The difference between 5/10 and 7/10 is very big, not every fan of 9-10/10 for every project will understand that you need to use the entire rating system to give a more accurate picture. Well, yes, I gave half a point purely because of the potential to the author
I see progress. The main thing now is to keep up with him, otherwise the dialogues still end too quickly.
TomoeVyHays, you haven’t been in street racing for a long time, although a new project from you came out relatively sooner. Judging by the large number of self-deprecations, you took my words of a little tactless criticism addressed to you quite seriously (if anything, I’m sorry), I hope the self-deprecation was not in vain, and the project turned out good.
Well...No, I still can’t call the project good, but progress is visible. The story, in short, is a coincidence when two friends from different worlds, who have not seen each other for a thousand years, meet, remember the old days and help overcome their own shortcomings and a common enemy. At the end of the years, my childhood best friend and I team up to once and for all destroy one organized crime group that killed all their friends, another organized crime group under Eminem... What.
Yes, that’s exactly what the story evokes. The third and fourth missions (the second is literally a continuation of the 1st mission for 11 targets, so I don’t take it into account) did not have time to start the story, with the formulation of personal problems, when they immediately finished, having overcome in 1 scene an inarticulate action dialogue with this moronic injury , which was invented literally in the same dialogue, as well as “revenge” on some bikers who ruffled their feathers at the guys with one sidelong glance at the heroes. Well, after the final mission, where he and his best friend created a gang, which apparently will begin to kill the bandits from their hometown. Quite a moronic plot, although it started out quite cheerfully. However, it doesn’t infuriate or suffocate, not the worst I’ve seen in ! projects! There is gameplay here, literally 2 trips and one shootout, and it probably should have been removed, given the zero difficulty, and also the fact that it only causes problems, because reading these dialogues of yours with overpowering and other things on the go is difficult, if at the same time this is where to go or shoot.
The environment is not empty, the author is fussed over it, which is of course a plus. The music is regulated for once! Thank you, it’s a pity the project still weighs too much.
What I want to say in the end is that it’s ok, it’s ok to finish in 30 minutes and forget about it, it’s clearly better than the previous work. I hope the next projects get better and better. 5.5/10
A rather mediocre parkour mod for about ten minutes
If the author had originally inserted noclip into his archive, then the unpleasant little thing in the form of restarting the mission over and over again after death would not have been so critical. And here you will often have to die because of the crooked parkour, which is not only difficult in itself with randomly placed, non-engaging doors in the air, but on top of that you have to pick up a weapon in the air so as not to die from ultra-precise dummies, why? -then they will spawn one ped at a time (and yes, no matter how hard I try to jump on the bike in an honest way to the last checkpoint, acceleration is simply not enough).
Weak parkour, generally normal mapping (but pointless and boring), a short mission that is 2-3 times longer due to unreasonable complexity, so-so. 3/10
Nobody will give us back 2014 with you And I am so naive, and so young... The whirlpool takes us away, and we are waiting for something Mission for parkour, and in the warm rain... *Next comes a cool guitar solo
I don’t even want to joke here. The project is stupidly primitive work, and it’s somehow sad... No interesting situations, no funny moments, just a shitty mission. It's a pity
The beginning is unclear, the dialogue is overloaded, poorly written, and the cutscenes are either too short or too long. The story is boring, the gameplay is ok.
There is no particular desire to complete the project
The changes are essentially minor: I changed the dialogues, the title, the music a little more in line with the theme, made a normal cliffhanger (after 8 months, yeah), and improved the mapping. The story was vague crap without a clear antagonist and undisclosed motivation and actions of the hero, and remained so. Oh, and the new skin is strange, why is it gray?
I will not change the rating, we are waiting for the continuation of the story (although even if you do 2 additional missions before February, I’m afraid to imagine how long it will be to wait for a full-fledged sequel)
here literally two missions are devoted to explaining the background of what is happening and revealing the conflict of the heroes.
Well, here’s the funny thing about this, the project shows only half at best, 1 act of the story, etc. A bunch of terms, a lot of information, the lack of exact answers make your brain boil over 40 minutes of playthrough, remembering all the residual information from past projects, which also didn’t particularly like to explain the plot head-on. And this chronological confusion without clear dates and divisions does not allow us to create a coherent picture of history.
I can’t do without this style of storytelling for now; I find it as optimal as possible.
I believe it, so I'm looking forward to the second part. The project intrigued me, and, damn it, I didn’t let myself be tried at such a frantic pace of endless action
Good old Lisov again made a half-hearted project, from which nothing can be disassembled until the second part comes out (and then it’s unlikely).
In short, Alex and Katerina become the heroes of the picture. So, if I remember well Katerina - this secondary antagonist of one of the minor characters FOG Willie, who became the second gg in the second and third parts, then who is Alex? Honestly, you really can’t get through all this shit without a bubble. Can you at least next time give more specific descriptions of projects? Well, there’s lore to attribute what the project relates to, and so on.
Okay, now let's try to describe what happened in the project. The first mission is action, dialogue, end; The second is dialogues, dialogues, dialogues; The third is action, action, dialogue; Fourth - dialogues, dialogues, dialogues... So, what is the project about? About Katerina and special agent Alex, who works for Zombotech - one of two military companies in the OWM universe that competes with the Far Valley or something like that. The third mission shows a transformed Katerina, who showed her abilities in an action scene and completed some task, and then escaped from Zombotech. What happened in the other missions? All sorts of dialogues about Zombotech and lore, or lengthy discussions inside Katerina’s special world, where Alex ends up. Alex is trying to destroy an incomprehensible man and Katerina, to whom the man is biological father or something like that. Well, both of them are “gods” who have supernatural powers... In short, we are waiting for the second part. It’s not clear how to describe all this nonsense in a normal way, but I won’t try.
Well, in short, it’s good as always, but nothing is clear. The action is good, the cut scenes are well staged, the mapping is beautiful as always. There are many questions, no answers. 7/10
“Please provide an example of technical errors...”
I literally described the main points in my commentary, I have no desire to describe in more detail, and in particular, there is no particular point, it is clear to the naked eye that the project was made so-so
“In the face of such abuse in your comments, people are starting to throw diomes...”
My friend, you are not the first, you are not the last to present this to me. But I, like Sukuna, sitting on my throne, will only look at you pitiful and smile while you cry from my “bullying”. I hope this time the comment will be saved, and not like the last one, which mysteriously disappeared
What a disgusting job it is. 3 hastily made missions, which most likely copy the structure of SIZZZ's "Christmas Time", as well as a bunch of technical rough edges: from the spawning of actors, to actors not loading in the interior and music layered on top of each other, which interrupts each other.
And besides, the project was done very late, barely in time for Christmas. Considering the enormous weight, it is unclear why this work is needed, which can be completed in 5-10 minutes. 3/10
The worst thing about the project is the unpacking. Well, what kind of degeneracy is it to make 3 folders to put measly 3 missions, one in each, and identical SD folders with different audio tracks. I mean, how did you come up with such bullshit?
Missions? Boring trips from one point to another, the Persian speaker sometimes doesn’t have time to finish his text, and the first mission wasn’t the worst set-up, it looked good. There’s nothing special to review, just ordinary trash without any zest or logical ending. 3/10
It will go with a beer, but to be honest, it’s mortally boring.
For a trash mission there is too little excitement, for a New Year's story, in fact, there is too little New Year's atmosphere. In general, you can get a couple of lulz, listen to 2000s pop music at the end of 2 minutes, and that’s it. But it could have been done much better than the author.
This is a good New Year's project with a couple of jokes based on the actual story, small gameplay inserts and a good soundtrack (which, unfortunately, is not enough). However, I wanted more and more richness, but overall it turned out well. The only negative: the project is too heavy for 10 minutes of playthrough, it was still worth letting the players choose for themselves whether they need Snow Andreas or not, but otherwise it’s just a good project. 7/10
Are they constantly breaking? Sometimes the game may just crash, but when you restart everything works. It is advisable to download SAMP objects, maybe I accidentally added it from there
Not only are the missions complete crap, incoherent nonsense without beginning and end, but for some reason you copied the SD folder from Ivan Asshole and stuck it as dead weight in the project.
But thank you for not copying Ivan Assrants’ mission, because if he was quite mediocre from the technical side, I can imagine how you would have lost all the polymers when you tried to copy him
Well, the project didn’t come out, it’s ultra stuffy shit.
But I really hope that someone will think of making a story about a family matter))) Or at least an adaptation of The Coffin of Andy and Leyley in DUOM, given the strange relationship between brother and sister in this project
1) “it’s not 2-3 seconds, but 3-4, it’s enough to read the dialogue”
No, not even close. I am constantly being bullied for quick cut scenes with a lot of text, although I always set them to at least 4-5 seconds, in new projects it’s 6-6.5. Vir, for example, because of my “Seryoga Fileikin”, broke when he could not read quickly, and deleted the channel with a bunch of streams, think about other people too, so as not to repeat my mistakes
2) “I shouldn’t have presented the whole essence of the story in the first part”
I didn't even know that this was the first part. First of all, the project should be of interest. Even, God forgive me, TSLS somehow arranged all the storylines in the first two episodes, which developed systematically (even if not very interestingly) throughout the following parts.
3) “probably because I tried to introduce him intelligently into the plot”
Fine. Who exactly is this? Asshole..Madara...I don’t remember his name; in short, together with his partner they said a maximum of 3 dozen cut scenes, that’s all. How can I intelligently introduce a character I know nothing about into the plot through a dramatic scene that cannot give even the slightest response? You broke the first rule of character death - showing their death on screen. How can I believe in his relationship with his partner, if even during the conversation it was more important for him to find out who was involved in his murder (by the way, this is an ultra stupid moment, because the dummy revealed the main secret of the character’s death before we got this secret). As a result, he simply kills a bunch of policemen out of revenge against some officer, and he, well, in fact, simply extinguishes everyone and everything.
4) “no one will find a way for you here”
What approach? I simply demand normal dialogues, without spelling errors, so that the idea is clear, so that there is a minimum of water and that’s all.
6) “Which task did I copy?”
The race mission follows the route of the original mission exactly.
“if I took the same approach to some missions, is it a carbon copy?”
Dude, idiotic introductory missions are of no interest to anyone for a long time, everyone needs gameplay and a plot, preferably original and thoughtful.
7) “Music is a controversial topic”
Relatively. If you just decided to cram your playlist into the project, then fine (although the weight of the project is too large for such a short project). If you want to give at least a little insight into the history, world, etc., then please don’t throw any pop garbage into the SD folder that doesn’t work in your ’79 setting.
8) “It took 2 weeks to write scripts and stage missions”
Were you in a hurry or something? Although I completed the last project in about the same amount of time, and by the way this is noticeable in some places. But at least I tried on the plot and technical part, I did a completely concise job, which does not require 88 missions to reveal the plot, unlike you
9) “well, thanks, first and last”
Please don’t be offended, do the next project and correct your mistakes, I will be very pleased, and I will definitely praise you for this. Fatym also didn’t make a shitty project the first time. 3 attempts, and finally got a passable job.
I think the main mistake of the author is that he should not have made the project in this form at all.
I am tolerant of the criminal setting of GTA SA, the main thing is that the story is interesting. The key word is was. She's not here. This is a set of 10 missions with a bunch of 2-3 second cut scenes that are a little easier to read than in the author’s previous project, but that doesn’t mean that they are better in themselves, and you can realize this graphomania. The whole project I sat with this thought: “WHAT IS HAPPENING?!” Either about some brother of a minor character, then about street life, then about grandfather Petrovich, then about the murder of a dummy’s partner, who didn’t even have screen time, but for some reason the author brought up such pathos. And at the end we don’t even have a cliffhanger, the project just ends out of the blue, and nothing actually happened in 10 missions. Author, where the hell is the plot and SETUP?! How can I read a ton of information from this stream of consciousness? And not only do I not understand why missions 6 and 9 crash when loading, but in terms of gameplay it’s also a terribly dull thing. The most boring first tasks are half-copies of the original missions of GTA SA, the most disgusting set of music from damn pop music, where almost every track is not sewn to the mare, especially the damn phonk in the late seventies.
And this is the kind of rubbish you quickly folded on your knee for the second time, after you lost the previous version (it’s unlikely that it was much better), taking into account the long-standing idea that you could change and improve 100,500 times in order to at least turn the characters into something different. a faceless crowd of dummies? It's a shame that your first project is so far the best thing you've done so far. 2/10
“Well, what difference does it make, what difference does it make” or “we are all to blame for this cake”? I don’t know, you can’t even download the project
I could forgive the poor spelling of the project. I could forgive the technically crappy cutscenes, where the author constantly moves the camera so far away from the player that only low-poly models are visible. I could even forgive the shitty and dishonest gameplay, where enemies appear out of thin air, which is why everything turns into a fucking horror with the fear of not knowing where they will appear this time (and they are also not displayed on the mini map). But the damn edit from Tik Tok.... Author, please grow up. 2/10
It's been a while since there was a flower of evil. As I understand it, the new part will be a small filler with the villain of the week in the form of a guy from the Texas Chainsaw Massacre, we are waiting for the second part. I’ll note the cool atmosphere (it’s a pity that in the third mission it’s filled with ultra-loud pop music, which interferes with reading the dialogues), cool mapping and well-used skins from DYOM IX 5.5, which, no matter how much I liked it, still works well with the new build, I didn’t notice any problems with the technical part of the project. You can only point out spelling errors, but nothing more.
Without the second part it is difficult to evaluate the plot, but everything already looks good. 7/10
“Are you a player? “No, I gave up this name a long time ago!” I'll explain everything now.
A long time ago, back in 2018, a project like “The Player” was released. And it was... Well, mediocre, but not the worst project, now newbies can’t do that. And so, Ruslan decided to make a remake of the project, did it work out?
Plot : What can you say about the plot? Eh, terribly boring and just uninteresting. The original was completed in about an hour, the plot was an ultra-relaxed bubblegum, which only because of the staging and technical part did not look very good, but it was clearly not drawn out. In addition, the author at least knew the limit in the number of characters, making the plot as simple and straightforward as possible, without a bunch of useless dummies without character (for the lack of this character in the main characters was already in abundance). What do you think Ruslan did that was exactly the opposite? Literally everything. I still don’t understand who this B of yours isaOrsuk - an unsuccessfully inserted cameo or a new character) exceeds acceptable standards for such a one-cell story, which essentially has not changed in any way in content. Do the characters have personalities? I don’t know, I’ll have to read Hegel to explain this dialectical contradiction, its simultaneous absence, but at the same time its presence, but I’m still too young to traumatize my brain, so I’ll say very briefly: the author wrote 25 characters who, despite being different Skins think absolutely the same way, everyone behaves the same way. Swap them, it won’t make much difference, except maybe the gender sometimes. This is what the absence and simultaneous presence of character is like: the dummies are absolutely empty, and the author fills them with those lines that are required for the plot.
And I’m just talking about how boring it is to follow the characters in the plot, there is the main plot and the revelation and development of the characters. So, the plot is the same stupid heresy as in the original, but now it is presented in a better form and with a more serious face. Almost every important scene is described with the phrase: “Oh, how convenient!” Oh, how convenient it is that they chat for half an hour, but don’t kill the character, oh how convenient it is what’s happening here, oh how convenient it is that Mike learned to shoot and take down packs of mafiosi, and so on. This is not to say that the author could damn well correct all the crap that Forward wrote in 1818. The same development of the main character, damn it, can’t be done at the end of the epilogue with a boring monologue, which we didn’t see during the project, but at least show that he really had problems with gambling and emotions, and not just in the beginning, where if If he hadn’t stepped in with the fake game, he would have received hefty shekels for his manipulations, end of story. I’ll keep quiet about the other heroes. boss. And so, a very boring story that does not correct the original, but makes it more stuffy and drags it into the TSLS universe.
Gameplay . Shootouts are ok, trips in general are also okay, nothing terrible or cool. But diversity is severely lacking, as is consistency. That at the beginning there were shootouts with shotguns, MP5s and machine guns, and that at the end, only original locations brighten up this monotony. And I’m talking about consistency in terms of opponents, that sometimes they are killed in half a punch, and sometimes you ask when they will die, everything was especially bad in the last battle in this regard, when the complexity increased to the level of crazy, if not over.
Technical part . The dialogue is certainly not so great, sometimes there are spelling and grammatical errors, but ok. However, the production of the cut scenes is completely sad, terribly monotonous and drawn out, coupled with the overly watery and boring text making them unbearable. The music is loud, but there are no sound drops. Again, there are both good and not very suitable tracks, but I’m used to it, thank you, even if you don’t insert outright pop music. The best part of the project is, of course, the mapping. There is a lot of it, it is large and varied, it is made beautifully and well, perhaps I could do 20 missions just for mapping and looking, but we have what we have.
Result . Mediocre. This is the case when a remake is technically good, but essentially poorly corrects the original, or at least conveys its essence. Although it would seem that it might be easier than to remake a simple action movie with not the best production so that it doesn’t make you cringe. 5.5/10
Well, unfortunately the goose was strangled, I’ll have to leave a normal comment.
So, it would be a pity for the time spent if I went through the project and downloaded this Cascade for the sake of it, but in general, from a quick look through the selection of missions and reading the goals, everything is so obvious - the same as last time from you, only on Criminal ...Ukraine (damn it makes no difference)
I copied the mission from The Walking Dead, there is no emphasis on the plot...
What then? What is a plot? It’s like asking what it is to read about - on the one hand it’s obvious, but on the other hand people don’t understand the definition of this word. The plot is not shoot-outs, a meaningless struggle with warriors whom the characters were lucky enough to get caught in a completely unrealistic way (even during the apocalypse, various remnants of government agencies will continue to encrypt the signal, but anyone with technology will do this), and not even endless wanderings here and there, to simulate the survival of the characters (how can I believe this, if it is not even clear how long ago the incident happened? Day, month, year?).
The plot is a story with a clear structure: there is a prologue, a beginning, which describes the state of affairs in the world, describes the character and the sequence of the following events; from ordinary hatred of each other to understanding, from fear of something, to victory over fear, etc.); and of course the finale, the epilogue, where the main conflict was resolved, the characters understood something, in the style of the first seasons of South Park, and complete the story.
The plot’s form should please the viewer, the content should not push away from what is happening, set the main meaning of the entire action, and it is also advisable to carry the idea through the entire work. Now, of course, there is most likely no semantic and especially ideological load even in the best films, TV series and books, but for an ordinary entertaining story, even clear content with a moral (meaning) is an excellent result, so let’s not be so critical at this point.
So this is what I mean. Even The Walking Dead has a plot. I haven’t watched the series, but I know the main plot of the first seasons: Why did it work? Yes, because the form and content were cool, that’s why. The characters seemed to be quite real people with their own problems, along the way the story of the survival of the settlement was shoehorned in, the zombies even seemed like creepy and dangerous creatures, the danger of which was not nominal, as in your project, but quite real. That’s why The Walkers survived until 2022, although it would seem that since 2016 the hype and ratings of the series were already quite low, but even they did not keep the lowest bar.
Instead of making excuses, put more effort into the characters, plot, environment, etc. It seems like you played good projects, but you can’t emphasize the positive aspects of them, you only defend your mediocre projects. More criticism please
One day, the creator of a boring Zombie Apocalypse walks into a bar, and there they tell him: “Get in line, please.”
The first half is boring, that's okay. But even though there are funny shooting scenes, even though the mapping is completely ordinary, but God bless it, it’s tolerable. All sorts of stupidity was tolerated and very comfortable pianos in the bushes (oh, how lucky we were to get to an uninhabited area, where there are no zombies, where there are no military personnel. Oh, how lucky we were to get to the secret frequencies from the warriors the first time, oh how lucky we were to do that, to do All). But after the fifth mission, the author apparently became exhausted. First I made the impassable fifth mission (Kempel, where the hell are the checkpoints!!? What kind of ass did you put them in!), then broke the sixth (it’s a shame to make such stupid technical mistakes with different interiors, just make that damn teleport to the area!), and just from the sixth mission the author was completely exhausted, making ultra short missions, and also this damn “To be continued.”
It is a pity that it does not influence their character, for it is nothing - the absence of such a character (dialectics, brother).
Ultra boring show. Although what else can you expect from a newcomer's Zombie Apocalypse? 3/10
Whatever you name the ship, that’s how it will go. You should understand from the very beginning that the expectations for the continuation of such a good project will be much higher than for an ordinary no-name craft. Well, in general, it’s a pity that you were so offended by me, at least you had the makings of creating DUOM missions.
Putting aside the famous name of the title, what is the final result? The story is frankly bad from a structural point of view, the dialogue is weak, the characters are, as always, not developed. You gave Petrovich a low rating, but I want to ask: for what exactly? For the plot? For the characters? For the pitch? I admit that my current, latest project has some problems, but what exactly did I not like? At a minimum, I really like the interaction of CHARACTERS in my projects, their dialogue and the revelation of personality in a relatively short time. Can you remember at least one distinctive and striking feature of (pedo) Phil, Carver, well, from the last project of Mr.
I really hope that in the future you will calm down and become a little more serious about constructing a script in projects
A continuation that no one expected, and which turned out to be...And what did it turn out to be? I'll explain everything now.
I hadn’t played the original project before, but I decided to play it since the author, without the permission of the deceased in terms of assets, wanted to make his own sequel. And the project is good, but the plot is clearly unfinished. There were interesting thoughts about corruption, and about the similarity of bandits with cops, and the fact that, as a result, the American Dream was created for the sake of the interests of capital... I wonder what the author learned from the original, which was rather unclear in terms of plot? Well...The scene in the bar, which he also copied, turns out to be in the previous project (clumsily), from there? Apparently only this, and even then, even on the second attempt he could not properly copy the original scene, making some kind of parody of it itself, and not a full-fledged copy. What is the plot of the project?
As a result, we have Frost, besides the fact that his 7 years have changed a lot in terms of appearance, if you know what I mean))), he has become the main villain with unclear motives (an attempt to push a message in the style: “HE IS AMERICAN THE HERO WHO DEFENDED HIS HOMELAND FROM THE SELLING CREATURES " at the end of the story it looks pretty funny, because where are the proofs? For 8 missions we were never shown any kind of positive characters in... Well, at least in some way , they just died and died, well, it happens), and yes, he kills all the characters, including the main character, quite funny besides. For he, having a cannon in his hands in front of unarmed opponents, somehow, like a helpless damsel in distress, was grabbed onto the plane and thrown overboard. What the heck?! During the passage the question arises: “Wait, is this real? Isn't it a dog's dream that will change the entire narrative of history? Is it really that damned?”. Answer: exactly so. And yes, the ending is bad again, well, it’s at least similar to the original, although it was many times better in this regard.
This is not to mention the constant spelling errors, when the author stupidly confuses and makes mistakes in the names of the characters, sometimes calling them Frosts, sometimes Frozes. 3/10
Mama’s Atlantans are trying to imitate American cranberries, but they don’t understand at all why the United States fought communism and its supporters, and what communist ideology is in general
Come on, my personal life is not that bad, I don’t get through projects right away. There is a lot of negativity, but also good projects. About 3 years ago it was fun to seriously review all this, which projects were bad and which were good. Here Nigga Danny 3 came out good and funny, but not without its flaws, here American Horror Story came out awesome, which is still invigorating, and at the same time you come across the wretched “From Rags to Riches”, “CrimeTaxi” and other garbage that It’s not even memorable, unlike the trash that I brought.
In addition, I try to approach the evaluation more or less objectively, so even if I liked the project, it can receive a relatively low 6-7 points, because it is either technically weak, or there are flaws in the plot, or the presentation is weak or stuffy.
The description intrigued me, because unlike previous projects in a couple of months from newcomers, finally a sane design and a good cover gave hope for high-quality content, but unfortunately, it is still very mediocre.
Phil - who knows, the Persian doesn’t have any backstory or character development in 12 missions. And in the end, performing a task for the next Persian, who blackmailed the hero into going on a suicide mission (and there, in reality, the situation is made in such a way that we cannot get out of trouble in any way, because there are 7 enemies, 2 of which have shotguns, and we are in the middle interior, without even having a gun in their hands that they took. Author, did you even go through this shit? But given the constant spawns of actors and unhidden character models right in the cutscene, it’s obvious that they are not), it’s not the bikers who are killing us, whom the police seemed to have to catch the same task with surveillance, and our guarantor. Well, you know this cliché with the mafia, that they dump previously useful pawns at the end of the story, it’s the same moronic crap.
There is no disclosure of the story with the obtained smuggled weapons, there is no development of the story with the beloved GG, except for one mission where GG killed her stalker, and there is also no disclosure of who Tony was that killed Phil. Unclear.
The project is bad. If you compare it with other newbie projects that came out in 2-3 months, this certainly looks like at least a project, but it doesn’t mean it’s fun to play. A bunch of bugs, technical flaws that stop the passage of missions, no plot, “not at all”... No, a FULL number of spelling errors, they leave you disappointed. I really hope that next time you will not make the excuse of “my first work, don’t judge strictly,” because while you are doing such mediocrity for the first time, someone is doing “This World doesn’t exit” and “Our cause is Right” from the very beginning (self-PR is never superfluous, play these projects, but you can remember the same Leon Crain, he also did excellent projects). 3/10
The beginning is a little crumpled, literally in 2-3 cut scenes they very quickly and hastily introduce you to the situation with a riot throughout the city, and then an attempt at survival horror begins, with going to points, searching for objects and other things. At the end we are also allowed to ride around the city in chaos mode and see new, apparently Russian characters, the end.
There is not much gameplay, but it is not bad, fighting with 3 dummies was quite fun, while listening to a good background soundtrack. It’s still unclear what the plot will be, I don’t know about the universe in which the project takes place and so on, the demo is not enough to understand anything.
I'm looking forward to the sequel if it ever comes out, but there's not much to say for now. Not bad, but there are a few spelling errors. 6.5/10
I thought last time you put an end to this story and it was all over. But no, this time it’s even worse, you probably spent more time collecting models for the project than doing missions. Another set of incoherent crap calling itself a midquel or whatever the spin-offs are called that go between the two parts. I still haven’t played the second part, but knowledgeable people realized that for some reason you used something from the ending of the second Payne, although from the intro it seems like Max just finished off the boss of the first part, and then, well, who knows what happens and why. And you also divided this shit into parts, three missions of 20 fucking targets, which last 10 minutes only because of extended trips around the city. I would like to remember a quote from Max to describe the project, but it would be too much of a compliment for the project if I judge it for what it was trying to be like. 2/10
How could you think of copying the skins and one of the scenes of the New Year's mission on OMA Gamer15, and coming up with such a project?
The dialogues are bad, the plot is bad, the technical part is mediocre, the gameplay is too boring and complex, the spirit of the 90s is not even America, much less Russia. 3/10
It would be better "Hey Arnold!" named the project, it would be possible to joke about the name
And so, the mission is crap, there is no plot, there are no characters, the plot is in the description (where is it seen, so that we are at least TOLD the story in the GAME, and not in the annotations, and in general, Sonic 1 is the peak of visual storytelling), in short, it’s MORTAL BOREDOM TO PLAY SUCH PROJECTS.
The most fun thing to have here is to go down the mountain in 3 missions, but this is the merit of the landscape and physics of GTA:SA, and not the project. 3/10
We have been sitting here for 9 years with the Mephist typeface, writing normal dialogues on it, and when you make a project, some bugs appear. Very strange, but I hope you still switch to ImGui Input
The project is bad, the author studies a lot 2/10
TomoeVyHays, you haven’t been in street racing for a long time, although a new project from you came out relatively sooner. Judging by the large number of self-deprecations, you took my words of a little tactless criticism addressed to you quite seriously (if anything, I’m sorry), I hope the self-deprecation was not in vain, and the project turned out good.
Well...No, I still can’t call the project good, but progress is visible.
The story, in short, is a coincidence when two friends from different worlds, who have not seen each other for a thousand years, meet, remember the old days and help overcome their own shortcomings and a common enemy. At the end of the years, my childhood best friend and I team up to once and for all destroy one organized crime group that killed all their friends, another organized crime group under Eminem... What.
Yes, that’s exactly what the story evokes. The third and fourth missions (the second is literally a continuation of the 1st mission for 11 targets, so I don’t take it into account) did not have time to start the story, with the formulation of personal problems, when they immediately finished, having overcome in 1 scene an inarticulate action dialogue with this moronic injury , which was invented literally in the same dialogue, as well as “revenge” on some bikers who ruffled their feathers at the guys with one sidelong glance at the heroes. Well, after the final mission, where he and his best friend created a gang, which apparently will begin to kill the bandits from their hometown. Quite a moronic plot, although it started out quite cheerfully. However, it doesn’t infuriate or suffocate, not the worst I’ve seen in !
projects!
There is gameplay here, literally 2 trips and one shootout, and it probably should have been removed, given the zero difficulty, and also the fact that it only causes problems, because reading these dialogues of yours with overpowering and other things on the go is difficult, if at the same time this is where to go or shoot.
The environment is not empty, the author is fussed over it, which is of course a plus. The music is regulated for once! Thank you, it’s a pity the project still weighs too much.
What I want to say in the end is that it’s ok, it’s ok to finish in 30 minutes and forget about it, it’s clearly better than the previous work. I hope the next projects get better and better. 5.5/10
If the author had originally inserted noclip into his archive, then the unpleasant little thing in the form of restarting the mission over and over again after death would not have been so critical. And here you will often have to die because of the crooked parkour, which is not only difficult in itself with randomly placed, non-engaging doors in the air, but on top of that you have to pick up a weapon in the air so as not to die from ultra-precise dummies, why? -then they will spawn one ped at a time (and yes, no matter how hard I try to jump on the bike in an honest way to the last checkpoint, acceleration is simply not enough).
Weak parkour, generally normal mapping (but pointless and boring), a short mission that is 2-3 times longer due to unreasonable complexity, so-so. 3/10
And I am so naive, and so young...
The whirlpool takes us away, and we are waiting for something
Mission for parkour, and in the warm rain...
*Next comes a cool guitar solo
The beginning is unclear, the dialogue is overloaded, poorly written, and the cutscenes are either too short or too long. The story is boring, the gameplay is ok.
There is no particular desire to complete the project
The changes are essentially minor: I changed the dialogues, the title, the music a little more in line with the theme, made a normal cliffhanger (after 8 months, yeah), and improved the mapping. The story was vague crap without a clear antagonist and undisclosed motivation and actions of the hero, and remained so. Oh, and the new skin is strange, why is it gray?
I will not change the rating, we are waiting for the continuation of the story (although even if you do 2 additional missions before February, I’m afraid to imagine how long it will be to wait for a full-fledged sequel)
Well, here’s the funny thing about this, the project shows only half at best, 1 act of the story, etc. A bunch of terms, a lot of information, the lack of exact answers make your brain boil over 40 minutes of playthrough, remembering all the residual information from past projects, which also didn’t particularly like to explain the plot head-on. And this chronological confusion without clear dates and divisions does not allow us to create a coherent picture of history.
I believe it, so I'm looking forward to the second part. The project intrigued me, and, damn it, I didn’t let myself be tried at such a frantic pace of endless action
In short, Alex and Katerina become the heroes of the picture. So, if I remember well Katerina - this secondary antagonist of one of the minor characters FOG Willie, who became the second gg in the second and third parts, then who is Alex? Honestly, you really can’t get through all this shit without a bubble. Can you at least next time give more specific descriptions of projects? Well, there’s lore to attribute what the project relates to, and so on.
Okay, now let's try to describe what happened in the project. The first mission is action, dialogue, end; The second is dialogues, dialogues, dialogues; The third is action, action, dialogue; Fourth - dialogues, dialogues, dialogues... So, what is the project about? About Katerina and special agent Alex, who works for Zombotech - one of two military companies in the OWM universe that competes with the Far Valley or something like that. The third mission shows a transformed Katerina, who showed her abilities in an action scene and completed some task, and then escaped from Zombotech. What happened in the other missions? All sorts of dialogues about Zombotech and lore, or lengthy discussions inside Katerina’s special world, where Alex ends up. Alex is trying to destroy an incomprehensible man and Katerina, to whom the man is biological father or something like that. Well, both of them are “gods” who have supernatural powers... In short, we are waiting for the second part. It’s not clear how to describe all this nonsense in a normal way, but I won’t try.
Well, in short, it’s good as always, but nothing is clear. The action is good, the cut scenes are well staged, the mapping is beautiful as always. There are many questions, no answers. 7/10
I literally described the main points in my commentary, I have no desire to describe in more detail, and in particular, there is no particular point, it is clear to the naked eye that the project was made so-so
“In the face of such abuse in your comments, people are starting to throw diomes...”
My friend, you are not the first, you are not the last to present this to me. But I, like Sukuna, sitting on my throne, will only look at you pitiful and smile while you cry from my “bullying”. I hope this time the comment will be saved, and not like the last one, which mysteriously disappeared
And besides, the project was done very late, barely in time for Christmas. Considering the enormous weight, it is unclear why this work is needed, which can be completed in 5-10 minutes. 3/10
Watch the video about OMA on my channel, I’ll only say one thing: 8/10
Missions? Boring trips from one point to another, the Persian speaker sometimes doesn’t have time to finish his text, and the first mission wasn’t the worst set-up, it looked good. There’s nothing special to review, just ordinary trash without any zest or logical ending. 3/10
For a trash mission there is too little excitement, for a New Year's story, in fact, there is too little New Year's atmosphere. In general, you can get a couple of lulz, listen to 2000s pop music at the end of 2 minutes, and that’s it. But it could have been done much better than the author.
Tolerant passerby. 5/10
Not only are the missions complete crap, incoherent nonsense without beginning and end, but for some reason you copied the SD folder from Ivan Asshole and stuck it as dead weight in the project.
But thank you for not copying Ivan Assrants’ mission, because if he was quite mediocre from the technical side, I can imagine how you would have lost all the polymers when you tried to copy him
But I really hope that someone will think of making a story about a family matter))) Or at least an adaptation of The Coffin of Andy and Leyley in DUOM, given the strange relationship between brother and sister in this project
No, not even close. I am constantly being bullied for quick cut scenes with a lot of text, although I always set them to at least 4-5 seconds, in new projects it’s 6-6.5. Vir, for example, because of my “Seryoga Fileikin”, broke when he could not read quickly, and deleted the channel with a bunch of streams, think about other people too, so as not to repeat my mistakes
2) “I shouldn’t have presented the whole essence of the story in the first part”
I didn't even know that this was the first part. First of all, the project should be of interest. Even, God forgive me, TSLS somehow arranged all the storylines in the first two episodes, which developed systematically (even if not very interestingly) throughout the following parts.
3) “probably because I tried to introduce him intelligently into the plot”
Fine. Who exactly is this? Asshole..Madara...I don’t remember his name; in short, together with his partner they said a maximum of 3 dozen cut scenes, that’s all. How can I intelligently introduce a character I know nothing about into the plot through a dramatic scene that cannot give even the slightest response? You broke the first rule of character death - showing their death on screen. How can I believe in his relationship with his partner, if even during the conversation it was more important for him to find out who was involved in his murder (by the way, this is an ultra stupid moment, because the dummy revealed the main secret of the character’s death before we got this secret). As a result, he simply kills a bunch of policemen out of revenge against some officer, and he, well, in fact, simply extinguishes everyone and everything.
4) “no one will find a way for you here”
What approach? I simply demand normal dialogues, without spelling errors, so that the idea is clear, so that there is a minimum of water and that’s all.
6) “Which task did I copy?”
The race mission follows the route of the original mission exactly.
“if I took the same approach to some missions, is it a carbon copy?”
Dude, idiotic introductory missions are of no interest to anyone for a long time, everyone needs gameplay and a plot, preferably original and thoughtful.
7) “Music is a controversial topic”
Relatively. If you just decided to cram your playlist into the project, then fine (although the weight of the project is too large for such a short project). If you want to give at least a little insight into the history, world, etc., then please don’t throw any pop garbage into the SD folder that doesn’t work in your ’79 setting.
8) “It took 2 weeks to write scripts and stage missions”
Were you in a hurry or something? Although I completed the last project in about the same amount of time, and by the way this is noticeable in some places. But at least I tried on the plot and technical part, I did a completely concise job, which does not require 88 missions to reveal the plot, unlike you
9) “well, thanks, first and last”
Please don’t be offended, do the next project and correct your mistakes, I will be very pleased, and I will definitely praise you for this. Fatym also didn’t make a shitty project the first time. 3 attempts, and finally got a passable job.
I am tolerant of the criminal setting of GTA SA, the main thing is that the story is interesting. The key word is was. She's not here. This is a set of 10 missions with a bunch of 2-3 second cut scenes that are a little easier to read than in the author’s previous project, but that doesn’t mean that they are better in themselves, and you can realize this graphomania. The whole project I sat with this thought: “WHAT IS HAPPENING?!” Either about some brother of a minor character, then about street life, then about grandfather Petrovich, then about the murder of a dummy’s partner, who didn’t even have screen time, but for some reason the author brought up such pathos. And at the end we don’t even have a cliffhanger, the project just ends out of the blue, and nothing actually happened in 10 missions. Author, where the hell is the plot and SETUP?! How can I read a ton of information from this stream of consciousness? And not only do I not understand why missions 6 and 9 crash when loading, but in terms of gameplay it’s also a terribly dull thing. The most boring first tasks are half-copies of the original missions of GTA SA, the most disgusting set of music from damn pop music, where almost every track is not sewn to the mare, especially the damn phonk in the late seventies.
And this is the kind of rubbish you quickly folded on your knee for the second time, after you lost the previous version (it’s unlikely that it was much better), taking into account the long-standing idea that you could change and improve 100,500 times in order to at least turn the characters into something different. a faceless crowd of dummies? It's a shame that your first project is so far the best thing you've done so far. 2/10
It's been a while since there was a flower of evil. As I understand it, the new part will be a small filler with the villain of the week in the form of a guy from the Texas Chainsaw Massacre, we are waiting for the second part. I’ll note the cool atmosphere (it’s a pity that in the third mission it’s filled with ultra-loud pop music, which interferes with reading the dialogues), cool mapping and well-used skins from DYOM IX 5.5, which, no matter how much I liked it, still works well with the new build, I didn’t notice any problems with the technical part of the project. You can only point out spelling errors, but nothing more.
Without the second part it is difficult to evaluate the plot, but everything already looks good. 7/10
A long time ago, back in 2018, a project like “The Player” was released. And it was... Well, mediocre, but not the worst project, now newbies can’t do that. And so, Ruslan decided to make a remake of the project, did it work out?
Plot : What can you say about the plot? Eh, terribly boring and just uninteresting. The original was completed in about an hour, the plot was an ultra-relaxed bubblegum, which only because of the staging and technical part did not look very good, but it was clearly not drawn out. In addition, the author at least knew the limit in the number of characters, making the plot as simple and straightforward as possible, without a bunch of useless dummies without character (for the lack of this character in the main characters was already in abundance). What do you think Ruslan did that was exactly the opposite? Literally everything. I still don’t understand who this B of yours is
aOrsuk - an unsuccessfully inserted cameo or a new character) exceeds acceptable standards for such a one-cell story, which essentially has not changed in any way in content. Do the characters have personalities? I don’t know, I’ll have to read Hegel to explain this dialectical contradiction, its simultaneous absence, but at the same time its presence, but I’m still too young to traumatize my brain, so I’ll say very briefly: the author wrote 25 characters who, despite being different Skins think absolutely the same way, everyone behaves the same way. Swap them, it won’t make much difference, except maybe the gender sometimes. This is what the absence and simultaneous presence of character is like: the dummies are absolutely empty, and the author fills them with those lines that are required for the plot.And I’m just talking about how boring it is to follow the characters in the plot, there is the main plot and the revelation and development of the characters. So, the plot is the same stupid heresy as in the original, but now it is presented in a better form and with a more serious face. Almost every important scene is described with the phrase: “Oh, how convenient!” Oh, how convenient it is that they chat for half an hour, but don’t kill the character, oh how convenient it is what’s happening here, oh how convenient it is that Mike learned to shoot and take down packs of mafiosi, and so on. This is not to say that the author could damn well correct all the crap that Forward wrote in 1818. The same development of the main character, damn it, can’t be done at the end of the epilogue with a boring monologue, which we didn’t see during the project, but at least show that he really had problems with gambling and emotions, and not just in the beginning, where if If he hadn’t stepped in with the fake game, he would have received hefty shekels for his manipulations, end of story. I’ll keep quiet about the other heroes. boss. And so, a very boring story that does not correct the original, but makes it more stuffy and drags it into the TSLS universe.
Gameplay . Shootouts are ok, trips in general are also okay, nothing terrible or cool. But diversity is severely lacking, as is consistency. That at the beginning there were shootouts with shotguns, MP5s and machine guns, and that at the end, only original locations brighten up this monotony. And I’m talking about consistency in terms of opponents, that sometimes they are killed in half a punch, and sometimes you ask when they will die, everything was especially bad in the last battle in this regard, when the complexity increased to the level of crazy, if not over.
Technical part . The dialogue is certainly not so great, sometimes there are spelling and grammatical errors, but ok. However, the production of the cut scenes is completely sad, terribly monotonous and drawn out, coupled with the overly watery and boring text making them unbearable. The music is loud, but there are no sound drops. Again, there are both good and not very suitable tracks, but I’m used to it, thank you, even if you don’t insert outright pop music. The best part of the project is, of course, the mapping. There is a lot of it, it is large and varied, it is made beautifully and well, perhaps I could do 20 missions just for mapping and looking, but we have what we have.
Result . Mediocre. This is the case when a remake is technically good, but essentially poorly corrects the original, or at least conveys its essence. Although it would seem that it might be easier than to remake a simple action movie with not the best production so that it doesn’t make you cringe. 5.5/10
So, it would be a pity for the time spent if I went through the project and downloaded this Cascade for the sake of it, but in general, from a quick look through the selection of missions and reading the goals, everything is so obvious - the same as last time from you, only on Criminal ...Ukraine (damn it makes no difference)
What then? What is a plot? It’s like asking what it is to read about - on the one hand it’s obvious, but on the other hand people don’t understand the definition of this word. The plot is not shoot-outs, a meaningless struggle with warriors whom the characters were lucky enough to get caught in a completely unrealistic way (even during the apocalypse, various remnants of government agencies will continue to encrypt the signal, but anyone with technology will do this), and not even endless wanderings here and there, to simulate the survival of the characters (how can I believe this, if it is not even clear how long ago the incident happened? Day, month, year?).
The plot is a story with a clear structure: there is a prologue, a beginning, which describes the state of affairs in the world, describes the character and the sequence of the following events; from ordinary hatred of each other to understanding, from fear of something, to victory over fear, etc.); and of course the finale, the epilogue, where the main conflict was resolved, the characters understood something, in the style of the first seasons of South Park, and complete the story.
The plot’s form should please the viewer, the content should not push away from what is happening, set the main meaning of the entire action, and it is also advisable to carry the idea through the entire work. Now, of course, there is most likely no semantic and especially ideological load even in the best films, TV series and books, but for an ordinary entertaining story, even clear content with a moral (meaning) is an excellent result, so let’s not be so critical at this point.
So this is what I mean. Even The Walking Dead has a plot. I haven’t watched the series, but I know the main plot of the first seasons: Why did it work? Yes, because the form and content were cool, that’s why. The characters seemed to be quite real people with their own problems, along the way the story of the survival of the settlement was shoehorned in, the zombies even seemed like creepy and dangerous creatures, the danger of which was not nominal, as in your project, but quite real. That’s why The Walkers survived until 2022, although it would seem that since 2016 the hype and ratings of the series were already quite low, but even they did not keep the lowest bar.
Instead of making excuses, put more effort into the characters, plot, environment, etc. It seems like you played good projects, but you can’t emphasize the positive aspects of them, you only defend your mediocre projects. More criticism please
The first half is boring, that's okay. But even though there are funny shooting scenes, even though the mapping is completely ordinary, but God bless it, it’s tolerable. All sorts of stupidity was tolerated and very comfortable pianos in the bushes (oh, how lucky we were to get to an uninhabited area, where there are no zombies, where there are no military personnel. Oh, how lucky we were to get to the secret frequencies from the warriors the first time, oh how lucky we were to do that, to do All). But after the fifth mission, the author apparently became exhausted. First I made the impassable fifth mission (Kempel, where the hell are the checkpoints!!? What kind of ass did you put them in!), then broke the sixth (it’s a shame to make such stupid technical mistakes with different interiors, just make that damn teleport to the area!), and just from the sixth mission the author was completely exhausted, making ultra short missions, and also this damn “To be continued.”
It is a pity that it does not influence their character, for it is nothing - the absence of such a character (dialectics, brother).
Ultra boring show. Although what else can you expect from a newcomer's Zombie Apocalypse? 3/10
Putting aside the famous name of the title, what is the final result? The story is frankly bad from a structural point of view, the dialogue is weak, the characters are, as always, not developed. You gave Petrovich a low rating, but I want to ask: for what exactly? For the plot? For the characters? For the pitch? I admit that my current, latest project has some problems, but what exactly did I not like? At a minimum, I really like the interaction of CHARACTERS in my projects, their dialogue and the revelation of personality in a relatively short time. Can you remember at least one distinctive and striking feature of (pedo) Phil, Carver, well, from the last project of Mr.
I really hope that in the future you will calm down and become a little more serious about constructing a script in projects
I hadn’t played the original project before, but I decided to play it since the author, without the permission of the deceased in terms of assets, wanted to make his own sequel. And the project is good, but the plot is clearly unfinished. There were interesting thoughts about corruption, and about the similarity of bandits with cops, and the fact that, as a result, the American Dream was created for the sake of the interests of capital... I wonder what the author learned from the original, which was rather unclear in terms of plot? Well...The scene in the bar, which he also copied, turns out to be in the previous project (clumsily), from there? Apparently only this, and even then, even on the second attempt he could not properly copy the original scene, making some kind of parody of it itself, and not a full-fledged copy. What is the plot of the project?
As a result, we have Frost, besides the fact that his 7 years have changed a lot in terms of appearance, if you know what I mean))), he has become the main villain with unclear motives (an attempt to push a message in the style: “HE IS AMERICAN THE HERO WHO DEFENDED HIS HOMELAND FROM THE SELLING CREATURES " at the end of the story it looks pretty funny, because where are the proofs? For 8 missions we were never shown any kind of positive characters in... Well, at least in some way , they just died and died, well, it happens), and yes, he kills all the characters, including the main character, quite funny besides. For he, having a cannon in his hands in front of unarmed opponents, somehow, like a helpless damsel in distress, was grabbed onto the plane and thrown overboard. What the heck?! During the passage the question arises: “Wait, is this real? Isn't it a dog's dream that will change the entire narrative of history? Is it really that damned?”. Answer: exactly so. And yes, the ending is bad again, well, it’s at least similar to the original, although it was many times better in this regard.
This is not to mention the constant spelling errors, when the author stupidly confuses and makes mistakes in the names of the characters, sometimes calling them Frosts, sometimes Frozes. 3/10
In addition, I try to approach the evaluation more or less objectively, so even if I liked the project, it can receive a relatively low 6-7 points, because it is either technically weak, or there are flaws in the plot, or the presentation is weak or stuffy.
The description intrigued me, because unlike previous projects in a couple of months from newcomers, finally a sane design and a good cover gave hope for high-quality content, but unfortunately, it is still very mediocre.
Phil - who knows, the Persian doesn’t have any backstory or character development in 12 missions. And in the end, performing a task for the next Persian, who blackmailed the hero into going on a suicide mission (and there, in reality, the situation is made in such a way that we cannot get out of trouble in any way, because there are 7 enemies, 2 of which have shotguns, and we are in the middle interior, without even having a gun in their hands that they took. Author, did you even go through this shit? But given the constant spawns of actors and unhidden character models right in the cutscene, it’s obvious that they are not), it’s not the bikers who are killing us, whom the police seemed to have to catch the same task with surveillance, and our guarantor. Well, you know this cliché with the mafia, that they dump previously useful pawns at the end of the story, it’s the same moronic crap.
There is no disclosure of the story with the obtained smuggled weapons, there is no development of the story with the beloved GG, except for one mission where GG killed her stalker, and there is also no disclosure of who Tony was that killed Phil. Unclear.
The project is bad. If you compare it with other newbie projects that came out in 2-3 months, this certainly looks like at least a project, but it doesn’t mean it’s fun to play. A bunch of bugs, technical flaws that stop the passage of missions, no plot, “not at all”... No, a FULL number of spelling errors, they leave you disappointed. I really hope that next time you will not make the excuse of “my first work, don’t judge strictly,” because while you are doing such mediocrity for the first time, someone is doing “This World doesn’t exit” and “Our cause is Right” from the very beginning (self-PR is never superfluous, play these projects, but you can remember the same Leon Crain, he also did excellent projects). 3/10
The beginning is a little crumpled, literally in 2-3 cut scenes they very quickly and hastily introduce you to the situation with a riot throughout the city, and then an attempt at survival horror begins, with going to points, searching for objects and other things. At the end we are also allowed to ride around the city in chaos mode and see new, apparently Russian characters, the end.
There is not much gameplay, but it is not bad, fighting with 3 dummies was quite fun, while listening to a good background soundtrack. It’s still unclear what the plot will be, I don’t know about the universe in which the project takes place and so on, the demo is not enough to understand anything.
I'm looking forward to the sequel if it ever comes out, but there's not much to say for now. Not bad, but there are a few spelling errors. 6.5/10
I thought last time you put an end to this story and it was all over. But no, this time it’s even worse, you probably spent more time collecting models for the project than doing missions. Another set of incoherent crap calling itself a midquel or whatever the spin-offs are called that go between the two parts. I still haven’t played the second part, but knowledgeable people realized that for some reason you used something from the ending of the second Payne, although from the intro it seems like Max just finished off the boss of the first part, and then, well, who knows what happens and why. And you also divided this shit into parts, three missions of 20 fucking targets, which last 10 minutes only because of extended trips around the city.
I would like to remember a quote from Max to describe the project, but it would be too much of a compliment for the project if I judge it for what it was trying to be like. 2/10
The dialogues are bad, the plot is bad, the technical part is mediocre, the gameplay is too boring and complex, the spirit of the 90s is not even America, much less Russia. 3/10
And so, the mission is crap, there is no plot, there are no characters, the plot is in the description (where is it seen, so that we are at least TOLD the story in the GAME, and not in the annotations, and in general, Sonic 1 is the peak of visual storytelling), in short, it’s MORTAL BOREDOM TO PLAY SUCH PROJECTS.
The most fun thing to have here is to go down the mountain in 3 missions, but this is the merit of the landscape and physics of GTA:SA, and not the project. 3/10