I don't understand why one should build these theories, look for clues, and so on. etc. This theory is complete nonsense. When it comes out, then it comes out.
Somewhere better, somewhere it became disgusting. On the first screen, there is solid soap instead of clouds, and they look like smoke painted with gouache, and the sky gradient is the same as in the timecycle in the original. If these are shader clouds, then it looks frankly bad, something like in sadirectx3.0, although it is generally better there. Fan-made Cloudworks for enb looks more professional. Except that on screenshots 11 and 14 it looks good, because the gradient is nice and goes well with soap clouds. They are not far off in this regard. Excuses like “we did this for the atmosphere of the original game” don’t work for me, it’s a way to cut the dough with the least amount of effort. Nevertheless, it turned out more or less tolerably, even causes certain expectations
In principle, I like it, but the first thing that catches your eye is that some of the characters have become cartoonish. Take a look at the same Kendl, for example, or at Avery, you can only look at him with pity. Salvatore is absolutely terrible. The sky, in particular the clouds - no comment... On the first screen, where CJ is sailing on a boat, you can tell the dick whether it's clouds or smoke (and there's too much blur on them). But there are certainly pluses, for example, the lighting has become much more pleasant, poor interior textures with strange shading have been fixed. I really liked the 11th screen, where Los Santos is on top. In short, there are pluses and minuses, from the significant minuses of graphics, I can highlight the sky and skins, from the obvious pluses, pleasant lighting and new textures (even if most of them are just upscale) with models. And if you don't like the color palette, you can always install the same reshade. Only about the price tag of 59 bucks for three games, I'm certainly not sure.
I don’t know what kind of gamer, but really, why is this remaster needed? Moreover, there are no worthwhile differences from the original, it's just milking money with a take2 piggy bank
The mod is cool, there are no alternatives yet (or I just don’t know about them), the only thing that catches your eye is that the upscaling of some textures sometimes doesn’t look very good. It remains to wait until the authors finalize the mod and these textures, although even now everything looks quite good
It turned out great, I especially liked how accurately they conveyed the intonations of the characters, they have a few more good videos on SA, you can also see
The mod is worthwhile, I use it to find the right model in case of a collision of textures and mod models in the modloader (when the model turns white), a really useful thing in such cases
It’s a pity, of course, that in the original Ryder is a traitor, a rather colorful character, a lot could have come out of him in the course of history, and the rocks decided to merge him
Ezekiel and Junior_Djjr did a great job, but it's a pity that the mod will likely be abandoned entirely. It would be polished and more functions added, it would be generally top-notch. In particular, I was very pleased with how the beach of LS was transformed
It looks cool, but it would be nice to somehow smooth out the angularity of the earth in the sled (without this even the renderhooks look awkward), and somehow cut the lighting to all the light sources - there will be a real tower (well, this should be addressed to Boris Vorontsov, who not eager to continue developing the enb for sa)
1. On the screen where it is bold, it looks like a mutant due to a disproportionately small head 2. A multi-poly well-textured head and a fig body are incompatible, so you have to either rework the body or downgrade your head in terms of textures 3. The skin texture looks too unnatural 4. I don’t know why I wrote it, because it wasn’t even uploaded by the author, let it be
artem.sto.123 so that the head is not “pass-through”, you need to enable dual pass (in the silent patch of the old version or in skygfx), then unscrew it to the value you need
Bugs, of course, there are, but it's quite workable. I really hope that over time, the developer will not abandon his creation, and this mod will be the best graphic addition to Sanya. I would not want renderhook to suffer the fate of sa: render
the_vj 07/02/2019, 17:32:17
Of course +
the_vj 01/04/2019, 19:31:12
the_vj 10.06.2018, 16:59:16