Last comments
We watched this project on a stream with wir, but somehow it didn’t work - it was Dead Pool itself (I’m not a fan of breaking the fourth wall, but they are lying in stacks in it),
the ubiquitous carelessness intervened (be careful, scream, you guys still need you).
However, a year passed, the Slavs made lexplay, and again I played the project. And the opinion has changed.
Since Deadpool was born of an innovative, counter-cultural alternative to patriarchal comics, he aboundsPOSTmodernism, with all its consequences (or rather, Dudpool is his personification), the whole thing, respectively, was taken and transferred to the missions, and under the refraction of the vision of Santa. As a result, we got a bomb mixture pumped up by the coolest decoration, with a logically smooth (as much as possible) setting and a bunch of cool little chips.
Glory to Perun, they are not named here randomly.
Such matters, little ones, be critical of your conclusions and judgments.
Ave Slavs!
Tandem Untitled 06/14/2019, 16:57:37
the ubiquitous carelessness intervened (be careful, scream, you guys still need you).
However, a year passed, the Slavs made lexplay, and again I played the project. And the opinion has changed.
Since Deadpool was born of an innovative, counter-cultural alternative to patriarchal comics, he aboundsPOSTmodernism, with all its consequences (or rather, Dudpool is his personification), the whole thing, respectively, was taken and transferred to the missions, and under the refraction of the vision of Santa. As a result, we got a bomb mixture pumped up by the coolest decoration, with a logically smooth (as much as possible) setting and a bunch of cool little chips.
Glory to Perun, they are not named here randomly.
Such matters, little ones, be critical of your conclusions and judgments.
Ave Slavs!
Tandem Untitled 06/14/2019, 16:57:37
We watched this project on a stream with wir, but somehow it didn’t work - it was Dead Pool itself (I’m not a fan of breaking the fourth wall, but they are lying in stacks in it),
the ubiquitous carelessness intervened (be careful, scream, you guys still need you).
However, a year passed, the Slavs made lexplay, and again I played the project. And the opinion has changed.
Since Deadpool was born of an innovative, counter-cultural alternative to patriarchal comics, he aboundsPOSTmodernism, with all its consequences (or rather, Dudpool is his personification), the whole thing, respectively, was taken and transferred to the missions, and under the refraction of the vision of Santa. As a result, we got a bomb mixture pumped up by the coolest decoration, with a logically smooth (as much as possible) setting and a bunch of cool little chips.
Glory to Perun, they are not named here randomly.
Such matters, little ones, be critical of your conclusions and judgments.
Ave Slavs!
Tandem Untitled 06/14/2019, 16:57:37
the ubiquitous carelessness intervened (be careful, scream, you guys still need you).
However, a year passed, the Slavs made lexplay, and again I played the project. And the opinion has changed.
Since Deadpool was born of an innovative, counter-cultural alternative to patriarchal comics, he aboundsPOSTmodernism, with all its consequences (or rather, Dudpool is his personification), the whole thing, respectively, was taken and transferred to the missions, and under the refraction of the vision of Santa. As a result, we got a bomb mixture pumped up by the coolest decoration, with a logically smooth (as much as possible) setting and a bunch of cool little chips.
Glory to Perun, they are not named here randomly.
Such matters, little ones, be critical of your conclusions and judgments.
Ave Slavs!
Tandem Untitled 06/14/2019, 16:57:37
We watched this project on a stream with wir, but somehow it didn’t work - it was Dead Pool itself (I’m not a fan of breaking the fourth wall, but they are lying in stacks in it),
the ubiquitous carelessness intervened (be careful, scream, you guys still need you).
However, a year passed, the Slavs made lexplay, and again I played the project. And the opinion has changed.
Since Deadpool was born of an innovative, counter-cultural alternative to patriarchal comics, he aboundsPOSTmodernism, with all its consequences (or rather, Dudpool is his personification), the whole thing, respectively, was taken and transferred to the missions, and under the refraction of the vision of Santa. As a result, we got a bomb mixture pumped up by the coolest decoration, with a logically smooth (as much as possible) setting and a bunch of cool little chips.
Glory to Perun, they are not named here randomly.
Such matters, little ones, be critical of your conclusions and judgments.
Ave Slavs!
Tandem Untitled 06/14/2019, 16:57:37
the ubiquitous carelessness intervened (be careful, scream, you guys still need you).
However, a year passed, the Slavs made lexplay, and again I played the project. And the opinion has changed.
Since Deadpool was born of an innovative, counter-cultural alternative to patriarchal comics, he aboundsPOSTmodernism, with all its consequences (or rather, Dudpool is his personification), the whole thing, respectively, was taken and transferred to the missions, and under the refraction of the vision of Santa. As a result, we got a bomb mixture pumped up by the coolest decoration, with a logically smooth (as much as possible) setting and a bunch of cool little chips.
Glory to Perun, they are not named here randomly.
Such matters, little ones, be critical of your conclusions and judgments.
Ave Slavs!
Tandem Untitled 06/14/2019, 16:57:37
First of all - damn stylish and elegant, really understand how you want. And high-quality skins, sorry for the pun. The plot is available, but in the form of introducing "garters", and in its structure resembles another work of Santa - "Valley on Fire", with similar situational outbreaks. All the best is inside! Glory to Dioma! Seriously, for the sake of such work, you can bet GTA, I tell you the truth.
“Not why, but why,” in short.
“Not why, but why,” in short.
A good story, represented by a bunch of thriller-drama, slowly swinging at the beginning, giving intrigue in the middle and rolling in the final uppercut at the end; all this is supported by power-law, somewhat constrained camera movements, combined with sound accompaniment, which ultimately give a feeling of dissolution in the ongoing events. The project is an example of a quality-in-depth implementation, both in the plot plan and in technical (small jambs, however, are, but they are very insignificant).
BuickJack,
Why whine because of some kind of duom? What nonsense, you just wrote an opinion about the project, and you bomb like that same seven-year-old schoolboy. Although you deny it, you are doing just that. And anyway, it hurts me too that some kind of car is writing to me.
Why whine because of some kind of duom? What nonsense, you just wrote an opinion about the project, and you bomb like that same seven-year-old schoolboy. Although you deny it, you are doing just that. And anyway, it hurts me too that some kind of car is writing to me.
Since the liberta makes it impossible to write comments even like that, comparatively small lengths, there will be a shortened version, and full - in valiant dyom.
Gameplay and implementation: there are good moments with a boat, for example, along with bad, boring pursuits and interceptions (this was still enough in the original storyline). A lot of unbalanced shootings, especially towards the end. In technical terms, a lot of mistakes / oversights were made: doors with a large activation radius, mowing paths for pedals and cars, again, re-spawning in the scene, and all sorts of little things.
On music: the volume is not equalized, somewhere there is generally an overload, the sound, in my opinion, most often sounds out of place.
Plot: typical. Dramatic action movie. Even a similar topic in the present, in principle, can be expanded normally - all sorts of artifacts of antiquity and modernity have demonstrated this. But... There is no such thing in the project, really. In general, there was no bet on the plot, apparently.
Characters are weak, especially GG, unprocessed. I do not consider it necessary to paint every aspect, because there are a lot of holes, a lot of absolutely clichéd moves, and there is also frank game in some places. Problems with character motivation.
Results: The project is long-and-in, walk-through, boring. You can play, even someone will deliver. Nevertheless, now I would like to see in DYOM something more than the work that Boch himself ordered to use as an example of everyday mistakes. There will be no ratings. Play it yourself, draw your own conclusions.
Tandem Untitled 03/07/2018, 06:12:30
Gameplay and implementation: there are good moments with a boat, for example, along with bad, boring pursuits and interceptions (this was still enough in the original storyline). A lot of unbalanced shootings, especially towards the end. In technical terms, a lot of mistakes / oversights were made: doors with a large activation radius, mowing paths for pedals and cars, again, re-spawning in the scene, and all sorts of little things.
On music: the volume is not equalized, somewhere there is generally an overload, the sound, in my opinion, most often sounds out of place.
Plot: typical. Dramatic action movie. Even a similar topic in the present, in principle, can be expanded normally - all sorts of artifacts of antiquity and modernity have demonstrated this. But... There is no such thing in the project, really. In general, there was no bet on the plot, apparently.
Characters are weak, especially GG, unprocessed. I do not consider it necessary to paint every aspect, because there are a lot of holes, a lot of absolutely clichéd moves, and there is also frank game in some places. Problems with character motivation.
Results: The project is long-and-in, walk-through, boring. You can play, even someone will deliver. Nevertheless, now I would like to see in DYOM something more than the work that Boch himself ordered to use as an example of everyday mistakes. There will be no ratings. Play it yourself, draw your own conclusions.
Tandem Untitled 03/07/2018, 06:12:30
Since the liberta makes it impossible to write comments even like that, comparatively small lengths, there will be a shortened version, and full - in valiant dyom.
Gameplay and implementation: there are good moments with a boat, for example, along with bad, boring pursuits and interceptions (this was still enough in the original storyline). A lot of unbalanced shootings, especially towards the end. In technical terms, a lot of mistakes / oversights were made: doors with a large activation radius, mowing paths for pedals and cars, again, re-spawning in the scene, and all sorts of little things.
On music: the volume is not equalized, somewhere there is generally an overload, the sound, in my opinion, most often sounds out of place.
Plot: typical. Dramatic action movie. Even a similar topic in the present, in principle, can be expanded normally - all sorts of artifacts of antiquity and modernity have demonstrated this. But... There is no such thing in the project, really. In general, there was no bet on the plot, apparently.
Characters are weak, especially GG, unprocessed. I do not consider it necessary to paint every aspect, because there are a lot of holes, a lot of absolutely clichéd moves, and there is also frank game in some places. Problems with character motivation.
Results: The project is long-and-in, walk-through, boring. You can play, even someone will deliver. Nevertheless, now I would like to see in DYOM something more than the work that Boch himself ordered to use as an example of everyday mistakes. There will be no ratings. Play it yourself, draw your own conclusions.
Tandem Untitled 03/07/2018, 06:12:30
Gameplay and implementation: there are good moments with a boat, for example, along with bad, boring pursuits and interceptions (this was still enough in the original storyline). A lot of unbalanced shootings, especially towards the end. In technical terms, a lot of mistakes / oversights were made: doors with a large activation radius, mowing paths for pedals and cars, again, re-spawning in the scene, and all sorts of little things.
On music: the volume is not equalized, somewhere there is generally an overload, the sound, in my opinion, most often sounds out of place.
Plot: typical. Dramatic action movie. Even a similar topic in the present, in principle, can be expanded normally - all sorts of artifacts of antiquity and modernity have demonstrated this. But... There is no such thing in the project, really. In general, there was no bet on the plot, apparently.
Characters are weak, especially GG, unprocessed. I do not consider it necessary to paint every aspect, because there are a lot of holes, a lot of absolutely clichéd moves, and there is also frank game in some places. Problems with character motivation.
Results: The project is long-and-in, walk-through, boring. You can play, even someone will deliver. Nevertheless, now I would like to see in DYOM something more than the work that Boch himself ordered to use as an example of everyday mistakes. There will be no ratings. Play it yourself, draw your own conclusions.
Tandem Untitled 03/07/2018, 06:12:30
Since the liberta makes it impossible to write comments even like that, comparatively small lengths, there will be a shortened version, and full - in valiant dyom.
Gameplay and implementation: there are good moments with a boat, for example, along with bad, boring pursuits and interceptions (this was still enough in the original storyline). A lot of unbalanced shootings, especially towards the end. In technical terms, a lot of mistakes / oversights were made: doors with a large activation radius, mowing paths for pedals and cars, again, re-spawning in the scene, and all sorts of little things.
On music: the volume is not equalized, somewhere there is generally an overload, the sound, in my opinion, most often sounds out of place.
Plot: typical. Dramatic action movie. Even a similar topic in the present, in principle, can be expanded normally - all sorts of artifacts of antiquity and modernity have demonstrated this. But... There is no such thing in the project, really. In general, there was no bet on the plot, apparently.
Characters are weak, especially GG, unprocessed. I do not consider it necessary to paint every aspect, because there are a lot of holes, a lot of absolutely clichéd moves, and there is also frank game in some places. Problems with character motivation.
Results: The project is long-and-in, walk-through, boring. You can play, even someone will deliver. Nevertheless, now I would like to see in DYOM something more than the work that Boch himself ordered to use as an example of everyday mistakes. There will be no ratings. Play it yourself, draw your own conclusions.
Tandem Untitled 03/07/2018, 06:12:30
Gameplay and implementation: there are good moments with a boat, for example, along with bad, boring pursuits and interceptions (this was still enough in the original storyline). A lot of unbalanced shootings, especially towards the end. In technical terms, a lot of mistakes / oversights were made: doors with a large activation radius, mowing paths for pedals and cars, again, re-spawning in the scene, and all sorts of little things.
On music: the volume is not equalized, somewhere there is generally an overload, the sound, in my opinion, most often sounds out of place.
Plot: typical. Dramatic action movie. Even a similar topic in the present, in principle, can be expanded normally - all sorts of artifacts of antiquity and modernity have demonstrated this. But... There is no such thing in the project, really. In general, there was no bet on the plot, apparently.
Characters are weak, especially GG, unprocessed. I do not consider it necessary to paint every aspect, because there are a lot of holes, a lot of absolutely clichéd moves, and there is also frank game in some places. Problems with character motivation.
Results: The project is long-and-in, walk-through, boring. You can play, even someone will deliver. Nevertheless, now I would like to see in DYOM something more than the work that Boch himself ordered to use as an example of everyday mistakes. There will be no ratings. Play it yourself, draw your own conclusions.
Tandem Untitled 03/07/2018, 06:12:30
I do not advise anyone, a nightmare project. Do not be fooled by the comments below!
Let's start with the fact that the project is very atmospheric. The plot stretches its length in a thread to thematic music, perfectly creating the atmosphere of Peru in the 60s. That is what distinguishes this project and there is an atmosphere, the plot here in the background. I will not retell it, as many like. But I will say one thing - not the best side of the project, but still interesting. More interesting are the characters. Fool, for example.
So, in the end: plus. Estimates somehow do not like to put, let it just be a plus. I recommend to the passage.
So, in the end: plus. Estimates somehow do not like to put, let it just be a plus. I recommend to the passage.
Quote: Slava Rykov
If your game is furious with so many modifications, why make such claims against me? Maybe I want to make the game more modern, and make my atmosphere.
Everything has already been told to you, and you come up with some excuses. There is nothing in the project. No atmosphere, no plot. Yes, and the action is normal too. And the game is furious at everyone for a reason, but from unnecessary high-poly models and textures with huge resolution. Inserting such models of the atmosphere will not do.
Quote: Slava Rykov
And about the shootings and stuff, there was simply not enough time to create a plot and think over an idea. What was - was. Found because of what is furious. It’s as if you don’t judge others for such things, given that they don’t use so many unnecessary things, but judge me for it, and with complete cruelty
So why then release the project if there are no ideas? And do not look at others, in this case they criticize you. Not? But no, you say that "Yes, everyone has it!" So do it wrong, but better. Think of a plot, characters ... That's it. I don’t even know why I answered your comment, not even addressed to me. But somehow it seemed to me important.
Tandem Untitled 11/27/2017, 19:59:50
Quote: Slava Rykov
If your game is furious with so many modifications, why make such claims against me? Maybe I want to make the game more modern, and make my atmosphere.
Everything has already been told to you, and you come up with some excuses. There is nothing in the project. No atmosphere, no plot. Yes, and the action is normal too. And the game is furious at everyone for a reason, but from unnecessary high-poly models and textures with huge resolution. Inserting such models of the atmosphere will not do.
Quote: Slava Rykov
And about the shootings and stuff, there was simply not enough time to create a plot and think over an idea. What was - was. Found because of what is furious. It’s as if you don’t judge others for such things, given that they don’t use so many unnecessary things, but judge me for it, and with complete cruelty
So why then release the project if there are no ideas? And do not look at others, in this case they criticize you. Not? But no, you say that "Yes, everyone has it!" So do it wrong, but better. Think of a plot, characters ... That's it. I don’t even know why I answered your comment, not even addressed to me. But somehow it seemed to me important.
Tandem Untitled 11/27/2017, 19:59:50
Quote: Slava Rykov
If your game is furious with so many modifications, why make such claims against me? Maybe I want to make the game more modern, and make my atmosphere.
Everything has already been told to you, and you come up with some excuses. There is nothing in the project. No atmosphere, no plot. Yes, and the action is normal too. And the game is furious at everyone for a reason, but from unnecessary high-poly models and textures with huge resolution. Inserting such models of the atmosphere will not do.
Quote: Slava Rykov
And about the shootings and stuff, there was simply not enough time to create a plot and think over an idea. What was - was. Found because of what is furious. It’s as if you don’t judge others for such things, given that they don’t use so many unnecessary things, but judge me for it, and with complete cruelty
So why then release the project if there are no ideas? And do not look at others, in this case they criticize you. Not? But no, you say that "Yes, everyone has it!" So do it wrong, but better. Think of a plot, characters ... That's it. I don’t even know why I answered your comment, not even addressed to me. But somehow it seemed to me important.
Tandem Untitled 11/27/2017, 19:59:50
Quote: Slava Rykov
If your game is furious with so many modifications, why make such claims against me? Maybe I want to make the game more modern, and make my atmosphere.
Everything has already been told to you, and you come up with some excuses. There is nothing in the project. No atmosphere, no plot. Yes, and the action is normal too. And the game is furious at everyone for a reason, but from unnecessary high-poly models and textures with huge resolution. Inserting such models of the atmosphere will not do.
Quote: Slava Rykov
And about the shootings and stuff, there was simply not enough time to create a plot and think over an idea. What was - was. Found because of what is furious. It’s as if you don’t judge others for such things, given that they don’t use so many unnecessary things, but judge me for it, and with complete cruelty
So why then release the project if there are no ideas? And do not look at others, in this case they criticize you. Not? But no, you say that "Yes, everyone has it!" So do it wrong, but better. Think of a plot, characters ... That's it. I don’t even know why I answered your comment, not even addressed to me. But somehow it seemed to me important.
Tandem Untitled 11/27/2017, 19:59:50
you can positioned as a continuation of the original SA
I never liked the description just a little more than a paragraph, since they don’t read all of them ... Who in 2017 will create “continuations” in the canon (except, of course, some individuals who, of course, squint on the hard). This is AU, OOC, whatever you want. Our universe is our rule. With love, your glory.
It seems like "DJAM", but LINA GOLOVACH comes out. In short, it turned out another regular "OPEIRATSIJA", which stands out only with one feature, which you yourself successfully flaunted.
SHAME !! Very ashamed, state-submitted, but not to the author, but for you, goldsmiths.
Some (many of them including “it”) stoked for the opinion: ““ ZAH-WAUT ”is an abomination”, but I liked this “PRODUKT” (it’s not even “like”, it is), " DNOINIE STANDARTS ", Scientific.
Аті ні ікеё, BAKA!
Tandem Untitled 06/06/2017, 01:29:12
SHAME !! Very ashamed, state-submitted, but not to the author, but for you, goldsmiths.
Some (many of them including “it”) stoked for the opinion: ““ ZAH-WAUT ”is an abomination”, but I liked this “PRODUKT” (it’s not even “like”, it is), " DNOINIE STANDARTS ", Scientific.
Аті ні ікеё, BAKA!
Joint and indivisible, honest and fast-track recording, by Tandem Untitled.
Tandem Untitled 06/06/2017, 01:29:12
Decent work. Work with effects, as well as mapping, was quite delivered. All this looks beautiful and verified (well, that’s how we saw it, at least), but with a duration it turned out a bit disruptive ... Simple and cinematically correct cameras, along with very relaxing shootings (which can not be said about the previous project). However, the GG itself is flat, not interesting. In general, we can say that the narrative comes with a strong emphasis on visuals.
Tandem Untitled 05/06/2017, 19:02:55
Tandem Untitled 05/06/2017, 19:02:55
This is compote, such things. From all the skill authors a little bit (except for Farmer, of course), and all the love. There are shoals - archeology (I had to rape the beam with the camera this way and that), problems with the text (SIE, hello to you), a boring and unbalanced ekshon with holey interiors, the musical accompaniment in the third mission plays directly on top of the music of the mentioned interior, there are many ghostly characters, not having "bodies". The map is not bad, the best in the project, perhaps, but it is not enough, ALSO there was a fairly pleasant design. And that’s it.
Take care of your family and friends, and the project was not very pleased.
Evaluation will do, but it could have been better, 6/10.
Tandem Untitled 04/07/2017, 9:45:03 PM
Take care of your family and friends, and the project was not very pleased.
Evaluation will do, but it could have been better, 6/10.
Tandem Untitled
Tandem Untitled 04/07/2017, 9:45:03 PM
Garbage, not a project. Everything is terrible here, so there is nothing to evaluate. For such projects, the shoulder straps are torn to the Lintants.
Rating - in the oven, or 0/10.
Rating - in the oven, or 0/10.
Tandem Untitled
A terrible soundtrack, disgusting ekshon, a dull story (for-a-ashkvary !!), mapping as in the 2007th year (PARKU-U-UR !!), technical implementation - feces (there is no chip chip point, dots, etc.). All this was reminded only of the loose "Night Penetration", forgive Mr. Lord! The decor is good, it's the most important, naturally !!
Rating - bullseye on the knee, or 3/10.
Rating - bullseye on the knee, or 3/10.
Tandem Untitled
A long, dull, HALTURY project. Work with objects - at a minimum, pianos in the bushes, weakly reasoned antagonist motivation (yes so here Almost For all characters), spawn actors in the frame, the music is adjusted in volume, but in the last mission with it full of crap. One thing is clear here - the author didn’t try at all (black cars and everything, everything, everything ... all kinds of FBIs, well, you know), wild hack-work begins in the middle, and the plot begins to border on a thrash (in the negative sense of the word).
The score is feces, or 2/10.
The score is feces, or 2/10.
Tandem Untitled
WHAT? This is some kind of horror, honestly. Spent, stupid jokes, loud and perfect inappropriate music. And yet, there is nothing more. An empty and unprofitable project with terrible execution
Mister Dash
In "alone" it is really difficult to catch a maniac, if you are also in Sailor silence, for example.
File author: Vovan
Are you Krotov by chance? In any case, I think it is not far from the truth ...
Something this project reminded us of, of course, it was about a different case, but still. Recently, this is a more or less intelligible mission. Yes, it is not historical (if one can talk about it at all here, at least if we start from the information that is available), there are also problems with the text, everything is too concise, not expanded, and not particularly logical. At least there is a level implementation. That's it. Still, the project is better than most new arrivals.
DRG770,
Not in any way! What will your "admirers" do? Of course they will want a new portion. So don't do it here, do it, of course, there will be a consumer for every content, but what is he like?
Consider that you have convinced me
Not in any way! What will your "admirers" do? Of course they will want a new portion. So don't do it here, do it, of course, there will be a consumer for every content, but what is he like?
DRG770,
It looks like you are judging by statistics and pluses, forgetting that this is absolutely not an indicator. What are the eaters, such and the food they are offered, not?
It looks like you are judging by statistics and pluses, forgetting that this is absolutely not an indicator. What are the eaters, such and the food they are offered, not?
DRG770,
Of course, it's easier to reduce everything to this than to look and see that in fact there are no even normal projects, not to mention good ones ... And if you consider your "crafts" worthwhile, then what can we talk about here?
FarmerKarwer,
Onward and with the song, I'm already choking on saliva in anticipation, really.
Here again. Where are the criteria for these "half", truth-wrong?
If you think so, then DYOM is really a tool for ignorant and weak in ideas people. The evidence is before us.
Doesn't it scent here "make a mistake"? Or I'm wrong?
sad fat trawling
Of course, it's easier to reduce everything to this than to look and see that in fact there are no even normal projects, not to mention good ones ... And if you consider your "crafts" worthwhile, then what can we talk about here?
FarmerKarwer,
I will try to provide the necessary evidence by tomorrow.
Onward and with the song, I'm already choking on saliva in anticipation, really.
but you're half right
Here again. Where are the criteria for these "half", truth-wrong?
you demand the impossible
If you think so, then DYOM is really a tool for ignorant and weak in ideas people. The evidence is before us.
Then I would create quality projects myself
Doesn't it scent here "make a mistake"? Or I'm wrong?
FarmerKarwer,
But as I see it, you give them, on the contrary, overpriced.
I love itQUALITATIVE, interesting work, and certainly not as not this work, under which we started a very meaningless conversation.
And they simply do not exist, as well as not trash, in any case.
You can think that I, supposedly, want a lot, but nothing like that. All projects released this year, and many earlier, do not even reach the average level. And it's not always a problem with performance. It can be easily improved.
By the way, you never answered my question, did you?
you are underestimating
But as I see it, you give them, on the contrary, overpriced.
I love itQUALITATIVE, interesting work, and certainly not as not this work, under which we started a very meaningless conversation.
then you can bring a thrash project that really deserves to be in the TOP
And they simply do not exist, as well as not trash, in any case.
You can think that I, supposedly, want a lot, but nothing like that. All projects released this year, and many earlier, do not even reach the average level. And it's not always a problem with performance. It can be easily improved.
By the way, you never answered my question, did you?
FarmerKarwer,
And how is this demonstrated? Could you provide a compelling example, facts, notes, screenshots? Anyone can write it this way, but you take it and confirm it. I did not see him, but saw an almost mindless spawn of the opposing actors.
It's just that this is the author himself, he is hardly capable of more. So he warns.
But because this is not trash, but feces, that's all. If they were making good content - I would appreciate it.
To a competitor? You're laughing? Moreover, I have not released anything for almost a year, how can I "compete"?
And here's another, although it was raised, I will ask again: where is the line (which YOU "see", uh-huh) between bad and very bad? Between good and great?
youthe ideal of thrash. That's what's sad, pissing ...
The post has been edited by Tandem Untitled on 05/08/2016 at 19:07:17
The gameplay is perfect here
And how is this demonstrated? Could you provide a compelling example, facts, notes, screenshots? Anyone can write it this way, but you take it and confirm it. I did not see him, but saw an almost mindless spawn of the opposing actors.
Jokes taken from Petya from 4b
It's just that this is the author himself, he is hardly capable of more. So he warns.
you do not like thrash-projects of other authors
But because this is not trash, but feces, that's all. If they were making good content - I would appreciate it.
envy your competitor
To a competitor? You're laughing? Moreover, I have not released anything for almost a year, how can I "compete"?
And here's another, although it was raised, I will ask again: where is the line (which YOU "see", uh-huh) between bad and very bad? Between good and great?
youthe ideal of thrash. That's what's sad, pissing ...
The post has been edited by Tandem Untitled on 05/08/2016 at 19:07:17
And if no jokes, jokes - then it's just bottom... You call it thrash? Not a damn thing. An ass-lavatory neduyumor, dull gameplay, punk, which does not go to bed at all, well, what else is needed for a wonderful "thrash" that came out on top? This is not trash - this is cal... What the hell are you people with? Oh, yes, this "creation" would be ideal for Pastentik and others.
Have a nice day, kisses, kisans!
Have a nice day, kisses, kisans!
Tema311112,
And that's why I write, because I passed them. What are you, boy?
I wrote it as it is, it's time to either download the skill, or finish with all this.
And that's why I write, because I passed them. What are you, boy?
I wrote it as it is, it's time to either download the skill, or finish with all this.
The author does not grow anywhere. Everything is bad in missions: both the plot and the execution. And the main thing is that it used to be like that now. Nothing changes. And yes, this is a continuation, why the hell is it not indicated then?
To avoid the bug with the radar at the beginning of the mission, put the player on the street
That's it. You need to do it normally, and not use crutches after forcing the players to use it.
Post edited by Tandem Untitled on 05/02/2016 at 17:44:49
Well, I played in this project, frankly, even sorry for the time spent on it. But the point is this - he is simply not interesting, boring, protracted, mediocre and dull. There is no plot as such (random excerpts are temporary), there are no dynamics, the implementation is not so bad (mediocre, you could have closed your eyes on it if there was an interesting plot, but this is not observed), but also not particularly pleased - Celestial markers, frequent overspawn of actors, a bunch of obvious mistakes and typos, the search is not disabled anywhere, plot holes (more precisely, just squandering time). An empty project in general.
And, it also has an endless number of back and forth trips, which spoil the already dull gameplay in the project.
The post has been edited by Tandem Untitled on 03-28-2016 at 19:51:47
And, it also has an endless number of back and forth trips, which spoil the already dull gameplay in the project.
The post has been edited by Tandem Untitled on 03-28-2016 at 19:51:47
Timmy999,
About space pirates participating in the Tsundap motorcycle race during World War IV.
Post edited by Tandem Untitled on 03-24-2016 at 09:44:03 PM
About space pirates participating in the Tsundap motorcycle race during World War IV.
Post edited by Tandem Untitled on 03-24-2016 at 09:44:03 PM
Not the Wild West came out of you, but game - holey characters, prelayts are not configured. In short, the work was done, apparently, a lot, but there's no point in that. It's better to play in Kupyansk than in this.
Oh yeah, you can not even at ENB at all - what is shown in the trailer and on the screenshots, on the contrary only discourages the desire to download and play in the mod (but honestly demonstrates the quality of it, this is a plus). Also the screens are simply curved, do not you see the cactus that the train has struck through? HD grass is this ... GUI in painty made ... Blood from the eyes goes, really. And people still put such a plus, a nightmare !!
And the size of the fashion is not normally specified, but this is already a stone in the garden of inspectors. However, you yourself could guess.
The post has been edited by IceMan-Studio on 03-19-2016 at 21:28:04
Oh yeah, you can not even at ENB at all - what is shown in the trailer and on the screenshots, on the contrary only discourages the desire to download and play in the mod (but honestly demonstrates the quality of it, this is a plus). Also the screens are simply curved, do not you see the cactus that the train has struck through? HD grass is this ... GUI in painty made ... Blood from the eyes goes, really. And people still put such a plus, a nightmare !!
And the size of the fashion is not normally specified, but this is already a stone in the garden of inspectors. However, you yourself could guess.
offtop
The post has been edited by IceMan-Studio on 03-19-2016 at 21:28:04
This work caused quite mixed feelings - on the one hand, the project is good, but I was not very interested in it. I'll tell you in more detail.
Most commentators write here "as always good, etc.". One gets the feeling that it is not creativity as such that is being evaluated, but consumer goods, which can only be poorly made, or normal. As for me, this is wrong.
From the technical point of view, the storyline is done very well (I liked the camera spans at the beginning of the third mission, for example), but the plot is very banal, and the moves used in it have also been seen more than once (the author wrote about imitating the style and all that, but a discount I will not do this). The project is made in the spirit of previous works, where there was a lot of similar to what is in this one. There is a reason for the accusation of self-copying, yes.
On the whole, a good, high-quality project came out (at the level of which the missions that are coming out now should be), in which, unfortunately, I did not see any particularly new ideas. So that's it. I will refrain from evaluations, perhaps.
Most commentators write here "as always good, etc.". One gets the feeling that it is not creativity as such that is being evaluated, but consumer goods, which can only be poorly made, or normal. As for me, this is wrong.
From the technical point of view, the storyline is done very well (I liked the camera spans at the beginning of the third mission, for example), but the plot is very banal, and the moves used in it have also been seen more than once (the author wrote about imitating the style and all that, but a discount I will not do this). The project is made in the spirit of previous works, where there was a lot of similar to what is in this one. There is a reason for the accusation of self-copying, yes.
On the whole, a good, high-quality project came out (at the level of which the missions that are coming out now should be), in which, unfortunately, I did not see any particularly new ideas. So that's it. I will refrain from evaluations, perhaps.
Tandem Untitled
moderast: 3,
In this project, I wanted to devote more time to the thoughts of the GG, symbolism and even absurdity. But this is not trash, a kind of reflection project. And stealth and action, it is not needed. Therefore, everything is so simple there. And as for the expression of the thoughts of the GG ... well, then it was not possible. I hope I have answered all your questions.
I will also say a few words. Let me remind you that the project consists of two people, and most often we release jointwork, with the exception of a very small fraction of them. This project is such an exception. In the future, perhaps, more joint work will be released, already done at a decent level.
Post edited by Mister Dash on 07.24.2015 at 15:49:29
In this project, I wanted to devote more time to the thoughts of the GG, symbolism and even absurdity. But this is not trash, a kind of reflection project. And stealth and action, it is not needed. Therefore, everything is so simple there. And as for the expression of the thoughts of the GG ... well, then it was not possible. I hope I have answered all your questions.
Mister Dash
I will also say a few words. Let me remind you that the project consists of two people, and most often we release jointwork, with the exception of a very small fraction of them. This project is such an exception. In the future, perhaps, more joint work will be released, already done at a decent level.
Atomfear
Post edited by Mister Dash on 07.24.2015 at 15:49:29
Disgusting. The most primitive rhymes, poor presentation, the sound quality also does not shine. Installation is so-so. Dullness, in general.
The recording quality is just awful - noises, overload, disgusting microphone. Moreover, the voice actor is completely unsuitable for this role. In other matters, everything is as always.
Also, there is simply no diction, but this is already so, as a bonus to everything else.
Also, there is simply no diction, but this is already so, as a bonus to everything else.
maxandmov,
You sound like it's bad
Post edited by Mister Dash on 06/10/2015 at 15:27:27
You sound like it's bad
Mister Dash
Post edited by Mister Dash on 06/10/2015 at 15:27:27
The mission is good, quite even.
I was also very surprised by the fact that the mission was done in the "Brown Case" universe. And the original did not shine very well in quality. And now, a very funny idea about homovirus, now with good execution. There would be more such projects
In general, there is nothing special to describe, so I'll just write down the pros and cons of the project.
So the pros:
1. Interesting and funny dialogues
2. High-quality action (hardcore)
3. The mission is very funny and "scary" (Well, it's kind of a parody)
4. Nice cameras, and good work with objects
5. A lot of mate
And actually, the cons:
1. The actors are seen hiding, although this could have been avoided.
2. In one place the camera went through the object (Someone will say that this is all nit-picking, but for me this is a minus)
3. A couple of mistakes and typos in the dialogues.
4. Lots of mate
Overall, a cool and high quality mission worthy of attention.
I look forward to continuing, keep up the good work!
Result: 9 out of 10
Link to the comment
I was also very surprised by the fact that the mission was done in the "Brown Case" universe. And the original did not shine very well in quality. And now, a very funny idea about homovirus, now with good execution. There would be more such projects
In general, there is nothing special to describe, so I'll just write down the pros and cons of the project.
So the pros:
1. Interesting and funny dialogues
2. High-quality action (hardcore)
3. The mission is very funny and "scary" (Well, it's kind of a parody)
4. Nice cameras, and good work with objects
5. A lot of mate
And actually, the cons:
1. The actors are seen hiding, although this could have been avoided.
2. In one place the camera went through the object (Someone will say that this is all nit-picking, but for me this is a minus)
3. A couple of mistakes and typos in the dialogues.
4. Lots of mate
Overall, a cool and high quality mission worthy of attention.
I look forward to continuing, keep up the good work!
Result: 9 out of 10
Mister Dash
Life ... how missed you. However, there is no one important function. And substances too, which is bad. I hope the author will improve.
My God, now I will not sleep at night and always carry a kitchen knife with me. Why did you make such a terrible m0shenima?
Atomfear
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. In case of copying materials reference on LibertyCity.Net is neccessary.
It is worth noting the models, lighting and sound design, the third especially - everything is in place, they do not steal the audience’s attention, but complement the overall spirit of the scenes. As a result, there is a monolithic indestructible stone that does not have any extra protrusions or harmful chips. The splendor of the aesthetics of excellence (almost).
May the Power of the Duom come with us, little ones, may our hands not fall as long as there are such projects. Amen !!
Tandem Untitled 07/12/2019, 18:01:04