There will be such maps in the network of the mountain, and higher than Chiliad.
Problem 1: even the card from the mobile version, which is considered the most HQ version of the original, has a size of 256 per square, but here 512 and the quality is not a little better, on the contrary, you can see the stairs on the texture as if it was simply increased in the editor images. Larger file size but not better quality = waste of system performance.
Problem 2: it does not matter how much the HQ textures will be, this is initially a curved map made by the developer on the "heap". All its coordinates are only approximate, and such a quality is simply inappropriate.
If you want to make a map, I recommend doing it with your hands according to the original state rendering. Yes, it is painfully long and dreary, but at least it will be possible to look at it without tears.
Couldn't you just make a box over your head with a changing texture depending on the weather? Awful demands. Half a gigabyte of files that close the application after five seconds of work.
The post has been edited by gtadrive on 03-14-2016 at 12:38:41 PM
It crashes when loaded, it costs IMFX - Explosions. Installed like this: copied everything from the tex folder to imfx \ lensflare, without deleting the old textures; Then in the lensflare.dat file everything was erased and copied the settings from lensflare.txt, from the mod folder. What was wrong with what I did?
I noticed. I made a silly mistake before publishing. In the version of lensflare (not lessintense) The last 3 textures are named differently. Rename the last 3 textures k / ku / k to b / bu / b.
When you fly over the big water, the transparency of the map is lost. The question is, where are the radar textures hidden over the big water?
This is a zone in which no maps. The blue background is used in pause, when you are viewing the map, that's why the map there transparent has a blue color. I have no idea how to change this. This is clearly not a texture. All fashion cards suffer from this.
Such inaccuracies are even in GTAV! They draw a map with their hands on top of the city, and they do it very carelessly.
Seeing this curvature once, I can no longer see it.
There will be such maps in the network of the mountain, and higher than Chiliad.
Problem 1: even the card from the mobile version, which is considered the most HQ version of the original, has a size of 256 per square, but here 512 and the quality is not a little better, on the contrary, you can see the stairs on the texture as if it was simply increased in the editor images. Larger file size but not better quality = waste of system performance.
Problem 2: it does not matter how much the HQ textures will be, this is initially a curved map made by the developer on the "heap". All its coordinates are only approximate, and such a quality is simply inappropriate.
If you want to make a map, I recommend doing it with your hands according to the original state rendering. Yes, it is painfully long and dreary, but at least it will be possible to look at it without tears.
Awful demands.
Half a gigabyte of files that close the application after five seconds of work.
The post has been edited by gtadrive on 03-14-2016 at 12:38:41 PM
Installed like this: copied everything from the tex folder to imfx \ lensflare, without deleting the old textures; Then in the lensflare.dat file everything was erased and copied the settings from lensflare.txt, from the mod folder. What was wrong with what I did?
I noticed. I made a silly mistake before publishing.
In the version of lensflare (not lessintense)
The last 3 textures are named differently.
Rename the last 3 textures k / ku / k to b / bu / b.
This is a zone in which no maps. The blue background is used in pause, when you are viewing the map, that's why the map there transparent has a blue color.
I have no idea how to change this.
This is clearly not a texture.
All fashion cards suffer from this.
And yes, if it's not hard, then skip the links to SkyBox and ENB on the screenshots.
Yes compatible with IMFX.
I do not use ENB or Skybox.
I use Colormod , but the clouds, did not finish yet