I knew that today is far from the first of June, even without you. Game Bag is just the kind of person who can make a promise, and keep the promise only a few months later. I've been waiting for the passage of Killer Rob for almost half a year. And besides, the passage of the project can be filmed not only by him. And yes, why can't you delete channels? What are schizo prohibitions?
Damn it, did I have to leave my channel with all sorts of slag just for the sake of people watching the passage of some kind of arcade 3.0 + 1.0? And yes, the Game Bag seemed to say in the spring that it was going to pass our project, so all is not lost
Well, my walkthroughs were low quality due to the fact that I filmed them for the hell of it. Take for example those videos that I shot in February, and those that I shot towards the end. In the February videos, although I did not stand out for the quality, nevertheless, at least I shot from the heart. And those that I shot at the end were made only because I forced myself to do them. And in the end, I did not show any skill, nor normal commenting, nor quality. Who needs videos like this? That's why I decided to remove it. And the passage of missions is now being filmed by the guys listed above, and I don’t see a problem in deleting the channel
Yes, I really agree with Jeff here that I ruined the project, but still a correction: the channel was removed not because my part turned out badly, but because of the most banal burnout. I just got tired of making videos. It started for me around mid-April, and from that moment on, my desire to shoot videos began to disappear more and more every day, and I didn’t even care that I had a thousand subscribers, and that one of my videos gained 50 thousand views. Therefore, I give way to such wonderful people as Game Bag, Dark Petych and Kruntovar. Also like Nikita (I don’t remember his last name) he was going to shoot a video, so he also has a flag in his hands
Well, Jeff, good job! I will not describe this project for a long time, as I did before, because I will throw spoilers, which is not good. The plot turned out to be quite good and unusual for DYOM, this is rare. I liked the two storylines that crossed at the end equally, although it was clear that Danny the author was trying to reveal more than James. The plot also touches on the topic of racial discrimination a lot of times, and other things that you want to think about. There was also a lot of rubbish in the plot, starting from a prostitute who lies on a bed with a rubber dildo in the second mission, and ending with a bomb planting on the boss's car. This is all, of course, good, but there was not enough disclosure of characters and timing in general. Yes, the author tried to reveal the main characters, as well as some minor ones, but it turned out to be no higher than average. This is not observed here. Of course, the project evokes emotions, but not as much as the aforementioned film. The gameplay in the project is easy, there is nothing supernatural in it, but nothing repulsive either. Here is the average. The technical part is on top: the mapping is of high quality, the cutscenes are beautiful, I did not find any errors in the text, the skins are suitable, the music is adjusted and also suitable (my respect for the music from Cry Of Fear). TheGamer120's project crashed, but I didn't see it that way. In general, the project is normal, you can play it, but it clearly lacks stars from the sky. My rating is 6/10, upvote
We need to make sure that these mistakes are not made at all. Think a thousand times and plan everything clearly before you do it. For the point is to constantly make mistakes, to remove them in the next projects, but to make new flaws
Okay, the conflict is over. I also asked my friends about this cover and everyone liked it, so you have a prejudice too. I agree that in my projects I could have made a cover better, but then a screenshot from the project with an inscription was enough for me, but now I decided to experiment.
Who threw a stone at your garden? I just wrote that you insulted my cover by writing: “probably Raptall didn’t indicate your authorship for a reason.” I would forgive you if you made good covers. But no. As he wrote the truth, they immediately begin to get angry here!
Your covers are boring, that's all the arguments. I tried to come up with something interesting. And do not drag communism into this. If I am an anarcho-communist, this does not mean that I will forgive and endure everything. Walk on your own, anonymous
Normal cover, me and Raptall liked it. If you didn’t understand the whole aesthetics of the cover, then it’s not my fault, and I don’t need your criticism in my style of creating covers at all, because your covers don’t look any better
Yes, in the sense of "so-so"? I rendered this house, selected the background, all sorts of fonts. Lost a lot of time for free, and not only was I not listed in the special thanks, but also the cover is “so-so”!
Friends! We uploaded an improved version of the project with modifications to Yandex disk. Perhaps later we will update the project even more. So if you do not want to play a rawer version of the project, then download the disk via Yandex. Happy gaming everyone :)
I don't get it, what are you trying to achieve? Santala made another fake account (thank God that Silentchan later blocked him), and then presented this under-project on his behalf. I just put a minus on my project, which I did not in three days, but in two and a half months. Well, there is nothing to write about the project itself, TheGamer120 has already said everything for me. And I would also like to add that it is necessary to stop paying attention to the Ugly Eater for a long time, otherwise he will never stop.
So, it seems like someone wrote that you can leave DYOM, and he almost died. And now you take and release a new project, which is also about nothing, and the quality does not differ at all from previous works. I will not give more second chances, now I will bypass your projects. 3/10
This is something I did not expect from the project. I thought that after such a good project "The Evil Dead" something even better would come out, but here 2/10. Well, nothing, tomorrow we will understand in a new video.
Friends! The patch for the epilogue made by Rogue has been released. Of course, I could have made this patch myself, but since the players made it faster, it makes no sense for me to do it myself. Follow the link and download the updated epilogue without the bug: https: disk.yandex.ru d 8E8QJ8jgHXpmrQ (fill in the spaces with slashes)
I tried to fix the last bug, but no matter how hard I tried, nothing sensible came of it. And it's also strange that you didn't mention the textures that I changed, because in DYOM missions this is quite rare. Well, the achievements were added purely to be. It's not yet mentioned in your review that Henrik and Stanford have Bill and Ol' Felix skins from Killer Rob; that in the last mission, behind that house, Elmo is standing on the balcony with a sniper rifle; that during Edward's monologue, his name was changed to Elmo for a while; and a bunch of other references to old projects. There is also no word on the bonus I put into the kit. In general, the project clearly passed you by, but it's not for me to judge.
First, "swears" is written with "and". Second, who was I insulting? Give at least one example when I insulted someone here (what I wrote from the Dummy_Gott account does not count). In my reviews, I write the truth, a bad project or a good one, and justify my point of view. If you are offended by this, then it is your fault, not mine. One must be able to accept criticism.
So, this wonderful year is coming to an end. It started with you and me not in the best way, when I released a project about ghouls (under a different name), and tried to prove to everyone that this project is simply wonderful. Having made DLC for this project in one day, I fought with the DYOM community for a week, then changed my account password, immediately forgot it, and left, thinking that I would never return to DYOM ... But then, in mid-February, I'm interested in art houses. After playing the project from raptall "strangers from hell", and the game "milk inside a bag of milk inside a bag of milk", I create "This World Doesnt Exist" under a different name, where was not my dump mapping through the Map Editor. On the whole, you liked him. In parallel with this, I made friends with those with whom I had fought and despised before. Already on the third of March, I decided to move a little away from the topic of art houses. It was then that I was inspired by Death Note, Hunter x Hunter, and Hotline Miami. And so, I began to make an approximate reference of the project, where students disappear in the school, and then it turns out that they were killed by a robot that was built by one of the students. After which I took a vacation until the end of July. During this period of time, I created a project with Bababoy about a writer who had a split personality, and his second personality owned a group that kills criminals (yes, again the inspiration of Hotline Miami). And also a project about a cybercriminal was being prepared. But none of this came of it because Bababoy left my project, my creative crisis, and the game had to be reinstalled. But so, in July I watched the film Blade (by the way), played Katana Zero, and decided to create something similar. The result is my worst project - Physical Pain. Made in a hurry, somehow, and in general not very well. If you have not played this project, then do not play further, because it does not deserve your attention. And after that I admitted that I was Dummy_Gott, wrote all sorts of nonsense about the community, and left ... But on October 22nd, under the inspiration of the SESH team (which still gives me inspiration), I decided to go back to basics. Of course, he did not score 20 pluses or more, as it was with other projects, and he was ridiculed by the second Freaks. But nevertheless I like this project and I think it is really good. But okay about me, what happened to the others? There were such good projects as: "Dumb", "Morally Death Hearth", "Seryoga Fileikin: Murphy's Law", "Strangers from Hell", and ... Is that all? Yes, the rest of the projects were consumer goods from newcomers, and in general, in terms of projects, this year was poor. I hope that next year in this regard will be more productive for all of us, and that the followers of the Ugly Eater will finally die out. From the announcements I can only write that I am preparing a project in the genre of horror, where I will write the soundtracks myself, add a lot of interesting features to the gameplay and technique, do a lot of good mapping, and of course write an original plot (I will try, at least, otherwise after six projects it won't be easy to come up with something new). Well, 2021 was a very good year for me.
I put a plus because the project is good. Before writing this, at least think a little, otherwise you got the second (or whatever you are there, I’m already losing count) versions of the Freak, which appear almost every day.
So, after a long lull, my good friend Kirill is releasing a comic project where he decided to make fun of stealth games. But was it really funny? Plot: Yes, it worked. The story tells us about Seryozha Fileikin, who before that was a super-agent, but then, due to his age, he decided to retire. However, his adoptive father, General (by the way, is his name. This moment made me laugh) asks him to do the last thing, namely, to save the President of America and all politicians from the hands of terrorists. When the main character finds the hostages, he talks to a man who looks like Thomas Jefferson, however, he claims that he is NOT Thomas Jefferson (in one of the cutscenes, he even beat the doctor for this). After Seryoga does a good job, he gets the idea that perhaps the leader of this gang of terrorists is his father (“Trotsky” is his last name, sort of like that). As a result, it turns out that way. I have no idea at all, Kirill, tell me). In the end, Seryozha nevertheless copes with his task, kills Trotsky's sixes with the help of the minigun, and catches him himself with the help of the US army. After that, between the main character and his second father (or mother (who played, he will understand)) a well-done dialogue is tied to reveal the characters, and after Seryozha goes to pour into a new life. The plot is very, very good, although some moments were incomprehensible to me, but okay. Gameplay: It was difficult, but everything is fair, which means that everything is fine with it. There was a lock breaking, viewing video surveillance cameras, firing a machine gun like in MGRR, and also a trick so that cameras can see you. Everything is fine here. The technical part: The music is regulated, but painfully worn out. I hear this in every second project. However, it fits the place. I did not notice any mistakes of beginner DYOMers. Mapping was, however, it hurt a little. The cutscenes are well done, but not perfect, and one could experiment with that. Bottom line: We got an almost thrash-project with very good gameplay, jokes, characters, and a plot (the plot really turned out to be interesting. It’s absurd, but interesting). I liked it, but I'm not a big fan of such projects. So keep your well deserved 7.5 / 10
Can you see the dark?
Plot: Yes, it worked. The story tells us about Seryozha Fileikin, who before that was a super-agent, but then, due to his age, he decided to retire. However, his adoptive father, General (by the way, is his name. This moment made me laugh) asks him to do the last thing, namely, to save the President of America and all politicians from the hands of terrorists. When the main character finds the hostages, he talks to a man who looks like Thomas Jefferson, however, he claims that he is NOT Thomas Jefferson (in one of the cutscenes, he even beat the doctor for this). After Seryoga does a good job, he gets the idea that perhaps the leader of this gang of terrorists is his father (“Trotsky” is his last name, sort of like that). As a result, it turns out that way. I have no idea at all, Kirill, tell me). In the end, Seryozha nevertheless copes with his task, kills Trotsky's sixes with the help of the minigun, and catches him himself with the help of the US army. After that, between the main character and his second father (or mother (who played, he will understand)) a well-done dialogue is tied to reveal the characters, and after Seryozha goes to pour into a new life. The plot is very, very good, although some moments were incomprehensible to me, but okay.
Gameplay: It was difficult, but everything is fair, which means that everything is fine with it. There was a lock breaking, viewing video surveillance cameras, firing a machine gun like in MGRR, and also a trick so that cameras can see you. Everything is fine here.
The technical part: The music is regulated, but painfully worn out. I hear this in every second project. However, it fits the place. I did not notice any mistakes of beginner DYOMers. Mapping was, however, it hurt a little. The cutscenes are well done, but not perfect, and one could experiment with that.
Bottom line: We got an almost thrash-project with very good gameplay, jokes, characters, and a plot (the plot really turned out to be interesting. It’s absurd, but interesting). I liked it, but I'm not a big fan of such projects. So keep your well deserved 7.5 / 10