Last comments
Taxes, in order.
Disclosure of characters.
There are many characters in the mission, this would certainly be a plus, if not one but.
As you progress through the missions, they do not reveal themselves from the word at all.
Not only are there a lot of them, but against the background of a problem with expositions (or rather, their absence), you just start to get confused in the characters.
Disclosure of characters should be carried out during the project, at the entry stage, and not in articles in the community.
Plot. It’s not bad, but only if you start digging. It is too slurred. It is as if torn.
There is no logical introduction. Even if it is a sequel / prequel, each new project should have its own logical introduction. Which is not here, they simply and without explanation begin to immerse us in unknown characters, events, and so on. It should not be.
Execution. It is sometimes too hacky and illogical. Heroes are some kind of terminators, despite the fact that the project claims to be realism.
Models and the whole pack as a whole.
But, again, if the models were made by you, or were exclusive to your project, but were made by a third-party modeler, it would be better. (An example of this is Santal.)
As a result, I can say that the project looks damp. It's like a game released in a hurry in order to meet deadlines. There are good shoots of plot, atmosphere and other components, but no more. It does not go further than sprouts.
As a result: 4/10. 2 for diligence, and 2 for the pack.
I advise you to work on the next project.
Disclosure of characters.
There are many characters in the mission, this would certainly be a plus, if not one but.
As you progress through the missions, they do not reveal themselves from the word at all.
Not only are there a lot of them, but against the background of a problem with expositions (or rather, their absence), you just start to get confused in the characters.
Disclosure of characters should be carried out during the project, at the entry stage, and not in articles in the community.
Plot. It’s not bad, but only if you start digging. It is too slurred. It is as if torn.
There is no logical introduction. Even if it is a sequel / prequel, each new project should have its own logical introduction. Which is not here, they simply and without explanation begin to immerse us in unknown characters, events, and so on. It should not be.
Execution. It is sometimes too hacky and illogical. Heroes are some kind of terminators, despite the fact that the project claims to be realism.
Models and the whole pack as a whole.
But, again, if the models were made by you, or were exclusive to your project, but were made by a third-party modeler, it would be better. (An example of this is Santal.)
As a result, I can say that the project looks damp. It's like a game released in a hurry in order to meet deadlines. There are good shoots of plot, atmosphere and other components, but no more. It does not go further than sprouts.
As a result: 4/10. 2 for diligence, and 2 for the pack.
I advise you to work on the next project.
Taxes, in order.
Disclosure of characters.
There are many characters in the mission, this would certainly be a plus, if not one but.
As you progress through the missions, they do not reveal themselves from the word at all.
Not only are there a lot of them, but against the background of a problem with expositions (or rather, their absence), you just start to get confused in the characters.
Disclosure of characters should be carried out during the project, at the entry stage, and not in articles in the community.
Plot. It’s not bad, but only if you start digging. It is too slurred. It is as if torn.
There is no logical introduction. Even if it is a sequel / prequel, each new project should have its own logical introduction. Which is not here, they simply and without explanation begin to immerse us in unknown characters, events, and so on. It should not be.
Execution. It is sometimes too hacky and illogical. Heroes are some kind of terminators, despite the fact that the project claims to be realism.
Models and the whole pack as a whole.
But, again, if the models were made by you, or were exclusive to your project, but were made by a third-party modeler, it would be better. (An example of this is Santal.)
As a result, I can say that the project looks damp. It's like a game released in a hurry in order to meet deadlines. There are good shoots of plot, atmosphere and other components, but no more. It does not go further than sprouts.
As a result: 4/10. 2 for diligence, and 2 for the pack.
I advise you to work on the next project.
Disclosure of characters.
There are many characters in the mission, this would certainly be a plus, if not one but.
As you progress through the missions, they do not reveal themselves from the word at all.
Not only are there a lot of them, but against the background of a problem with expositions (or rather, their absence), you just start to get confused in the characters.
Disclosure of characters should be carried out during the project, at the entry stage, and not in articles in the community.
Plot. It’s not bad, but only if you start digging. It is too slurred. It is as if torn.
There is no logical introduction. Even if it is a sequel / prequel, each new project should have its own logical introduction. Which is not here, they simply and without explanation begin to immerse us in unknown characters, events, and so on. It should not be.
Execution. It is sometimes too hacky and illogical. Heroes are some kind of terminators, despite the fact that the project claims to be realism.
Models and the whole pack as a whole.
But, again, if the models were made by you, or were exclusive to your project, but were made by a third-party modeler, it would be better. (An example of this is Santal.)
As a result, I can say that the project looks damp. It's like a game released in a hurry in order to meet deadlines. There are good shoots of plot, atmosphere and other components, but no more. It does not go further than sprouts.
As a result: 4/10. 2 for diligence, and 2 for the pack.
I advise you to work on the next project.
Taxes, in order.
Disclosure of characters.
There are many characters in the mission, this would certainly be a plus, if not one but.
As you progress through the missions, they do not reveal themselves from the word at all.
Not only are there a lot of them, but against the background of a problem with expositions (or rather, their absence), you just start to get confused in the characters.
Disclosure of characters should be carried out during the project, at the entry stage, and not in articles in the community.
Plot. It’s not bad, but only if you start digging. It is too slurred. It is as if torn.
There is no logical introduction. Even if it is a sequel / prequel, each new project should have its own logical introduction. Which is not here, they simply and without explanation begin to immerse us in unknown characters, events, and so on. It should not be.
Execution. It is sometimes too hacky and illogical. Heroes are some kind of terminators, despite the fact that the project claims to be realism.
Models and the whole pack as a whole.
But, again, if the models were made by you, or were exclusive to your project, but were made by a third-party modeler, it would be better. (An example of this is Santal.)
As a result, I can say that the project looks damp. It's like a game released in a hurry in order to meet deadlines. There are good shoots of plot, atmosphere and other components, but no more. It does not go further than sprouts.
As a result: 4/10. 2 for diligence, and 2 for the pack.
I advise you to work on the next project.
Disclosure of characters.
There are many characters in the mission, this would certainly be a plus, if not one but.
As you progress through the missions, they do not reveal themselves from the word at all.
Not only are there a lot of them, but against the background of a problem with expositions (or rather, their absence), you just start to get confused in the characters.
Disclosure of characters should be carried out during the project, at the entry stage, and not in articles in the community.
Plot. It’s not bad, but only if you start digging. It is too slurred. It is as if torn.
There is no logical introduction. Even if it is a sequel / prequel, each new project should have its own logical introduction. Which is not here, they simply and without explanation begin to immerse us in unknown characters, events, and so on. It should not be.
Execution. It is sometimes too hacky and illogical. Heroes are some kind of terminators, despite the fact that the project claims to be realism.
Models and the whole pack as a whole.
But, again, if the models were made by you, or were exclusive to your project, but were made by a third-party modeler, it would be better. (An example of this is Santal.)
As a result, I can say that the project looks damp. It's like a game released in a hurry in order to meet deadlines. There are good shoots of plot, atmosphere and other components, but no more. It does not go further than sprouts.
As a result: 4/10. 2 for diligence, and 2 for the pack.
I advise you to work on the next project.
Taxes, in order.
Disclosure of characters.
There are many characters in the mission, this would certainly be a plus, if not one but.
As you progress through the missions, they do not reveal themselves from the word at all.
Not only are there a lot of them, but against the background of a problem with expositions (or rather, their absence), you just start to get confused in the characters.
Disclosure of characters should be carried out during the project, at the entry stage, and not in articles in the community.
Plot. It’s not bad, but only if you start digging. It is too slurred. It is as if torn.
There is no logical introduction. Even if it is a sequel / prequel, each new project should have its own logical introduction. Which is not here, they simply and without explanation begin to immerse us in unknown characters, events, and so on. It should not be.
Execution. It is sometimes too hacky and illogical. Heroes are some kind of terminators, despite the fact that the project claims to be realism.
Models and the whole pack as a whole.
But, again, if the models were made by you, or were exclusive to your project, but were made by a third-party modeler, it would be better. (An example of this is Santal.)
As a result, I can say that the project looks damp. It's like a game released in a hurry in order to meet deadlines. There are good shoots of plot, atmosphere and other components, but no more. It does not go further than sprouts.
As a result: 4/10. 2 for diligence, and 2 for the pack.
I advise you to work on the next project.
Disclosure of characters.
There are many characters in the mission, this would certainly be a plus, if not one but.
As you progress through the missions, they do not reveal themselves from the word at all.
Not only are there a lot of them, but against the background of a problem with expositions (or rather, their absence), you just start to get confused in the characters.
Disclosure of characters should be carried out during the project, at the entry stage, and not in articles in the community.
Plot. It’s not bad, but only if you start digging. It is too slurred. It is as if torn.
There is no logical introduction. Even if it is a sequel / prequel, each new project should have its own logical introduction. Which is not here, they simply and without explanation begin to immerse us in unknown characters, events, and so on. It should not be.
Execution. It is sometimes too hacky and illogical. Heroes are some kind of terminators, despite the fact that the project claims to be realism.
Models and the whole pack as a whole.
But, again, if the models were made by you, or were exclusive to your project, but were made by a third-party modeler, it would be better. (An example of this is Santal.)
As a result, I can say that the project looks damp. It's like a game released in a hurry in order to meet deadlines. There are good shoots of plot, atmosphere and other components, but no more. It does not go further than sprouts.
As a result: 4/10. 2 for diligence, and 2 for the pack.
I advise you to work on the next project.
Filin,
This is just the beginning of the plot, desu. The project is just starting with this idea. And then he goes to another steppe. Then no.
This is just the beginning of the plot, desu. The project is just starting with this idea. And then he goes to another steppe. Then no.
Quote: Vladimir Delyaga
https://wampi.ru/image/oCffI
It would seem that all you have to do is install a plug-in for launching graph effects in a sump. But it's hard to see?
Quote: GHETTOSUNRISE
and comments like Haskaya with fake are good.
I just don’t want to go into that acc, it’s already in the past. And I'll change the name on this, soon, as the turnip will allow.
Ivan Akhrameev,
FarmerKarwer,
He does not spoil the main plot point, so here it is.
FarmerKarwer,
He does not spoil the main plot point, so here it is.
Okay, let's start in order.
I did not play the project, but I do not doubt it, because I trust both Santal and Tandem.
But about the cons and bias has something to say.
RDS did not die, as many believe. A stillborn can not die.
If, perhaps, once it was a good community with adequate leadership, now it's just a bunch of mediocre diodes (and even microcroops) and oldfags, who consider themselves great even now, although they used to be shitheaded.
And at the head of all this sodomy is Mamkin the revolutionary who tries to amuse his CWS at the expense of everyone and everything, to see in his life everything is completely so-so.
When Santal only came to RDS, he began to worship and build a cult. Naturally, the sofa terrorist (sic!) Did not like it. He began to tune his Chihuahuas against him.
What do we have in the end?
"-Uuuuu, another trifle from Santal (or Tandem)."
And this despite the fact that the projects they have are different from each other.
Unlike any sensational Chocolate eyes from heaven.
And yes, Santal is right in one more moment.
I do my missions in an hour, without even writing a script and stuff.
Yes, I put in them the meaning (Which is the projection of the situation in the diom, if someone did not understand, and one GREAT REVIEWER did not understand.)
But the RDSniki still put a plus on my little things, I'm not a TANDOM and I did not get it.
And this despite the fact that in the missions they are watered with "liquid grace."
Santalo and Tandemu respectos.
And RDSU - the cemetery and the coffin.
I wish you happiness!
I did not play the project, but I do not doubt it, because I trust both Santal and Tandem.
But about the cons and bias has something to say.
RDS did not die, as many believe. A stillborn can not die.
If, perhaps, once it was a good community with adequate leadership, now it's just a bunch of mediocre diodes (and even microcroops) and oldfags, who consider themselves great even now, although they used to be shitheaded.
And at the head of all this sodomy is Mamkin the revolutionary who tries to amuse his CWS at the expense of everyone and everything, to see in his life everything is completely so-so.
When Santal only came to RDS, he began to worship and build a cult. Naturally, the sofa terrorist (sic!) Did not like it. He began to tune his Chihuahuas against him.
What do we have in the end?
"-Uuuuu, another trifle from Santal (or Tandem)."
And this despite the fact that the projects they have are different from each other.
Unlike any sensational Chocolate eyes from heaven.
And yes, Santal is right in one more moment.
I do my missions in an hour, without even writing a script and stuff.
Yes, I put in them the meaning (Which is the projection of the situation in the diom, if someone did not understand, and one GREAT REVIEWER did not understand.)
But the RDSniki still put a plus on my little things, I'm not a TANDOM and I did not get it.
And this despite the fact that in the missions they are watered with "liquid grace."
Santalo and Tandemu respectos.
And RDSU - the cemetery and the coffin.
I wish you happiness!
There are several versions. And, consequently, on the screen for the version.
Dof disable in the same master effect does not interfere.
Round!