Dialogues are stored in the main script (phone.cs) and sound files (phone\cleo\cleo_sounds\). If it is too complex for you - PM me, send the lines in your language and I'll add them.
Yes, I understand what you mean. In general, I support your position. In terms of modding, this is how I see the situation: 1. You do it purely for yourself and don’t give it to anyone or show it to anyone. 2. You do it purely for yourself, but you put it out there. Understanding and accepting all risks. 3. You do it for everyone, again, understanding all the risks. 4. You are doing a commercial project. Here you create a preview and sell it. The game is fucking 19 years old. Who will pay for what? If only donations. It seems to me that if you still like the game, you need to make it available as much as possible. Someone will look at the code and come up with something of their own based on it. Or something will be finalized according to the schedule. More participants means more life to the game. Yes, stealing without specifying the author is not good, but so simply blocking access to everyone is also somehow doubtful.
There is activation by button. About Cleo+ some kind of nonsense. You can't do anything on Cleo+, because... it's just an add-on to Cleo that adds new opcodes. About Motorol - maybe. The brothers suit me quite well in this form. If they are only in occupied territories, they will be useless.
Thanks for your feedback! The blip is removed from the radar upon arrival, I've double-checked it now. A couple of questions: 1. Game version 1.0US? 2. Are there any changes to main.scm?
I thought about it. I think I'll add it with an option to set how many hours will be lost after saving the game and a setting to disable it completely. Not-so-hardcore players won't be happy to load a game and have a hungry CJ.
Thanks for feedback. It's not really an update. It's more of separate mod using the same memory variable.) TTH is good for those who want just a tiny bit of realism without all the food stuff nuances implemented in TTH2.
Probably, you can also tie the animation check. The object appears, it is in main.scm, junkfud script. Both create.object and destroy.object are there. You can additionally use the fat status. There are also 4 types of food - small, medium, large (like +10, +20, +40) and healthy (salad). Fat does not increase from lettuce. Then, probably, it should be like this: 1. Check if there are scripts in memory (junkfood and street vendors). 2. If yes, then we monitor objects, animation, fat. 3. Depending on the change, we adjust the hunger time.
It would be interesting to make the time_to_starvation change depending on what CJ ate. Like if pizza - then 12 hours, if a snack from the machine - 4 hours, etc. I just can't figure out how to tell what he ate.
No, it does not work. I screwed the check there so that the mod was turned off for the duration of the mission. There, different inconsistencies arise - there is no desire to bother and score a bunch of checks there.
Yes, now he is engaged in drug dealers. I want to give them a little life. Different weapons, different fighting styles, if randomly they will be unarmed. Well and so, reactions to them any to add on events in the world.
ActivationKey1 and ActivationKey2.
2. Download SCRLog. Make it crash and see or send me the log.
If it is too complex for you - PM me, send the lines in your language and I'll add them.
1. You do it purely for yourself and don’t give it to anyone or show it to anyone.
2. You do it purely for yourself, but you put it out there. Understanding and accepting all risks.
3. You do it for everyone, again, understanding all the risks.
4. You are doing a commercial project. Here you create a preview and sell it.
The game is fucking 19 years old. Who will pay for what? If only donations. It seems to me that if you still like the game, you need to make it available as much as possible. Someone will look at the code and come up with something of their own based on it. Or something will be finalized according to the schedule. More participants means more life to the game.
Yes, stealing without specifying the author is not good, but so simply blocking access to everyone is also somehow doubtful.
Tried, but can't reproduce the crash.
About Cleo+ some kind of nonsense. You can't do anything on Cleo+, because... it's just an add-on to Cleo that adds new opcodes.
About Motorol - maybe.
The brothers suit me quite well in this form. If they are only in occupied territories, they will be useless.
https://www.mediafire.com/file/jbd2vdqutk6qejb/showdirt.cs/file
The blip is removed from the radar upon arrival, I've double-checked it now.
A couple of questions:
1. Game version 1.0US?
2. Are there any changes to main.scm?
Then, probably, it should be like this:
1. Check if there are scripts in memory (junkfood and street vendors).
2. If yes, then we monitor objects, animation, fat.
3. Depending on the change, we adjust the hunger time.