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It seemed to me or does the music start playing with the radio on? If yes, then a fix would be good ..
If you get into the car and get out during the animation, the car will automatically start at the end of the script timing.
There was also a curious case: I sat on an unwound bike that was on fire (about to explode) from a car that exploded nearby. That is, I sat on it and immediately got down before the end of the animation and the sound of the institution, having managed to run back a little. The bike exploded two seconds later. Immediately after the explosion, I was teleported back to the bike, it had an exploded texture and was about to explode again, but I could ride it until the second explosion. The bug happened, admittedly, under somewhat specific circumstances, so fixing it or not is a worldly question. Fortunately, this event did not lead to departure
There was also a curious case: I sat on an unwound bike that was on fire (about to explode) from a car that exploded nearby. That is, I sat on it and immediately got down before the end of the animation and the sound of the institution, having managed to run back a little. The bike exploded two seconds later. Immediately after the explosion, I was teleported back to the bike, it had an exploded texture and was about to explode again, but I could ride it until the second explosion. The bug happened, admittedly, under somewhat specific circumstances, so fixing it or not is a worldly question. Fortunately, this event did not lead to departure
Very cool, you can see a serious approach and it's great that criticism and wishes are not left without attention. It's also nice that even with global vars, the mod was very stable and didn't manage to crash me even once after 20+ hours of play with a bunch of scripted modifications.
There is not enough .ini with the volume setting, or something. In some cases, the musician is barely audible (especially the violinist at the fountain in LV). It also makes sense to replace the id of the donation button in scripts from “71” to “8”, then the controls on keyboards will remain the same, and donation will work on gamepads (for the future: a lot of the controls can be adapted to gamepads by checking the list of buttons on the site Sanny Builder Any Y and N, G and H, for example - interchangeable - there will be the same layout on both controllers and keyboards). And it would be really cool to know if there is a randomization of the played music? For no matter how many times I pass by a duet with vocals in Jefferson, so always in the repertoire of the Cranberries - You have to donate by cd in order to scroll through the playlist
There is not enough .ini with the volume setting, or something. In some cases, the musician is barely audible (especially the violinist at the fountain in LV). It also makes sense to replace the id of the donation button in scripts from “71” to “8”, then the controls on keyboards will remain the same, and donation will work on gamepads (for the future: a lot of the controls can be adapted to gamepads by checking the list of buttons on the site Sanny Builder Any Y and N, G and H, for example - interchangeable - there will be the same layout on both controllers and keyboards). And it would be really cool to know if there is a randomization of the played music? For no matter how many times I pass by a duet with vocals in Jefferson, so always in the repertoire of the Cranberries - You have to donate by cd in order to scroll through the playlist
Lens models are tied to the bones of the eyebrows, therefore incompatible with facial animations outside of cutscenes (the model is distorted in time with the eyebrows). And your aviators do not have such a problem.-.
Wow, and the wheels are stubborn in Zemlitsa just like in the early days of modding for the original SA
Bizarre, but pointless, judging by the demo. What's the point of doing a "GTA about a dog" if the gameplay is identical to the gameplay with a human in the title role? Then it’s better to take the time-tested parts of GTA and roll a couple of thematic mods, or the last title in the series for 2023 and have fun with the transformation into animals built into the popular trainer
Too many details. Compare Voodoo and Tornado with Peyote - it will become clear what I mean. Kamacho, Subani and Retinue are the most successful and close to the feeling of "could be in the original". Coburg is still somewhere, well, everything is clear with Deluxo - almost a clone from Vice City, so it’s a good stop.
Speaking about intonations, I will only mention Tommy - in the original he is extremely monotonous, almost Adam Jensen. It can be said that they slightly added emotions, unlike the “wooden original”, but Rockstars, although they had a lot of problems with the actors during the voicing of their first 3D projects, still had a vision and voiced the whole game with this contemptuous, uniform, sometimes with a raised voice of Ray Liotta... In conclusion, I will say that although all this looks like a typical localization of the same Uncharted's, the quality is, nevertheless, far from being of the day and is unlikely to disappoint the Majority. Well, as we say in Liberty: “+ for efforts”
Sooner or later, but so far plans to finish others started. The next radio station will most likely be Lips 106.
The first radio station that I cut for myself. It turned out crooked, in some places it is not entirely possible smoothly without losing content. Initially, I was going to do the next Flash FM, but if so, then I will do "the best radio station in all of Vice City"
Yes, only the original. I didn't even think about this topic with new songs, to be honest..
More like a message that can be bought from famous (usually) people through some kind of service. He pronounces G T A too articulately, as if he does not know this abbreviation.
It's good that there is an alternative to the futuristic, crazy milking cow. There are no single-player DLCs from RG, but modders are here to help. Wish there were more heists for the single player campaign
Some subtle rofl considering this "50 year supply of cat food" and the average lifespan of a cat
Well, you know, the original description could have been translated to the end, otherwise people have questions about incorrect operation at low FPS.
From the original description of the mod:
“The mod works correctly only with FPS above 40 frames !!! At 30 frames or less, causes unnatural motion in flight. Also, this mod does not completely remove the tilt of the motorcycle to the side, but nevertheless the mod is good to make the movement look more natural. " - Junior_Djjr
From the original description of the mod:
“The mod works correctly only with FPS above 40 frames !!! At 30 frames or less, causes unnatural motion in flight. Also, this mod does not completely remove the tilt of the motorcycle to the side, but nevertheless the mod is good to make the movement look more natural. " - Junior_Djjr
Junior_Djjr deleted this mod on his blog because it caused a spontaneous flight. In our country, of course, nobody cares about it.
Features:
- The correct position in the hand
This is unlikely))))
https://imgur.com/FnGzuqw
- The correct position in the hand
This is unlikely))))
https://imgur.com/FnGzuqw
If only to make more breasts, Chloe is far from such a size. And the model is not the highest quality. The rating is appropriate.
A little worsen textures for SA style is not enough, the model is still the same high-polygonal. Take at least a standard sniper rifle and compare with this, this is not the style of SA. And the most important thing is that you yourself noted that this is not such a SA style, well, if you realize it - you are my conscious minus.
Edward Games 09/20/2017, 19:51:54
Edward Games 09/20/2017, 19:51:54
On the screen it looks like a sprite. I mean ... like sprite, well, you understand ...
If in this version the drawing range was increased to the entire state, then this is simply excellent. In general, it would be nice to attach a list of changes, and not a description of what it is.
Thanks, pretty good. Recently I got carried away with a single game, and billiards in it.
Quote: Czao
And where is the SA style here?
Stopped in to leave exactly the same review.
On the subject: the SA style is a low-resolution texture (as in GTA SA) on low-poly models, but here it doesn't even smell of average quality. Stop confusing categories please!
The post has been edited by Edward Games on 06-25-2016 at 15:48:25
Kaef, but Zuhel is right, it's better to make screenshots without ENB at all. And sometimes the car looks so miserable without it and you will find out about it when you have already installed the model.
Is it possible to somehow make the transition between viewing angles not smooth but sharp? In most moments, this smoothness only interferes, and it looks so-so.
There was such a mod, but without the functional transparency of the map and coordinates.
Why two scarves? On the face and in the pocket. Plus the seam on the face is terrible. And probably just a couple of months I haven't visited the solarium for a couple of months)
And who will tune the bones of the fingers? It looks miserable when they are HERE.
Stable departure when entering the Didier Sachs fitting room