So you played badly in GTA5. Which is not surprising. If you judge by your logic, then GTA4 is a failure after the SA - the world is less, there are fewer opportunities, there are fewer locations. And what an insult? When GTA 4 came out on PC, you were 10 years old.
How superficial you are. Come on then GTA VS just trample, why can't we enter the biker club? Or to Ken's office? Interiors in GTA4 from missions do not disappear anywhere? Well, yes, and probably you can enter all the intas in the GTA4 cutscenes without any problems? Oh yes, with the help of cheats, just like in GTA5. A typical schoolboy who played GTA4 in elementary school and cannot get rid of nostalgia, pouring slops on everything he doesn’t like in the new parts, and cliché crushing from himself - fairy ... beautiful, but without a soul. No to say - that's a cool metro done. You must definitely fuck up another game. Is there a morgue in GTA4? NOT! And in GTA5 it is. And so you can compare a lot and for a long time. Enough to talk nonsense and nonsense and start a war of conso ... parts of GTA, each is good in its separate aspect, to the fact that New York's feature is the sewer and the subway, because part of New York's urban folklore is connected with it, and walk past Rockstar could not.
How superficial you are. Come on then GTA VS just trample, why can't we enter the biker club? Or to Ken's office? Interiors in GTA4 from missions do not disappear anywhere? Well, yes, and probably you can enter all the intas in the GTA4 cutscenes without any problems? Oh yes, with the help of cheats, just like in GTA5. A typical schoolboy who played GTA4 in elementary school and cannot get rid of nostalgia, pouring slops on everything he doesn’t like in the new parts, and cliché crushing from himself - fairy ... beautiful, but without a soul. No to say - that's a cool metro done. You must definitely fuck up another game. Is there a morgue in GTA4? NOT! And in GTA5 it is. And so you can compare a lot and for a long time. Enough to talk nonsense and nonsense and start a war of conso ... parts of GTA, each is good in its separate aspect, to the fact that New York's feature is the sewer and the subway, because part of New York's urban folklore is connected with it, and walk past Rockstar could not.
How superficial you are. Come on then GTA VS just trample, why can't we enter the biker club? Or to Ken's office? Interiors in GTA4 from missions do not disappear anywhere? Well, yes, and probably you can enter all the intas in the GTA4 cutscenes without any problems? Oh yes, with the help of cheats, just like in GTA5. A typical schoolboy who played GTA4 in elementary school and cannot get rid of nostalgia, pouring slops on everything he doesn’t like in the new parts, and cliché crushing from himself - fairy ... beautiful, but without a soul. No to say - that's a cool metro done. You must definitely fuck up another game. Is there a morgue in GTA4? NOT! And in GTA5 it is. And so you can compare a lot and for a long time. Enough to talk nonsense and nonsense and start a war of conso ... parts of GTA, each is good in its separate aspect, to the fact that New York's feature is the sewer and the subway, because part of New York's urban folklore is connected with it, and walk past Rockstar could not.
How superficial you are. Come on then GTA VS just trample, why can't we enter the biker club? Or to Ken's office? Interiors in GTA4 from missions do not disappear anywhere? Well, yes, and probably you can enter all the intas in the GTA4 cutscenes without any problems? Oh yes, with the help of cheats, just like in GTA5. A typical schoolboy who played GTA4 in elementary school and cannot get rid of nostalgia, pouring slops on everything he doesn’t like in the new parts, and cliché crushing from himself - fairy ... beautiful, but without a soul. No to say - that's a cool metro done. You must definitely fuck up another game. Is there a morgue in GTA4? NOT! And in GTA5 it is. And so you can compare a lot and for a long time. Enough to talk nonsense and nonsense and start a war of conso ... parts of GTA, each is good in its separate aspect, to the fact that New York's feature is the sewer and the subway, because part of New York's urban folklore is connected with it, and walk past Rockstar could not.
Just ... why suddenly Cubans don't recognize Tommy as Tommy? That is, an Italo-American is not so much outwardly different from a Cuban (Al Pacino played a Cuban, being an Italo-American), but ... confuse Tommy with a Haitian, only because of the clothes ...
Lighting in the interior and in the cutscene itself is clearly lacking. Would make Shadowmapping as in the original GTA4 or even in the original sun using pre-rendered shadows. And so, the potential of the engine is not very much revealed in this moment.
I worked with Anril, and there is a problem with the NPS, as I described to you. In GTA, the NPS are recorded on one variable, which without problems allows the pedals to use many functions and operations without problems for game memory. While in anryl - each NPC is one game unit, and if you do a lot of NPCs with at least those patterns that are in GTA3, you can’t load more than 10 (conditionally) of these in any way.
Well ... you find at least one race for anryl, which would not be an arcade. I know only one more or less intelligible race for anryl - a remake of Road Rush (and there physics also sucks, but it at least delivers combat) The rest ... on the same incentive are rated at 50 & # x at best.<;br />Anryl has a game with an open world close to GTA - Spider Man is curling, but there ... he is plywood. Intelligence NPC in GTA 3 is several goals higher. The same thing in the hitman, starting with blood mani, can render a lot of NPCs, but their patterns are limited to 2 teams, go and run when shooting.
Ark (especially since it is close to RPG games of the TEC type, where there are not so many of these NPCs), like Kraim Kraft, this is an online game, it has a different scripting logic. Here is an example close to the topic of the site - MTA and SAMP, there are mobs there too, but their function is stupid to stand and open a dialogue window. In Dase servers ... there are mobs too, but even there, their intelligence functionality is limited, compared to GTA SA. Plus, random NPC generation does not work there, everything loads the script. Why so - all resources in network code. For anryl, if everything is according to the scripts, it will work. But can you imagine the game ala GTA with all the scripted NPCs? Yes, this is possible if it is the scale of Postal, in general it is the closest GTA game in the sandbox to anril, but this scale is not even Liberty City time GTA. If it would be so simple, take any engine and make an open word, then everyone would do it, and so it can be done, but how it will work is the question. Or AyO, instead of his Glayser, take anryl. But they don’t do it, because the “multi-genre” engine is an extremely mythical thing in fact. Yes, on anril you can make a fighting game, and a joker, and an action game, and even a race. Only now ... almost anrile races suffer from physics. Because anryl is a purely action-packed engine for levels, and a system of seamless loading of levels is not an open word, it's just levels that load in the background.
Ark (especially since it is close to RPG games of the TEC type, where there are not so many of these NPCs), like Kraim Kraft, this is an online game, it has a different scripting logic. Here is an example close to the topic of the site - MTA and SAMP, there are mobs there too, but their function is stupid to stand and open a dialogue window. In Dase servers ... there are mobs too, but even there, their intelligence functionality is limited, compared to GTA SA. Plus, random NPC generation does not work there, everything loads the script. Why so - all resources in network code. For anryl, if everything is according to the scripts, it will work. But can you imagine the game ala GTA with all the scripted NPCs? Yes, this is possible if it is the scale of Postal, in general it is the closest GTA game in the sandbox to anril, but this scale is not even Liberty City time GTA. If it would be so simple, take any engine and make an open word, then everyone would do it, and so it can be done, but how it will work is the question. Or AyO, instead of his Glayser, take anryl. But they don’t do it, because the “multi-genre” engine is an extremely mythical thing in fact. Yes, on anril you can make a fighting game, and a joker, and an action game, and even a race. Only now ... almost anrile races suffer from physics. Because anryl is a purely action-packed engine for levels, and a system of seamless loading of levels is not an open word, it's just levels that load in the background.
Ark (especially since it is close to RPG games of the TEC type, where there are not so many of these NPCs), like Kraim Kraft, this is an online game, it has a different scripting logic. Here is an example close to the topic of the site - MTA and SAMP, there are mobs there too, but their function is stupid to stand and open a dialogue window. In Dase servers ... there are mobs too, but even there, their intelligence functionality is limited, compared to GTA SA. Plus, random NPC generation does not work there, everything loads the script. Why so - all resources in network code. For anryl, if everything is according to the scripts, it will work. But can you imagine the game ala GTA with all the scripted NPCs? Yes, this is possible if it is the scale of Postal, in general it is the closest GTA game in the sandbox to anril, but this scale is not even Liberty City time GTA. If it would be so simple, take any engine and make an open word, then everyone would do it, and so it can be done, but how it will work is the question. Or AyO, instead of his Glayser, take anryl. But they don’t do it, because the “multi-genre” engine is an extremely mythical thing in fact. Yes, on anril you can make a fighting game, and a joker, and an action game, and even a race. Only now ... almost anrile races suffer from physics. Because anryl is a purely action-packed engine for levels, and a system of seamless loading of levels is not an open word, it's just levels that load in the background.
Euphoria is not an engine, but only physics, like bullet, which for GTA SA is already in working form, without lags or some direct critical bugs, it may not be the GTA4 level, but not much inferior to the physics of current games. The only really problematic aspect in the GTA SA engine that is still relevant is game memory, although there are 2 gig extensions, nevertheless, I can say that it does not work very stable. Graphically improving GTA is now not so difficult - the same ENB has long reached a new level, plus reshade, total, something akin to the graphics of 2013-2015 games is real. Why not 2018-2020 - an animation engine, so far none of the "advanced" modders have changed it. And so, any engine is just a set of plugins, so obsolescence is not a completely correct thing. Many, if not all modern engines, are just updated plugins of the old ones, the same anryl, at its root, has not gone much from 99. The engines from ID, also starting from the first kwaki, are still the same IDtek. So the GTA SA remake is also real in the native, if only there were encoders in the team that would be able to dig deep into the engine.
Euphoria is not an engine, but only physics, like bullet, which for GTA SA is already in working form, without lags or some direct critical bugs, it may not be the GTA4 level, but not much inferior to the physics of current games. The only really problematic aspect in the GTA SA engine that is still relevant is game memory, although there are 2 gig extensions, nevertheless, I can say that it does not work very stable. Graphically improving GTA is now not so difficult - the same ENB has long reached a new level, plus reshade, total, something akin to the graphics of 2013-2015 games is real. Why not 2018-2020 - an animation engine, so far none of the "advanced" modders have changed it. And so, any engine is just a set of plugins, so obsolescence is not a completely correct thing. Many, if not all modern engines, are just updated plugins of the old ones, the same anryl, at its root, has not gone much from 99. The engines from ID, also starting from the first kwaki, are still the same IDtek. So the GTA SA remake is also real in the native, if only there were encoders in the team that would be able to dig deep into the engine.
Name at least one openword on the anryl 4 engine? And I'm not talking about the games ala. Post 4, Dise Gun, and other games where there is only a big map, but few NPCs, mobs and generally actions in the world. And something level GTA3 at least. So even a Gambryo card can support a large one, and how it comes to many NPCs and interactions - carcasses of light.
Anril engine is not imprisoned for the open world. On it, even Weiss’s map would have been difficult. This is about the same as the gazebo engine. When there are few NPS (all games of the gazebo and Bully) - it is stable. A lot of NPCs - lag on lag. Anryl engine will also work. Of course ... if there is a desire to play with loading of each district as a separate level, then yes, it is possible, but as an open world, even the GTA 3D era, this is a very bad idea. As for the obsolescence of the GTA engine, it's you who are cheating. Officially, it was covered only in 2018, and most of the functions of the same Rage are easily implemented in the render, it's another thing that greedy EA, like the king of Midas, bought the engine with a bite and synchronized it themselves.
The fact that the authors of the mod praised for the first 5 years what kind of cool plot they have, and when it came to writing missions, there was no plot. And they decided to take the plot of the original.
Did you carefully read what I wrote to you? You write - you fucked up Shine ?! - I didn’t litter him, I just pointed to 3 misses, and then, saying - they say, ints are not in the style of rockstar, but in the style of fashion. And about the GG - which is not in the style of the Armed Forces and the BCC, and the fact that nothing is known about the GG. Come on, prove me the opposite, Danil Tkachev.
Lol, did I say anything bad about Shine? I said that there the GG skin looks more like in the style of Manhunt, rather than the Sun or the BCC. And that inta walls are thin. Well, the lack of backstory in GG. Where am I pouring mud on that mod? Are you really gone? Have you ever read my review? I wrote my entire review on the GTA Forum, and many agreed with it, including the author of the mod. What are the signs on moving yet? Signposts of districts? I threw you a picture that he is big in real life. A zebra is just above 2m, but it is also higher than a person in life. And there is a pointer to the village of Yukhovo but damn it, and it is also not 2 floors high. He is about 3 m.
What are the other road signs with a two story house? There are only zebra from the signs - it is slightly higher than 2 m. Are there district signs on the roads? Then I have bad news for you, they are really high, https://prgp.ru/userfiles/editor/medium/1174_mz001907l.jpg Is the presence of MMM and Segi with Dandy in fashion is hack? Really? You didn’t hit your head there? You perceive the references in fashion literally. Maybe then before the mission, where the bandits in the SAMP outplayed and chatting in the jargon of SAMPers still mention? AND? Or why didn’t you remember the boyar, huh? And anyway, what do you know about LORA fashion? The fact that 00e yes, but what else? Let me tell you for ENT, what did I come up with for the mod? Put a minus - I do not care.
Well, not the same 5-9 floors are in fashion. For example, there is Soviet futurism. Or Soviet neoclassical architecture. Have you seen New York? Look at the films of the 70s about him, and you will understand that the difference between him and our cities is minuscule. This is just a matter of perception.
Why play GTA when you live in the USA? Or why watch an anime about routine being a Japanese in Japan? Something does not match the logic of your question.
Mod about 00th. Zero were 20 years ago. So you better open your eyes before you carry nonsense. You still write in Weiss - what do you have here about the crawl disassembly about coke and costumes which are colored, why are you 40 years behind in time?
What kind of insult did you make? Justification and hack. Laziness? Download beta 3, where the rails in 3D and part of the fleet were provided to me by the Russian Racing Team, while the 3D rails were suitable for the style. When I started to make train tracks, back in BETA 3, I immediately wrote in the group - the train tracks are not realistic, and are made so intentionally. This is not a contradiction. If you look carefully, then the weapon models here are not realistically made and are easier in terms of models and textures than BETA3, because the fleet has been changed to a less detailed one. That's all, there are no excuses. Railway paths were flat and beta 3.5 was chosen, which Stint shot, because there, too, the entire fleet was already mine, and the weapons were also downgraded. Do you want to think that hack? Think I don't care.
Where do I not take criticism? The rails are flat, a long time ago chosen for this mod. And where is the criticism here? He wrote - the rails are absurd, clearly implying their structure, to which he received a clear answer - that was what was intended. Flat rails are part of the style. Or do you really think that squeezing the rails is difficult? That is, seriously think that I could not take and pull a couple of polygons up? I would understand if you said - in some places the joints on the railroad tracks do not converge, and there really is. There is such a bug. He is not often found, but he is there.
Such rails were conceived, under the general style of detail. Like the crossroads - satire mode, and here everything is not serious. I didn’t write - realistic train tracks.
There are also textures, 3 times less than they should be. And there the proportions are not the same and in general, everything is not right. That's right, cap.
That's right, Wang. For the second part, we also brought in Chinese equipment to the “cinnamon 'factory, cut the wages of the workers, and stopped giving milk for" harmfulness ".
And what an insult? When GTA 4 came out on PC, you were 10 years old.
Interiors in GTA4 from missions do not disappear anywhere? Well, yes, and probably you can enter all the intas in the GTA4 cutscenes without any problems? Oh yes, with the help of cheats, just like in GTA5. A typical schoolboy who played GTA4 in elementary school and cannot get rid of nostalgia, pouring slops on everything he doesn’t like in the new parts, and cliché crushing from himself - fairy ... beautiful, but without a soul.
No to say - that's a cool metro done. You must definitely fuck up another game. Is there a morgue in GTA4? NOT! And in GTA5 it is. And so you can compare a lot and for a long time. Enough to talk nonsense and nonsense and start a war of conso ... parts of GTA, each is good in its separate aspect, to the fact that New York's feature is the sewer and the subway, because part of New York's urban folklore is connected with it, and walk past Rockstar could not.
Interiors in GTA4 from missions do not disappear anywhere? Well, yes, and probably you can enter all the intas in the GTA4 cutscenes without any problems? Oh yes, with the help of cheats, just like in GTA5. A typical schoolboy who played GTA4 in elementary school and cannot get rid of nostalgia, pouring slops on everything he doesn’t like in the new parts, and cliché crushing from himself - fairy ... beautiful, but without a soul.
No to say - that's a cool metro done. You must definitely fuck up another game. Is there a morgue in GTA4? NOT! And in GTA5 it is. And so you can compare a lot and for a long time. Enough to talk nonsense and nonsense and start a war of conso ... parts of GTA, each is good in its separate aspect, to the fact that New York's feature is the sewer and the subway, because part of New York's urban folklore is connected with it, and walk past Rockstar could not.
Interiors in GTA4 from missions do not disappear anywhere? Well, yes, and probably you can enter all the intas in the GTA4 cutscenes without any problems? Oh yes, with the help of cheats, just like in GTA5. A typical schoolboy who played GTA4 in elementary school and cannot get rid of nostalgia, pouring slops on everything he doesn’t like in the new parts, and cliché crushing from himself - fairy ... beautiful, but without a soul.
No to say - that's a cool metro done. You must definitely fuck up another game. Is there a morgue in GTA4? NOT! And in GTA5 it is. And so you can compare a lot and for a long time. Enough to talk nonsense and nonsense and start a war of conso ... parts of GTA, each is good in its separate aspect, to the fact that New York's feature is the sewer and the subway, because part of New York's urban folklore is connected with it, and walk past Rockstar could not.
Interiors in GTA4 from missions do not disappear anywhere? Well, yes, and probably you can enter all the intas in the GTA4 cutscenes without any problems? Oh yes, with the help of cheats, just like in GTA5. A typical schoolboy who played GTA4 in elementary school and cannot get rid of nostalgia, pouring slops on everything he doesn’t like in the new parts, and cliché crushing from himself - fairy ... beautiful, but without a soul.
No to say - that's a cool metro done. You must definitely fuck up another game. Is there a morgue in GTA4? NOT! And in GTA5 it is. And so you can compare a lot and for a long time. Enough to talk nonsense and nonsense and start a war of conso ... parts of GTA, each is good in its separate aspect, to the fact that New York's feature is the sewer and the subway, because part of New York's urban folklore is connected with it, and walk past Rockstar could not.
The same thing in the hitman, starting with blood mani, can render a lot of NPCs, but their patterns are limited to 2 teams, go and run when shooting.
If it would be so simple, take any engine and make an open word, then everyone would do it, and so it can be done, but how it will work is the question. Or AyO, instead of his Glayser, take anryl. But they don’t do it, because the “multi-genre” engine is an extremely mythical thing in fact. Yes, on anril you can make a fighting game, and a joker, and an action game, and even a race. Only now ... almost anrile races suffer from physics. Because anryl is a purely action-packed engine for levels, and a system of seamless loading of levels is not an open word, it's just levels that load in the background.
If it would be so simple, take any engine and make an open word, then everyone would do it, and so it can be done, but how it will work is the question. Or AyO, instead of his Glayser, take anryl. But they don’t do it, because the “multi-genre” engine is an extremely mythical thing in fact. Yes, on anril you can make a fighting game, and a joker, and an action game, and even a race. Only now ... almost anrile races suffer from physics. Because anryl is a purely action-packed engine for levels, and a system of seamless loading of levels is not an open word, it's just levels that load in the background.
If it would be so simple, take any engine and make an open word, then everyone would do it, and so it can be done, but how it will work is the question. Or AyO, instead of his Glayser, take anryl. But they don’t do it, because the “multi-genre” engine is an extremely mythical thing in fact. Yes, on anril you can make a fighting game, and a joker, and an action game, and even a race. Only now ... almost anrile races suffer from physics. Because anryl is a purely action-packed engine for levels, and a system of seamless loading of levels is not an open word, it's just levels that load in the background.
What are the signs on moving yet? Signposts of districts? I threw you a picture that he is big in real life. A zebra is just above 2m, but it is also higher than a person in life. And there is a pointer to the village of Yukhovo but damn it, and it is also not 2 floors high. He is about 3 m.
https://prgp.ru/userfiles/editor/medium/1174_mz001907l.jpg
Is the presence of MMM and Segi with Dandy in fashion is hack? Really? You didn’t hit your head there? You perceive the references in fashion literally. Maybe then before the mission, where the bandits in the SAMP outplayed and chatting in the jargon of SAMPers still mention? AND? Or why didn’t you remember the boyar, huh? And anyway, what do you know about LORA fashion? The fact that 00e yes, but what else? Let me tell you for ENT, what did I come up with for the mod? Put a minus - I do not care.
But if you don’t want Raska then ....
True, few people need these mods, judging by the ratings and leaps
https://libertycity.ru/files/gta-san-andreas/136669-gta-motor-city-beta-1.0-ot-2018-goda.html
https://libertycity.ru/files/gta-san-andreas/136668-gta-tiki-islands-beta-2.0-ot-2018-goda.html
Or why watch an anime about routine being a Japanese in Japan?
Something does not match the logic of your question.
So there is a way
The taste and color. I don’t like such aesthetics
And who said that cleanliness and sterility is good?
frame limiter at 30 fps and there will be no sorties