under the headlights or the damage to the headlights themselves? I overlooked the sidelights, I made them right before the release, so I didn't even test it, but they looked different in a splinter. The headlights themselves did damage as planned. I like it so. I could have done better, I don't argue, but I got lazy, so I took the texture of the damaged headlights from Forza (or I could have made my own, which would have been better)
The post has been edited by Sankalol on 12-14-2015 at 20:38:26
lod1 from Forza. The weight of dff and txd is on average 4 mb, which should not be a problem on weak / medium PCs. I have a 2009 laptop with an integrated video chip in an Intel processor - compared to many other auto mods, the performance is pretty good. I always try to optimize mods besides making them look good.
Well, I prefer to let an already fully assembled model into the game, and I advise everyone to do so. It's easier to refine the model separately from all dummies / collisions / shadows, etc.
I do not like the objectivity of the assessments of mods.
Post edited by Sankalol on 09-28-2015 at 08:14:06 PM
The post has been edited by Sankalol on 09-28-2015 at 03:31:55 PM
GOD HORROR WHAT WIPERS DO NOT WORK NEED TO DRIVE IN MINUS
Why do we need wipers in CA? "Omg, I never understood working janitors in CA, so I don't willingly do them or don't do them at all. In any case, the absence of working janitors shouldn't make the mod shit, which you might say you called it."
Have you downloaded the archive? The model weighs quite acceptable for the CA engine (6 mb dff, 4 mb txd) - that is, together it turns out 10 mb, which is considered the top among the carmakers of the CA. The archive weighs a lot, because there is a version for both IVF and HQLM + painting, preview, template.
Quality.
1024x1024 for those with a weak pc. 2048x2048, respectively, for luxury lovers.
A good reason to put a minus
I would try in real life on such a viper to call on the curb, yeah.
I understand, the game, yes, I tried to fix it, but it didn't work. Set the collision as high as he could.
Thanks for the notice)
In the next parts of the lesson, everything will be ok.
TXD weight ~ 22 MB
All the details were taken from different games and combined, but it was done crookedly. The shadow is bad, so is the collision. I am silent about the materials. The estimate for such an outlier is obvious.
I spoke specifically about San Andreas and about those who play it not because of a weak PC.
I wrote about this mod below, starting with "by subject".
Post edited by Sankalol on 08/01/2014 at 17:04:07
You contradict yourself. Or are you a student whose parents bought a new computer?
Personally, I cannot afford a new computer, since I earn a little, and I save all my savings for studying abroad.
And it’s not about the computer. I play GTA V on XBOX 360, but my interest in GTA SA hasn't dropped in the least. You know, it's cool when you hit a lame granny, and she in response began to beat you with the force of some kind of powerlifter. It's cool when, from the usual overturn of the car, the car catches fire and explodes. Cool when HESOYAM, BAGUVIX, WANRLTW, AEZAKMI. It's just cool when San Andreas! It's a pity, not everyone can understand this ...
So the mod was created for those who want to play SA on the V map, and not for those who cannot afford a new computer.
Now on the subject. As for me, laying out a bunch of beta tests is pointless. Even without downloading the mod, you can see a bunch of bugs and shortcomings + the map is far from complete. Putting the map into a file archive under the name "beta test" is when you think that the mod has no bugs and that the mod is ready. Then the people will download, test and say that there are bugs, there are a lot of bugs, and they should be fixed. And when there really won't be any bugs as such, then it's worth posting the Final version.
No evaluation. I think you can understand why.
Post edited by Sankalol on 08/01/2014 at 06:53:41
"The screenshots contain other texture mods and cars - minus!"
Why does everyone feel so sorry for this author? Because he ostentatiously announced his departure? Come on, this happens to everyone, so you shouldn't make such a stir - it's stupid.
It is the player's right to put any mod on the game. Nobody forbids you to do this either, right? Judge logically, if you screen the standard auto and textures, most users would be disgusted with screenshots.
Hanan also has texture. And it is quite enough.
The screenshots show that the wheel fit is set up crooked.
Downloading the model ...
The weight of the DFF is 13MB, which already tells us about the "quality" of the model.
Next, we climb into the model itself, and we see - the collision is not configured, there is no lod, no bumpers, no trunk, material settings - crap, openings - corner to corner. And the author, for some reason, managed to shove a roll cage into this car. The author also thought of making a 3D protector and a brake disc, which are not needed in the CA. But the wheel is now 34k polygons.
By the way, the excuse "there is no better model on the net" will not work. There is a normal model from Matheus-340, although the weight is in the same area (but the envelope is more or less normal).
Post edited by Sankalol on 07/16/2014 at 10:22:48 AM
People who take witty statements seriously are pissed off.
Author of ENB Series 0.248 - Boris Vorontsov;
The author of DOF is Matso;
By ENBLENS - Kyo;
Author of Tonemapping, Bloom and AA - PetkaGTA;
By SweetFX - CeeJay.dk;
The author of the IMFX plugin is DK22Pac (and, by the way, he forbade putting this plugin in other archives);
The author of IMFX settings (NFS The Run LensFlare) is me
You are only the author of the settings, and in the "Author of the file" tag you indicated only yourself.
You have no idea how annoying it is when this happens. Next time I will file a complaint for copyright infringement.
P.S:
"Do it yourself - and then judge" is the most typical school excuse. How bored she was.
Post edited by Sankalol on 07/11/2014 at 12:56:52 PM
Do not quite understand.
Damn, honestly, I have no idea what this incident is about. Perhaps due to dirt on the glass ...
Although I have never noticed this bug. For about an hour, Kam Hak flew around the car in order to look at the glass from different angles - nothing ever disappears.
Post edited by Sankalol on 06/28/2014 at 10:43:27 AM
Most likely that it is because of him. Nothing is missing from me. For those who tested the model, too.
Can not be. Glasses disappear at alpha less than 102, and here the minimum is 153. You have some kind of mod on chrome or something like that.
The four-door is a '95 Subaru. There is no suitable model anywhere, except for Dirt 2, but then it would be necessary to model the interior, optics, etc., because there it is not so hot. But there won't be any sorties anyway. Passengers in the back will crawl through the body (the bug, of course, is significant, but incorrigible).
By file, class car, with me +
On the first two - ENBSeries by ibilnaz v2, where the painting is not my screens, respectively, and ENB is not mine. All the other screenshots are my settings.
It was then that I tried. And at the same time, the relatively low weight of the DFF (4.98MB).
Not the most "true" of course ... As I said above, the real prototype of the Sultan is the 1995 Subaru Impreza.
The post has been edited by Sankalol on 06-27-2014 at 09:12:19 PM
The post has been edited by Sankalol on 06.24.2014 at 18:50:57
It was possible, but why? Nowadays, few people play in the first person in CA, and even this is quite enough for this type of game. There is even more than necessary here (there is interior lighting, a working panel, a working steering wheel).
+ there is a retexture of the interior, which most modmakers do not do.
So why write "HD" if "HD" doesn't smell in here? You could write "Hotknife HD texture" and that's it. That is why the mod collects and cons.
Post edited by Sankalol on 03-30-2014 at 13:55:54