Here is a link to this mod. https://libertycity.ru/files/gta-vice-city/164395-novoe-glavnoe-menju-v-stile-gt athe.html https://libertycity.net/files/gta-vice-city/164395-novoe-glavnoe-menju-v-stile-g tathe.html
I have a hunch that modders will drag everything from the remaster into the old games, so T2 has started a war with porting and reworking the original maps. So they themselves doubt their remasters or be afraid of something. As they say, a start has been made to (spzszhuvaniya) what will be poorly screwed in the remasters.
No. This is 2006 mixed with modern models somehow stuffed into the game with no settings and sticking out wheels from the original game on top of which they stuffed some kind of analog hd wheels. On top of all this, they stuffed everything in a row and the game works stably for about 10 minutes after the crash or objects begin to disappear. With this enb, the new interface flickers and is buggy. The game gives out 15-20 fps in places on ryzen 2600 and rx570 in this build with ENB enabled.
I am not against the distribution of the game. I myself have GTA 5 torrent edition installed. and after installing the license, I realized that mine was better and I could do anything with it without an internet connection. Well, in turn, users should also understand that when buying a game in Steam it does not belong to them and if they change any rules, laws or close the store, they may lose it. This is not a disc you bought in 2000m.
Some models with this mod look like this https://yandex.ru/collections/card/5e8a226ea8db9ce4b493fd61/ And I have a question for the author than to open standard Weiss models? And then on zmodeler 2.2.3 they have flies textures, and use version 1.7 well, that
The model is valid and fits into the atmosphere. True, the bumpers of the model are not there, so the damage will not work, but it is not difficult to fix it.
implementation is so-so. Zakostka is just really bad
Well, these are questions to the author. Characters from cutscenes with animation are also bad, and in some places seams are visible, there is no smoothing of normals, plus I put in for the idea.
You need to increase the memory of the game through Limit Adjuster
Well, or just squeeze them because the resolution of 2048 to 2048 is a bit too much if the game itself is already stuffed with other modes. Thank you for the saw, I will also make sure that she was on the mission with the colonel in the cut scene.
map and radar from vice city deluxe. By the way, hospitals, police stations, shops, real estate and buildings where you can take story assignments are marked with lilac. Once this assembly came across to me on a disk.
yes, everything here is very easy to fix in zmodeler (Surface> Normal> Recalculate) all that black recount everything. those who know probably all corrected themselves. We are waiting for more MVL adaptations.
The model itself is not bad but with normals a complete mess. some details are simply turned inside out (normals are not pinched). MVL is so good, but the model had to be fixed, especially since it’s about 5 minutes’s business somewhere.
I wanted to put something like that. I just replaced the model. Replaced with the M16 and the Colt Python python, but I don’t know if I should post it because I’ve used models from other authors.
I understand that this mod replaces the animation with the script that is in the archive. It would not hurt to reduce the speed of swimming, but Tom swims like a boat. And so it is good.
Yes, this Thomson is in his hands so it seems that he will now jump out and give CJu on his forehead. And so the model is normal (jambs with the location are not difficult to fix)
in principle, the same thing with a vice, only reflections can make different reflection textures (one on the bumper on the other) in treshka metal flare texture for all cars is the same and by the way you do not have it. cars as if painted with matte paint. And so a useful lesson.
Where have you been before, you yourself had to figure it out in due time. And when will the 3rd part I would like to see how things are going with col files.
Now there will not be this bug when the crowd of dummies together rested on a pillar on the trawl in the Vaissoint area, well, the traffic began to behave differently.
I don’t even know what to say here. It definitely deserves a plus. The truth begs the question: can this script be somehow used in creating cutscenes or missions?
The model is very old, which just did not make a hearse limousine and so on. For the first time this Cadillac will see in Weiss, he even got to GTA 5 with the same detail. Unfortunately there are no more alternatives; this is the only Cadillac fleetwood model.
This is not Jetpack like in SA. Here, due to such a landing and character animation, this mod can be developed. For example, to do something with a seat and a helm, such as an early version of the Jetpacka from the 80s.
Aircraft to promote European values I’ll replace the name of the aircraft with Pidrimmer And so + P.S. = SpitFire = make a version with one-color smoke or the color of a flag.
P.S. Do not pay attention to the character’s shadow; maxo's vehicle loader is to blame. And car explosions are not always the same as a scale factor such as random.
Yes, the texture mess came out. I did not immediately pay attention and then it was too late to change something. Yes, and this does not affect the game itself.
I’m planning to recycle the fire, the moon is replaced. In the future, it will be possible in one archive hd and the usual version for weak PCs. The mod is tested on 2 PCs (intel core 2 T6570, gforce gt 210m) (intel celeron e3300, gforce gt 710) work is underway on optimization.
athe.html https://libertycity.net/files/gta-vice-city/164395-novoe-glavnoe-menju-v-stile-g
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