I agree, this animation looks good, but it interferes with landing, because cj constantly breaks off the edge of the object (which can be seen in the video)
Yes, not that now these plugins of yours have appeared, where you can write on a normal layout, and even use all the characters. Shredded modern duomers
A good project, executed at a decent level, especially the work with the mapping pleased. However, it is too stretched, if you remove unnecessary dialogues and scenes, you could fit the project into 3 missions
Nice project, I like it. The plot of the series is well adapted, the author not only copied everything cleanly, but added something of his own. The technical part, staging and work with cameras is also done at a good level. The only negative is the errors in the text.
An excellent continuation of the series. Separately, I would like to praise the mapping, everything is very cool done. I recommend to all fans of stealth missions to pass
come up with at least some plot for the mission. now no one is interested in playing "come there, kill that, kill that" 2022 after all. take a cue from good DYOM projects (8 miles to San Anton, Owen Case, Red Sun and others). it is not even necessary to do something large-scale, you can only have one mission, but it must have an idea and a plot. Well, it’s better to do it in Russian, of course. good luck! if anything, contact me, I will help with the crack
An excellent project with an unusual plot and good implementation. The project begins with a slight slip, but by the middle the author accelerates quite well, the plot develops, the dialogues get better, the main character is revealed (although it would be interesting to know about her first murder, how it happened, what prompted her, what she felt as a result, etc. ), but it's okay, and so good. The only thing is that the models do not quite fit into the game and look crooked. But there wasn't much of a choice, as far as I can tell.
Good mission, such a little scary bedtime story. Everything is done on the level, the soundtrack is perfectly chosen. But the final cutscene slightly spoiled the effect of the ending, it was not necessary to make it so long.
Good sketch. But everything is too short and there is almost no plot. It was necessary to work longer, to reveal the character, to add at least some details.
take a cue from good DYOM projects (8 miles to San Anton, Owen Case, Red Sun and others). it is not even necessary to do something large-scale, you can only have one mission, but it must have an idea and a plot. Well, it’s better to do it in Russian, of course. good luck! if anything, contact me, I will help with the crack
The only thing is that the models do not quite fit into the game and look crooked. But there wasn't much of a choice, as far as I can tell.