Happy New Year 2023 everyone! I wish you all creative success in any endeavors, the implementation of failed and previously planned projects, and of course many pleasant and joyful events in the new year!
No and not gonna. In addition, I already answered a similar question in the comments under CJ-5, forgot already?) https://libertycity.ru/files/gta-san-andreas/153676-jeep-cj-5-renegade-1976.html
Hello! Try to add files both in gta3.img and txd.img. In txd.img add only txd file. Perhaps due to the fact that there is no new txd file in txd.img, the game doesn't see it and your car is black.
Yes. When I first started to master 3D craft and envelopes in general, at first I made all sorts of different techniques from GTA IV. Forza 3 hadn't been opened yet, so I had to be content with what I had) Here I am from 4k and add-ons, in addition to cars, I also made helicopters, boats, motorcycles .. Some of these works can even be found on the Internet)
And what is the difference from original release ?? https://libertycity.ru/files/gta-san-andreas/89513-chevrolet-bel-air-sport-coupe-2454-1957.html And where did the txd files from the archive and the IVF version go!?
Much depends on the model and free time. For example, if you take a 3D model with CSR Racing 2, then there work mostly with textures and bumper spaces. Since these models have "filling", but no damaged parts. Forza models are more complicated. Not only do you need to manually texture the engine and interior (with normal textures, not just colors-squares), but you also need to combine all this with the body LOD1 in order to win a little in terms of the "compactness" of the final dff-file. In general, if you join this world of modding, you won't be able to get out of it just like that - it is addictive)
A good machine, but why is the txd file empty? Because of this, it is not possible to put on a mobile Sa. With the civilian Monaco, and Plymouth Fury the same.
Txd file is not empty, it is simply blocked from breaking and viewing textures. I would leave everything as usual, without lock, but in this case, the author of the model insisted on the lock of all files of the 3D model ..
Making a car in GTA is like working on a research project (or OCD). When the main contractor performs work on the machine, and before being sent out to the public, sends these persons for a test run, discusses the comments with them, eliminates them and agrees with them the final result. And after all this, the GTA car is released, here.
Under this script, this old mod fits well for bus stops: http://www.gta-worldmods.de/phpkit/start/include.php?path=content/download.php&c ontentid = 3292
YOCHIThMaster333, the car is not made correctly. 1. You get it before from more late versionand ass from the old. If you make a facelift, the taillights are wrong and should be like that. If old version, then from 240SX you can easily take the front bumper and change a little. In general, it is clear that your putacin came out with different years. 2. Disks are also wrong, as if they were made on the basis of some left. On GMbut there are good 3D models from which you can take and modify the details. These are perhaps the 2 most serious schools that are very striking ..
This model has been produced since 55, but for some reason there is no version of 55, although there the differences are minimal. Usually they like early and latest versions of a car, not medium ones. Although it looks just like the earlier version.
It is not quite similar to the earlier version, because if you open it Wikipedia, then it shows the differences between the versions of the 50s and 60s. These are mainly other taillights and bumpers. And about the "love the early and latest versions of the car" - I hear this for the first time, to be honest. Everyone has their own tastes for cars and as a result, the user will decide for himself whether to download it or not. Anyway, on this site in the first place are listed "Cars in the style of SA" and "Low-poly" versions of real cars. Many will simply bypass this car ..
And what is so special about this mod? Due to the fact that the screenshots were taken using enb, and this gives the "beauty" of this machine?
Pss, man, if you don’t believe the screenshots from the ENB and doubt the quality of my work, then you can take it and go at this link with an album for this car. There are just screenshots without the ENB. And then re-read what you wrote and admit to yourself that you were wrong.)
It’s good. Very much. It even reminded me a bit of Thundersmacker's style of work. I took it to the game and added it as an additional car. Here are the drives only ... too big. Are they the same with the original model?
Oh lol, they made Flipper out! The 6th part of Fast and the Furious ! Yes, and on the 1st screen there are some good news: the yellow supercar is a parody of the Jaguar Xj220, and the blue on the platform is the Lamborghini Asterion / Huracan. Well, wait. It will be interesting to look at this update ..
The post has been edited by Mad_Driver on 02/02/2016 at 23:03:56
I wanted to, but I could not fix the animation. To zaprygivaniya nebylo
It's easy to do. In handling.cfg look for a COMET line. At the end of the line there should be a number 19 - this is the vehicle anim group. You change it to 0, you save it. Then you will have the standard animation of opening the door like on ordinary transport.
If the generation of '92 did, then there would be no price at all
Quote:.: Marksman :.
Civic 96 would be with a kit, the mod would be worth its weight in gold
If necessary, do it Of course, as soon as I finish the current projects. By the way, the Civic of the 92nd will be even closer to Tru to replace Flash.
Quote: AHTOXA96
Only wolves are set incorrectly (gray rubber and too large). What to do?
Hmm, well, most likely the problem is in the tuning disks themselves. As an option - put others. As for the diameter of the disks, try reducing the last two values in vehicles.ide in the flash line (which are even less than one, n: 0.75, 0.75).
It is strange that you did not write! FEETs of a character stick out through the bottom, and the model is excellent, but FEET ... so without rating, I just want people to be aware
Good. How to update this model, I will recheck the character’s landing in the seat.
headlights do not rise when turning on the light. just the light is on. And this is a very important detail, I shook it for its sake, but I was upset
A Vehicle Special Abilities 1.2 plugin is required for lifting headlights. Carefully read the Readme file, everything is written there how to install the model correctly.
The idea is quite good I would like to further develop it. I advise you to look at similar fashion like San Andreas Remapped and Ultra Mapping Project . They are similar subjects, but only for Los Santos. Yes, and you can draw some ideas from there, for example, garbage in the alleys scatter. And yes, as a wish, I would like the objects placed by you on the map to be in a separate IPL file. So it's easier to install such mappers. Good luck!
Post edited by Mad_Driver on 09-04-2016 at 01:11:29
Can you attach a screenshot of this issue?