It’s cool, but it’s probably better to do such things through the in-game procedural generation system. The only problem is that objects often appear right in the middle of the roadway
And for the villagers, it’s probably better not to spawn all sorts of packages from expensive stores and cases either, it looks ridiculous when a barefoot person walks around in only pants, ala a businessman https://radikal.host/i/TQ50V8
By the way, if you turn away or move away from the ped at some distance, then the object in his hands may change, which seems ok for something small, but when huge packages change, it doesn’t look very good And there are some small problems with umbrellas: for some reason they don’t spawn at the beginning of the rain, but only in the middle when it’s already pouring downpours. Also, if you call some kind of animation, let’s say you drive up close in a car so that the ped jumps back a little, then he throws out the umbrella, but then it spawns again, but in a different color)) all this also happens if the ped himself reproduces some kind of animation, for example, when he crosses the road and looks around, or when he stops to look at store windows, in principle these are not so much bugs, this is the game system Well, like, it can make it so that if the ped has already thrown out some object, then prohibit the script from spawning objects for this ped again
In short, the problem is that you apparently didn’t spawn objects by groups of peds (I didn’t open the scripts, I just tested them), because of this, on the conventional beach, peds who run/rollerblade appear with huge bags or newspapers in their hands)) ) And it looks abnormal https://radikal.host/i/TpKzRx
Again, because of this, homeless people read books on CD, well, apparently they are developing and changing their lives, in short, respect to such guys. Although the bigger question here is whether it’s convenient to read something on the go, or you won’t meet people who read anything while walking, especially newspapers that cover their whole face (how can they then finally see where they’re going?)
Also, there is no time division in the game, at night you don’t seem to be carrying packages much, the shops are all closed
I see drinks/bottles in hands, but there is no animation of consumption, so to speak, as if I could add yes. It’s better to just give old people a cane and that’s it, they can barely stand on their feet anyway, as if it’s abnormal when they walk around with huge bags. For businessmen, all sorts of cases and diplomats, and for luxury women, instead of branded bags, it’s probably better to think of women’s handbags, and obviously the rich can remove bags of food from fast food
Together with the installed Urbanize, not everything is clear either, like junior came up with his own system for sitting peds, and apparently it overwrites your mod, well, at least it doesn’t crash because of this, a plus
For some objects, the prelight is too bright, mainly for books and newspapers, in fact, on one side it is much brighter than on the other, so much so that you can’t even see what’s written. And the objects of the peds sometimes spawn right before our eyes, maybe some kind of dependence on the spawn range of the peds?
According to the plus assessment, of course, thanks for the fact that at least everything works fine, the potential for updates is huge
That's the problem in the models, when the peds throw out the object, it remains forever on the ground and blocks the NPCs and cars. And when the ped plays some kind of animation with an object in his hand (like when he looks around on the road), then insta throws him
Due to countrye_13.col, grass appears through the asphalt on half of the village roads. I didn’t open or look at the files, but the problem is definitely in collisions
And in the end, if you don't want to change the standard files, you have to open the scripts and change the ids there manually)) That's where the real trouble is, instead of registering for new ids, adding a couple of text files to be loaded by the modloader
Tested shorter and the mod is still weakly made, although the potential is good. You aim at the face with a weapon - the musician plays on, you blow it up, set it on fire, knock it down with a wheelbarrow - the musician plays on. Well, why not, if they have infinite hp? Rain, thunderstorm, sandstorm? Let's play on! Well, in general, you can list a lot of things, for example, add spawn points for each and spawn them randomly between them. Spawn musicians randomly within a range of a specific time of day and day of the week. Script peds to randomly approach musicians and donate to them. Add an ini file so that the user can set the ids of the objects from the mod or set the amount or range of the donation amount.
1. so that new extras (via vehfuncs) are saved in the garage 2. it's the same hoodlum, but patched with largeaddress for the game to use 4 GB of RAM, not really necessary, but if there are other big HD mods like rosa, then you should install 3. new settings in the ini file for helicopter rotors, you can not change, but there will be bugs during the flight
In order not to crash, you can simply delete infernus and utility from the cars folder. As for the FPS - the game is old and cannot process high-poly models normally, again, the performance depends more on the frequency per processor core
I've already fixed the crashes, I'll upload a new version in a couple of weeks. But most likely you installed it incorrectly, specifically after loading it should not fly out in any way
So scripts in missions are turned off, on the contrary, so that later it does not turn out that some mission is not completed, because some character dies or gets stuck. Why is this?
My game is fine, thanks. Not only does it not work for me, by the way. And maybe it’s better not to repeat the same thing over and over again, but to look for a problem in fashion? Especially when problems have already been identified.
No, not everything works great. I spent more than an hour checking each folder manually - Anim72, 85 and 86 do not work. I launched the game 10 times without them - everything is fine, at least I put one of them - crash
I've removed all mods that might be somehow related to animations, but the result is always the same - the same error. Yes, and this, in principle, cannot be connected, because the other version works fine, so the problem is in the mod itself. Each animal must be tested separately.
I couldn't get it to work, it crashes somewhere around 85% of the load with an error Error: 0x004CEC60 Problem: Loading an .IFP file that does not exist or has the wrong internal name.
https://radikal.host/i/TQ4sAT
https://radikal.host/i/TQ5gdD
https://radikal.host/i/TQ5Mbo
And for the villagers, it’s probably better not to spawn all sorts of packages from expensive stores and cases either, it looks ridiculous when a barefoot person walks around in only pants, ala a businessman
https://radikal.host/i/TQ50V8
For places like the one in the screenshot above, you can also try finer-tuning the spawn by zone, let’s say that in a certain zone the peds will spawn certain objects. I’m not sure if this is necessary at all, but it might be useful for some airports or industrial zones. Here's the map
https://static.wikia.nocookie.net/gtawiki/images/4/40/TerritoriesNamesGTASA-map.png/revision/latest?cb=20160714130032
The package on the left inside is visible through
https://radikal.host/i/TQ5Uga
And there are some small problems with umbrellas: for some reason they don’t spawn at the beginning of the rain, but only in the middle when it’s already pouring downpours. Also, if you call some kind of animation, let’s say you drive up close in a car so that the ped jumps back a little, then he throws out the umbrella, but then it spawns again, but in a different color)) all this also happens if the ped himself reproduces some kind of animation, for example, when he crosses the road and looks around, or when he stops to look at store windows, in principle these are not so much bugs, this is the game system
Well, like, it can make it so that if the ped has already thrown out some object, then prohibit the script from spawning objects for this ped again
And it looks abnormal https://radikal.host/i/TpKzRx
Again, because of this, homeless people read books on CD, well, apparently they are developing and changing their lives, in short, respect to such guys. Although the bigger question here is whether it’s convenient to read something on the go, or you won’t meet people who read anything while walking, especially newspapers that cover their whole face (how can they then finally see where they’re going?)
Also, there is no time division in the game, at night you don’t seem to be carrying packages much, the shops are all closed
I see drinks/bottles in hands, but there is no animation of consumption, so to speak, as if I could add yes. It’s better to just give old people a cane and that’s it, they can barely stand on their feet anyway, as if it’s abnormal when they walk around with huge bags. For businessmen, all sorts of cases and diplomats, and for luxury women, instead of branded bags, it’s probably better to think of women’s handbags, and obviously the rich can remove bags of food from fast food
Together with the installed Urbanize, not everything is clear either, like junior came up with his own system for sitting peds, and apparently it overwrites your mod, well, at least it doesn’t crash because of this, a plus
For some objects, the prelight is too bright, mainly for books and newspapers, in fact, on one side it is much brighter than on the other, so much so that you can’t even see what’s written. And the objects of the peds sometimes spawn right before our eyes, maybe some kind of dependence on the spawn range of the peds?
According to the plus assessment, of course, thanks for the fact that at least everything works fine, the potential for updates is huge
https://libertycity.ru/files/gta-san-andreas/130006-realistichnye-pedy-real-peds-overhaul.html
Tested shorter and the mod is still weakly made, although the potential is good. You aim at the face with a weapon - the musician plays on, you blow it up, set it on fire, knock it down with a wheelbarrow - the musician plays on. Well, why not, if they have infinite hp? Rain, thunderstorm, sandstorm? Let's play on! Well, in general, you can list a lot of things, for example, add spawn points for each and spawn them randomly between them. Spawn musicians randomly within a range of a specific time of day and day of the week. Script peds to randomly approach musicians and donate to them. Add an ini file so that the user can set the ids of the objects from the mod or set the amount or range of the donation amount.
2. it's the same hoodlum, but patched with largeaddress for the game to use 4 GB of RAM, not really necessary, but if there are other big HD mods like rosa, then you should install
3. new settings in the ini file for helicopter rotors, you can not change, but there will be bugs during the flight
Error: 0x004CEC60
Problem: Loading an .IFP file that does not exist or has the wrong internal name.
https://www.mixmods.com.br/2021/08/improvedmove-v0-2-1-melhorar-movimentos-e-anims/