Unfortunately, there is one option so far - manually overtake everything through Max. DK said that for SA: Render, automatic additions of normals to the model was directly done on the fly, in the game’s memory, but for now, there is no one to do this for Weiss. There is no one to write a DFF converter with the same miscalculation of normals. Yes, and with the "mindless" driving models through Max, incidents may occur, because some buildings still need an individual approach with manual rotation of normals (to look good). For a similar mod for GTA 3, DimZet overtook the models manually, and I do not think that he will repeat his feat in Weiss ... Ehh ...
Well, you don’t have to do this manually. For starters, you can take only the models written in the .ipl files, and for the 3DS Max, write a small macro to align the normals (good, in 3DS Max this is very simple).
I have long noticed this modification on another site, it would be nice if it already came with prepared buildings, since many do not want to do it on their own.
I agree. I’ll try to somehow do this business, only I need to somehow automate the preparation of models. Manually do this for a long time.
.... Shaundi ....It's just that people who grew up on Vice City already have more important things to do, such as work or personal life, but nevertheless, they continue to make mods, and very good ones. Let there be few good mods than tuned basins
For a similar mod for GTA 3, DimZet overtook the models manually, and I do not think that he will repeat his feat in Weiss ... Ehh ...
Well, you don’t have to do this manually. For starters, you can take only the models written in the .ipl files, and for the 3DS Max, write a small macro to align the normals (good, in 3DS Max this is very simple).