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    GTA 6 GTA 5 GTA San Andreas GTA 4 GTA Vice City GTA 3 Red Dead Redemption 2 Red Dead Redemption Other games Mod Development Miscellaneous
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  • GTA San Andreas
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  • AAZ Wizard

AAZ Wizard

  • AAZ Wizard / GTA San Andreas
  • AAZ Wizard / GTA San Andreas
  • AAZ Wizard / GTA San Andreas
  • AAZ Wizard / GTA San Andreas
  • AAZ Wizard / GTA San Andreas
  • AAZ Wizard / GTA San Andreas
  • AAZ Wizard / GTA San Andreas
  • AAZ Wizard / GTA San Andreas
  • AAZ Wizard / GTA San Andreas
GTA San Andreas / Vehicles / New GTA SA style Vehicles
Author:
dimmon_12
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Uploaded:
10 January 2026
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  • 10 January 2026
    aaz-volshebnik_1768046591_37410.zip
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Hello. This guest isn't particularly famous due to its status as a prototype and not being included in the series, but it has been refined in a parallel, retro-futuristic reality (not quite Cyberpunk, but similar). This is the AAZ Wizard.

Created from scratch using assets from Rockstar Games. It features a SA style, custom collision, LOD, and shadow. Built on the basis of the experimental taxi vehicle VNIITE-PT. The rear end is styled after the RAF-2203.

The body is painted in a single color (always yellow), while the interior is in a second color. It has been adapted to Vehfuncs — a rotating steering wheel, vibrating engine, and retractable holographic taxi signs (they appear when the player takes the driver's seat and disappear when exiting the vehicle), with its own taxi sign light positioning (appears when starting a sub-mission). The rear doors are sliding and only function when Model extras are present.

The taxi signs glow on their own (this is specified within the dff).

Installation:

  1. Install Mod Loader (needed for custom model settings to work);
  2. Install Vehfuncs and Model Extras;
  3. Import 'R AAZ Wizard' into 'modloader' in the game's root folder;
  4. Insert the lines specified in 'set.txt'into 'gtasa_VehicleAudioSettings' and 'model_special_features' (with FLA installed).

By default, it is set as a new vehicle without replacement. However, if desired, it can be placed in the Cabbie slot.

If you like it and want me to create something else, I'm open to requests.

The file name and description have been translated. Show original (RU)Show translation (EN)
AAZ Volshebnik

Привет. Данный гость не то, чтобы был очень известен в силу своего статуса как прототипа, так и не пошедшего в серию, зато доведен до ума в параллельной, ретрофутуристической реальности (не совсем Cyberpunk, но похожей). Это AAZ Volshebnik.

Сделан с нуля при использовании ассетов от Rockstar Games. Имеет стиль SA, собственные коллизию, LOD, тень. Создан на базе экспериментального автомобиля такси ВНИИТЭ-ПТ. Задняя часть сделана на манер РАФ-2203.

Корпус окрашен в один цвет (всегда желтый), а интерьер — во второй. Имеется адаптация к Vehfuncs — вращающийся руль, вибрирующий двигатель, подъемные голографические плашки такси (они появляются, когда игрок занимает водительское место, и убираются при выходе из машины), свое расположение свечения значка такси (появляется при запуске под-миссии). Задние двери являются сдвижными, и работают только при наличии Model extras.

Плашки такси светятся сами по себе (это прописано внутри dff).

Установка:

  1. Поставить Mod Loader (нужно, чтобы работали индивидуальные настройки модели);
  2. Установить Vehfuncs и Model Extras;
  3. Импортировать 'R AAZ Volshebnik' в 'modloader' в корневой папке игры;
  4. Вставить строчки, указанные в 'set.txt', в 'gtasa_VehicleAudioSettings' и 'model_special_features' (при установленном FLA).

По умолчанию ставится как новый транспорт без замены. Однако, при желании его можно поставить на место Cabbie.

Ну, если вам нравится, и хотите, чтобы я еще что-нибудь сделал, готов принимать заказы.

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