and so, after 4 weeks, I still completed the first two chapters of my project, and decided to go through a couple of new products in dyom in order to relax. Well, Raptall, I have mixed feelings. This is the first time I don't even know what to write. perhaps this is because I did not go through the first anarchist, but as I understand it, this is not necessary, since this is some kind of alt.universe. and in general, it was necessary to call the project not a club mania, but a war for the club, or something like that.
plot: some businessman pulls us out of prison, and now we are his six. it turns out that this jerk, who is referred to here as Jizzy, got into debt, and now he asks for help. first we kill his enemies, then we make a couple of terrorist attacks (we will return to this later), and even save this businessman from suicide (by the way, a very creative move, I liked it), but then we meet a girl, save her from a fatal accident, and start dating her. and here, our main character forgot about all his promises given to Jizzy. but, after some girl appeared, her behavior and life are very reminiscent of Michelle from GTA 4, our main character seems to forget everything. we are shown silent scenes (hello Santal) where Leslie and Caroline spend time together. and then the Russians kidnap this girl, and they want to kill Jizzy. and after that we have a choice, either to save the girl, or the one who took us from rags to riches. I chose the second ending, since it seemed to me the most logical of all, but it turned out that it was ... but by the way, play around and understand what word should be instead of the three dots. now about the terrorist attack. well, hell, would no one notice that a person was running around with explosives all over the city? then he would have done something like he would have changed into some kind of suit, and would have been in a car, and left the explosives unnoticed. this, firstly, is logical, and secondly, it is more interesting than just throwing explosives and watching a cutscene where the crane explodes epic. but it must be done at least more or less logically. and yet, how did Winchester (this is the head of the Russian mafia, as I understand it) find out where the girl Leslie lives, if he didn’t even tell Jizzy to his best friend about her?
gameplay: well, the gameplay is quite complex. the Russians fire their shotguns like a sniper rifle, and there are too many enemies. I doubt that the Russians would have taken root so strongly in San Fierro. well, the gameplay is boring, and in the case of a terrorist attack, even funny. there was nothing interesting, not even fucking lockpicking, except of course we were saving Jizzy from suicide. implemented as simple as possible, but at least interesting.
music: music is not suitable in most cases. when the Winchesters attacked us, the music started playing in general, as if aliens would attack me now, and not the Russian mafia. well, at the end there was no music at all, at least for epicness I added a beat from the track “pharaoh - defect” (seriously, it would fit, as for me)
sometimes there was a spawn of actors, but I don’t really complain about it. there were conversations during the trips. well implemented date, in the style of GTA 4. but, you made the name of the missions completely colored, and I could not understand which mission I choose. had to use muscle memory.... telephone calls were also quite original. and yes, there was also a bug in the second mission. you put the player’s teleport in the interior very close to the exit, after which the trigger activated for me, and I immediately left the house for San Andresovsky Las Vegas.
atmosphere: what can I say, there is no atmosphere in this project. you tried to make the atmosphere of the 80s, clubs, cruelty, and drugs, like in the same hotline miami or gta vice city. but it didn't work out very well. it was because of the illogicality of the project that I did not feel the atmosphere.
bottom line: well, compared to what was in "strangers from hell", it's just some kind of illogical garbage. no, I chose such a terrible ending, because it was at least adequate. I look forward to continuing this ending, because much of the project has remained in the shadows. my assessment of the project is 4.5/10
project that inspired me to create my dyom missions. one of the first projects I played with dyom mod. it's "meaning made of plastic" a masterpiece mission that needs no introduction. put plus
well, here it is - the most disliked mission of 2021. I hope it doesn't get worse, although it most likely won't. what kind of unrelated nonsense am I talking about? I'll explain now. (p.s. I've been familiar with the mission for a long time, I even wrote a positive comment, but then, when I better understood the wonderful dyom mod, and the ghoul universe, I realized how trashy this project is) plot: the plot of what is in the original project, what is in the addition is bullshit bullshit, excuse me for such expressions. it all starts with the fact that the ghouls attack the Johnson brothers, kill CJ twice, and Sweet somehow survives. but that's okay, I would forgive that if somehow Sweet didn't become a ghoul. what you wrote, dear dummygott, that they infected him through saliva is complete nonsense. did you even watch the original anime before doing this nonsense? you can become a ghoul if you only get his organs, and here through saliva somehow. then, we devour half the city and people start to leave. So why didn't the police come? Why was there no war against ghouls? (we'll get back to this by the way) then, the groove street breaks up, and then ballas come to Sweet, and they call to him, they say we will cure you and give you a house, in exchange for the fact that you will give us the groove. So, why the hell did they organize so many things for the Retinue, in exchange for some kind of Gettian area? you could just destroy the Suite, no? and the ballas that came to Sweet turned out to be a traitor who used to be in Grove Street. Sweet, as a victim of circumstance, decides to consider the proposal. Well, that's just stupidity. and then, we get a call from Vineki, who somehow found out our number, and invites us to move to Tokyo and kill everyone there. Well, then we are given a choice of where to go. what was in the dlc? some kind of Killer Ghoul, who worked for Vinecki 4 years ago, killed several people, then decided to quit with such work, but Vinecki shot him. so, back to why the police did not fight the Ghouls. hmm, a thousand facepalms just. the plot is complete nonsense, I put 0/10 Gameplay and technical part: I don't even want to write, I'll just put 1/10 Music: I liked the music, though it doesn't fit everywhere. I give 6/10 only for the music. result: complete, and low-quality nonsense, from a toxic author. please do not post anything else, we do not need such projects. score 2/10
hey, rattling! put a plus for a cool idea, haven't played the project yet, because right now it's a little bit far from it (I'd like to finish my project first, and then look at other people's) as soon as I play, I will definitely write a review... but something tells me that it was not in vain that I immediately gave the project a plus :D
download dyom 8.1, crack and font for it, install everything, then download the mission, drop all files with the inscription DYOM into gta san andreas user files, and you're done
Oh, that's how I do projects too. I answer the question of how missions are done in a day: yes, easily. there is some kind of idea, but they think it out already during the creation of the mission. I personally did the mission for 2 weeks, cut out a lot of everything, and rewrote the plot for some missions.
And so, again a new project, and this time ... from Bababuy! Well, I played a diom mission, and I can only say one thing - it did not hook me. The plot is simple, there is no disclosure of the Persians, as always. But for that, I liked the gameplay and technical part more. You added different effects to the cutscenes, and also added animation to some objects, albeit simple, but still. I also liked the "hunt 2" mission, where if you catch the eye of the cops - you're a khan. Well, the project is not bad, but it could be better. My rating is 4/10
Well, I passed this masterpiece. Yes, it is a masterpiece, not just a good mission, but a masterpiece of its kind. Before that, I was only pleased with the "meaning made of plastic" mission, but otherwise I only played boring projects like "street". Also, this mission reminded me of the same atmosphere from fallout 3. I wanted to replay it straight :D But okay, let's go directly to the review.
Plot: A pregnant girl is abandoned by a boyfriend, after which the girl gives birth to a son with a mental retardation. However, Francesco comes to her aid, who nurses the boy. Oh yes, I forgot to mention. The whole plot unfolds in a post-apocalypse, and the main character lives in one of the towns of this world. One day, he gets tired of such a life, and decides to go on a trip, find some place, and write music there. Francesco was against it at first, but then agreed. After that, the heroes go through a bunch of troubles, but in the end they find a radio station and create their own radio, on which Henry (name of gg) broadcast his songs. Super plot, 10/10
Atmosphere: As I said, the same atmosphere from fallout, stalker, metro and other similar games. There is only wasteland on the streets, unsanitary conditions, there are very few people, there are monsters, and there is even ambient, which is very suitable for the mission, and additionally immerses you in this world. Nothing to complain about, so 10/10
Gameplay and technical part: Everything is fine here too, but unfortunately there were more cutscenes than gameplay. So after passing, I had a feeling that I didn’t pass the mission, but watched some kind of movie. And so, everything is very cool, I especially liked the scenes with explosions, and when the gates closed. 9.5/10
Music: This is a simple but very atmospheric ambient. I even copied a couple to my hard drive, I will listen while creating my projects ^^ The only thing missing was some epic music. You just know, fighting monsters with ambient is not very good, but with epic music - that's it. So 9.5/10
Minuses: Outcome: This is a very high quality, good, atmospheric and impressive project! When everyone died, I felt sorry for the characters, because I watched their adventures for so long, and then bam, and..... I wish the author success in development, I look forward to new projects from you! My rating is 9/10
I don’t know what happened to the actors there, personally for me, in a year of using the diome (and I had a bunch of unreleased missions), this has never happened. If I sounded rude, I apologize. It's just a project and not really, I'll wait for new ones from you *wink*
Plot: In the first mission, we see a deal, after which the father of the protagonist dies. Who he is, who all these people are, is not known. In the next mission, we are already playing for the son of that bandit. Some strange dude comes to us, tells us where our sworn enemy lives, and in addition gives us weapons. Again, who it is, how he found out the address of his father's killer is unknown. Then we go to kill our enemy, and on the next mission, his brother comes to us, attention, WITH A BAT! Gg killed about 15 armed men, and then one with a bat (what the brother of that chela was thinking about, it’s not clear from the word at all) And therefore, we also bring him down, and the mission ends. The plot is disgusting, 2/10
Gameplay: From the gameplay there is only a car ride, two shootouts and a fight. Not super cool, but not super bad either, 4/10
Technical part: And this is a completely different story: Dialogues, grammar: Dialogues are not very high quality, they don’t look like real people (it feels like they put two phones side by side, turned on Alice on both, and they are talking there) and there are swear words, even though they would indicate it! 3/10
Models: Either I installed something wrong, and I automatically got default skins, or models are just converted skins from the original GTA: SA. These were made in 2009. Remind me what year it is? Rated 1/10
Outcome: Another uninteresting project. Rating 2.5/10. Tip: next time, put not enemy actors and a target, but first the actors, then the target, and in the settings of this goal, turn on "kill the whole gang." And then we won’t be able to escape anywhere without killing these actors (only if the PC is knocked out) end of the scene, this animation will turn itself off)
as the Fatym already noted, the "new missions" tab has become too active lately. then once a month something comes out, then immediately 4 projects per week. I am very glad that dyom is still alive and has not been forgotten! well, okay, right now I’ll go through your project and write a review
“Krotchi is over. But ... Campaign left a little Larry!
Well, we have a mission about gangster wars. I hope she does not repeat the fate of the Street mission. And perhaps we should start the review.
Plot: We play as Billy, who was drawn into a triad by his friend Larry. Then we do the boss's little errands. At first, Billy did not want to get involved in all this, but, for unknown reasons, on the next mission, he goes to work with double enthusiasm. Everything. This is the whole plot.
Spelling: TOTAL ERRORS! But judging by your real name, you are not from Russia. Next time, check your text for errors. Thank you.
Gameplay: I liked it, in the style of the original GTA. One of the missions even reminded me of Jacob's first mission from GTA 4. But the last mission is just very boring: a simple ride around the Northern Fleet with shootings of enemies.
Mapping: There is nothing cool in it, but the fact that you made it is already good, definitely a plus.
Technique: Good. But there are a couple of illogical moments.
Characters: Who they are, what they did before, they don’t talk about it at all. I hope that in the second chapter you will reveal the characters. Otherwise, if you don’t do this and kill the Persians, then I won’t feel sorry for them at all, since I don’t really understand what kind of Persians they are and what they eat with.
Bottom line: A normal attempt to make an action movie between gangs, like in the original GTA, but .... We need to better reveal the characters, diversify the plot and gameplay, and not do stupid things in technology. My rating is 5.5/10
yes, you guessed it with fnaf. i watched this vhs series, and this phrase “his is not exist” became so boring to me, more than “criminal, criminal, criminal”.
Thanks for your review, glad you liked it! the main character's name is not Fernie :D (I won't write what his name is, so as not to spoil the new players) upd: dump mapping was not done by me
A good mission, with eye-pleasing cutscenes, and a mysterious plot. We play for an unknown car thief, who is thrown for money, and after that either he himself moves to San Fierro, or the bandits throw him out of the car, I did not understand this. Soon, he realizes that there are only crazy people around him, and is going to leave in half a year. Later it turns out that he has a friend or girlfriend (I didn’t understand this either) named Bonnie, who is not at all interested in meeting with gg, he/she is more interested in the birthday of the boss. Well, then he goes out into the street, where some robbers find him and try to kill him. And after he returns to his dorm, and sees three people with chainsaws, thick smoke and a mess. In parallel with this, we are shown three policemen who do not understand at all what they have forgotten in this story. And now to the cons. First, spelling errors. Well, there is nothing to add here, play for yourself and see everything. Second, stupid bugs. And yet, not a logical refinement was at the moment where we take away the motorcycle from the poor fellow. After the scene where we kill him and search the corpse, you made this poor guy an animation where he just lies. If you kick him, then oh my God, he got up! Then they would make the animation of death, and it would look cooler, and more logical. And yet, in the same cutscene where three people in slow mo walk with chainsaws. Why did you make this cutscene so long? I could not stand it, I missed it, and at first I got a black screen, and then the mission completely crashed. In general, the mission is not bad, but needs to be improved. Think about it, buy!
plot: some businessman pulls us out of prison, and now we are his six. it turns out that this jerk, who is referred to here as Jizzy, got into debt, and now he asks for help. first we kill his enemies, then we make a couple of terrorist attacks (we will return to this later), and even save this businessman from suicide (by the way, a very creative move, I liked it), but then we meet a girl, save her from a fatal accident, and start dating her. and here, our main character forgot about all his promises given to Jizzy. but, after some girl appeared, her behavior and life are very reminiscent of Michelle from GTA 4, our main character seems to forget everything. we are shown silent scenes (hello Santal) where Leslie and Caroline spend time together. and then the Russians kidnap this girl, and they want to kill Jizzy. and after that we have a choice, either to save the girl, or the one who took us from rags to riches. I chose the second ending, since it seemed to me the most logical of all, but it turned out that it was ... but by the way, play around and understand what word should be instead of the three dots.
now about the terrorist attack. well, hell, would no one notice that a person was running around with explosives all over the city? then he would have done something like he would have changed into some kind of suit, and would have been in a car, and left the explosives unnoticed. this, firstly, is logical, and secondly, it is more interesting than just throwing explosives and watching a cutscene where the crane explodes epic. but it must be done at least more or less logically.
and yet, how did Winchester (this is the head of the Russian mafia, as I understand it) find out where the girl Leslie lives, if he didn’t even tell Jizzy to his best friend about her?
gameplay: well, the gameplay is quite complex. the Russians fire their shotguns like a sniper rifle, and there are too many enemies. I doubt that the Russians would have taken root so strongly in San Fierro. well, the gameplay is boring, and in the case of a terrorist attack, even funny. there was nothing interesting, not even fucking lockpicking, except of course we were saving Jizzy from suicide. implemented as simple as possible, but at least interesting.
music: music is not suitable in most cases. when the Winchesters attacked us, the music started playing in general, as if aliens would attack me now, and not the Russian mafia. well, at the end there was no music at all, at least for epicness I added a beat from the track “pharaoh - defect” (seriously, it would fit, as for me)
sometimes there was a spawn of actors, but I don’t really complain about it. there were conversations during the trips. well implemented date, in the style of GTA 4. but, you made the name of the missions completely colored, and I could not understand which mission I choose. had to use muscle memory....
telephone calls were also quite original. and yes, there was also a bug in the second mission. you put the player’s teleport in the interior very close to the exit, after which the trigger activated for me, and I immediately left the house for San Andresovsky Las Vegas.
atmosphere: what can I say, there is no atmosphere in this project. you tried to make the atmosphere of the 80s, clubs, cruelty, and drugs, like in the same hotline miami or gta vice city. but it didn't work out very well. it was because of the illogicality of the project that I did not feel the atmosphere.
bottom line: well, compared to what was in "strangers from hell", it's just some kind of illogical garbage. no, I chose such a terrible ending, because it was at least adequate. I look forward to continuing this ending, because much of the project has remained in the shadows. my assessment of the project is 4.5/10
a masterpiece mission that needs no introduction. put plus
(p.s. I've been familiar with the mission for a long time, I even wrote a positive comment, but then, when I better understood the wonderful dyom mod, and the ghoul universe, I realized how trashy this project is)
plot: the plot of what is in the original project, what is in the addition is bullshit bullshit, excuse me for such expressions.
it all starts with the fact that the ghouls attack the Johnson brothers, kill CJ twice, and Sweet somehow survives. but that's okay, I would forgive that if somehow Sweet didn't become a ghoul. what you wrote, dear dummygott, that they infected him through saliva is complete nonsense. did you even watch the original anime before doing this nonsense? you can become a ghoul if you only get his organs, and here through saliva somehow. then, we devour half the city and people start to leave. So why didn't the police come? Why was there no war against ghouls? (we'll get back to this by the way)
then, the groove street breaks up, and then ballas come to Sweet, and they call to him, they say we will cure you and give you a house, in exchange for the fact that you will give us the groove. So, why the hell did they organize so many things for the Retinue, in exchange for some kind of Gettian area? you could just destroy the Suite, no? and the ballas that came to Sweet turned out to be a traitor who used to be in Grove Street. Sweet, as a victim of circumstance, decides to consider the proposal. Well, that's just stupidity.
and then, we get a call from Vineki, who somehow found out our number, and invites us to move to Tokyo and kill everyone there. Well, then we are given a choice of where to go.
what was in the dlc?
some kind of Killer Ghoul, who worked for Vinecki 4 years ago, killed several people, then decided to quit with such work, but Vinecki shot him.
so, back to why the police did not fight the Ghouls.
hmm, a thousand facepalms just.
the plot is complete nonsense, I put 0/10
Gameplay and technical part: I don't even want to write, I'll just put 1/10
Music: I liked the music, though it doesn't fit everywhere. I give 6/10 only for the music.
result: complete, and low-quality nonsense, from a toxic author. please do not post anything else, we do not need such projects. score 2/10
as soon as I play, I will definitely write a review... but something tells me that it was not in vain that I immediately gave the project a plus :D
I answer the question of how missions are done in a day: yes, easily. there is some kind of idea, but they think it out already during the creation of the mission.
I personally did the mission for 2 weeks, cut out a lot of everything, and rewrote the plot for some missions.
Well, the project is not bad, but it could be better. My rating is 4/10
Also, this mission reminded me of the same atmosphere from fallout 3. I wanted to replay it straight :D But okay, let's go directly to the review.
Plot: A pregnant girl is abandoned by a boyfriend, after which the girl gives birth to a son with a mental retardation. However, Francesco comes to her aid, who nurses the boy. Oh yes, I forgot to mention. The whole plot unfolds in a post-apocalypse, and the main character lives in one of the towns of this world. One day, he gets tired of such a life, and decides to go on a trip, find some place, and write music there. Francesco was against it at first, but then agreed. After that, the heroes go through a bunch of troubles, but in the end they find a radio station and create their own radio, on which Henry (name of gg) broadcast his songs. Super plot, 10/10
Atmosphere: As I said, the same atmosphere from fallout, stalker, metro and other similar games. There is only wasteland on the streets, unsanitary conditions, there are very few people, there are monsters, and there is even ambient, which is very suitable for the mission, and additionally immerses you in this world. Nothing to complain about, so 10/10
Gameplay and technical part: Everything is fine here too, but unfortunately there were more cutscenes than gameplay. So after passing, I had a feeling that I didn’t pass the mission, but watched some kind of movie. And so, everything is very cool, I especially liked the scenes with explosions, and when the gates closed. 9.5/10
Music: This is a simple but very atmospheric ambient. I even copied a couple to my hard drive, I will listen while creating my projects ^^
The only thing missing was some epic music. You just know, fighting monsters with ambient is not very good, but with epic music - that's it.
So 9.5/10
Minuses:
Outcome:
This is a very high quality, good, atmospheric and impressive project! When everyone died, I felt sorry for the characters, because I watched their adventures for so long, and then bam, and.....
I wish the author success in development, I look forward to new projects from you!
My rating is 9/10
If I sounded rude, I apologize. It's just a project and not really, I'll wait for new ones from you *wink*
Plot: In the first mission, we see a deal, after which the father of the protagonist dies. Who he is, who all these people are, is not known. In the next mission, we are already playing for the son of that bandit. Some strange dude comes to us, tells us where our sworn enemy lives, and in addition gives us weapons. Again, who it is, how he found out the address of his father's killer is unknown. Then we go to kill our enemy, and on the next mission, his brother comes to us, attention, WITH A BAT! Gg killed about 15 armed men, and then one with a bat (what the brother of that chela was thinking about, it’s not clear from the word at all) And therefore, we also bring him down, and the mission ends. The plot is disgusting, 2/10
Gameplay: From the gameplay there is only a car ride, two shootouts and a fight. Not super cool, but not super bad either, 4/10
Technical part: And this is a completely different story:
Dialogues, grammar: Dialogues are not very high quality, they don’t look like real people (it feels like they put two phones side by side, turned on Alice on both, and they are talking there) and there are swear words, even though they would indicate it!
3/10
Models: Either I installed something wrong, and I automatically got default skins, or models are just converted skins from the original GTA: SA. These were made in 2009. Remind me what year it is? Rated 1/10
Outcome: Another uninteresting project. Rating 2.5/10. Tip: next time, put not enemy actors and a target, but first the actors, then the target, and in the settings of this goal, turn on "kill the whole gang." And then we won’t be able to escape anywhere without killing these actors (only if the PC is knocked out) end of the scene, this animation will turn itself off)
well, okay, right now I’ll go through your project and write a review
Well, we have a mission about gangster wars. I hope she does not repeat the fate of the Street mission. And perhaps we should start the review.
Plot: We play as Billy, who was drawn into a triad by his friend Larry. Then we do the boss's little errands. At first, Billy did not want to get involved in all this, but, for unknown reasons, on the next mission, he goes to work with double enthusiasm. Everything. This is the whole plot.
Spelling: TOTAL ERRORS! But judging by your real name, you are not from Russia. Next time, check your text for errors. Thank you.
Gameplay: I liked it, in the style of the original GTA. One of the missions even reminded me of Jacob's first mission from GTA 4. But the last mission is just very boring: a simple ride around the Northern Fleet with shootings of enemies.
Mapping: There is nothing cool in it, but the fact that you made it is already good, definitely a plus.
Technique: Good. But there are a couple of illogical moments.
Characters: Who they are, what they did before, they don’t talk about it at all. I hope that in the second chapter you will reveal the characters. Otherwise, if you don’t do this and kill the Persians, then I won’t feel sorry for them at all, since I don’t really understand what kind of Persians they are and what they eat with.
Bottom line: A normal attempt to make an action movie between gangs, like in the original GTA, but .... We need to better reveal the characters, diversify the plot and gameplay, and not do stupid things in technology. My rating is 5.5/10
upd: dump mapping was not done by me
used in my project, your nickname indicated
I have been mastering Dyom since January 2020, so I hope that a year and one month of effort will not just pass
And now to the cons. First, spelling errors. Well, there is nothing to add here, play for yourself and see everything. Second, stupid bugs. And yet, not a logical refinement was at the moment where we take away the motorcycle from the poor fellow. After the scene where we kill him and search the corpse, you made this poor guy an animation where he just lies. If you kick him, then oh my God, he got up! Then they would make the animation of death, and it would look cooler, and more logical. And yet, in the same cutscene where three people in slow mo walk with chainsaws. Why did you make this cutscene so long? I could not stand it, I missed it, and at first I got a black screen, and then the mission completely crashed. In general, the mission is not bad, but needs to be improved. Think about it, buy!