I didn’t understand this either, I don’t know why it’s so, personally I sin simply because the script itself is not completed, but if you understand what the real reason is, then let me know.
well with a good bottom. Lend developers a hundred dollars, I think it’s possible to touch the yatch after the change, but it’s higher than your spirit, yes. So far, the fly of the storytelling of the mod is not eating you at all, or is it time for us to incur the indemnity in the form of an ascorb, what do you think? If he packs a second fate, it will turn out to be a one-on-one style like in washi, I think how they have the main character who looks a lot like you and these knives shine with a blamb Come on without lyrics, come on. What, they say love each other, but I can’t. Okay, bye, Vanya. Kisses. Kisses to all and mom.
Filin , completely agree, model is crooked. The fact is that I did not use drawings and did everything by sight and with 0, well, it turned out that it turned out. This can be considered an unsuccessful experiment.
Seriously? Half an hour to separate the doors and hood? Also with not the most competent grid. Ok if I said something sensible, but it’s even trivial not to make out what you mutter about there. In short minus.
people might think that this is absolutely NORMAL mod
Where there is a proud entirely of Bezrukov, a lot of fucked transport (drawing Volga, wide car, etc.), but damn, animation GG. Who the pancake at all might think that they tried to do this seriously?
Oh, I see, they drove up from the paste. I’ll just clarify a couple of things: 1) In fashion there is no emphasis on what we do haters, seriously, look, you practically won't find anyone there, it's just banter, but they are modeled, but they are not added to kupyansk, understand the difference 2) on mod we spend no more time than you on social. networks 3) a very large number of people developed kupyansk, both normal and not very, so we do not need one size fits all 4) we can work with the rage engine and, if we wish, we can start making kupyansk for gta 5. 5) Almost every we did normal projects, kupyansk (at least to me personally) helped a lot in terms of modding, this is a good place to learn something.
Quote: DamianDigger
dare to shove me into your shit mod
No problem: 3
Quote: fucker1337
Remove this fucking crap!
We are already deleting!
Quote: Gallupolus
Exactly so, of course this is the whole main point: *
jam, well so it's not for nothing that we make new versions every time, add a little bit of everything. Moving forward so to speak Our team doesn’t like the principle “we’ll complete it, we’ll put it out there”. Most often, projects die without going out, it is wiser to do some small part first, there you look and people will come running up and express some wishes.
Seriously, what insanity have I just read? How then on PC and console games texture props and characters are interesting to me? Tiles and trims?
That's about the "flaws" interesting, and the outlines are almost not a copy of Zaz.
OK.
Where there is a proud entirely of Bezrukov, a lot of fucked transport (drawing Volga, wide car, etc.), but damn, animation GG. Who the pancake at all might think that they tried to do this seriously?
No problem: 3
We are already deleting!
Exactly so, of course this is the whole main point: *
have you ever played it? there the scripters really did a lot of things.
Post edited by arkaner on 03/01/2016 at 19:04:11
it cannot be like that, d3d9.dll in the root of the game is responsible for the windowed mode.
Our team doesn’t like the principle “we’ll complete it, we’ll put it out there”. Most often, projects die without going out, it is wiser to do some small part first, there you look and people will come running up and express some wishes.
http://libertycity.ru/files/gta-san-andreas/91572-gta-kupjansk-0.7n-novogodnijj.
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